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Fix crash on accepting turn in MP with settings window open
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parent
386679294f
commit
cf44186a11
@ -62,6 +62,7 @@
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#include "windows/CTutorialWindow.h"
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#include "windows/GUIClasses.h"
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#include "windows/InfoWindows.h"
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#include "windows/settings/SettingsMainWindow.h"
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#include "../CCallback.h"
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@ -187,6 +188,7 @@ void CPlayerInterface::closeAllDialogs()
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while(true)
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{
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auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
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auto settingsWindow = GH.windows().topWindow<SettingsMainWindow>();
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auto infoWindow = GH.windows().topWindow<CInfoWindow>();
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auto topWindow = GH.windows().topWindow<WindowBase>();
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@ -196,10 +198,16 @@ void CPlayerInterface::closeAllDialogs()
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if(infoWindow && infoWindow->ID != QueryID::NONE)
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break;
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if (topWindow == nullptr)
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throw std::runtime_error("Invalid or non-existing top window! Total windows: " + std::to_string(GH.windows().count()));
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if (settingsWindow)
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{
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settingsWindow->close();
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continue;
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}
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topWindow->close();
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if (topWindow)
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topWindow->close();
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else
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GH.windows().popWindows(1); // does not inherits from WindowBase, e.g. settings dialog
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}
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}
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@ -345,7 +345,7 @@ void WindowBase::close()
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if(!GH.windows().isTopWindow(this))
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{
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auto topWindow = GH.windows().topWindow<IShowActivatable>().get();
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throw std::runtime_error(std::string("Only top interface can be closed! Top window is ") + typeid(*this).name() + " but attempted to close " + typeid(*topWindow).name());
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throw std::runtime_error(std::string("Only top interface can be closed! Top window is ") + typeid(*topWindow).name() + " but attempted to close " + typeid(*this).name());
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}
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GH.windows().popWindows(1);
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}
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@ -29,7 +29,6 @@ private:
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std::shared_ptr<CIntObject> createTab(size_t index);
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void openTab(size_t index);
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void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
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void loadGameButtonCallback();
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void saveGameButtonCallback();
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@ -40,6 +39,7 @@ private:
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public:
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SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr);
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void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
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void showAll(Canvas & to) override;
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void onScreenResize() override;
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};
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