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Restored some gameplay variables to original state.
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@@ -122,11 +122,11 @@ const int NAMES_PER_TOWN=16;
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const int CREATURES_PER_TOWN = 7; //without upgrades
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const int MAX_BUILDING_PER_TURN = 1;
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const int SPELL_LEVELS = 5;
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//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
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const int CREEP_SIZE = 2000000000;
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const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
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//const int CREEP_SIZE = 2000000000;
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const int WEEKLY_GROWTH = 10; //percent
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const int AVAILABLE_HEROES_PER_PLAYER = 2;
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const bool DWELLINGS_ACCUMULATE_CREATURES = true;
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const bool DWELLINGS_ACCUMULATE_CREATURES = false;
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const bool STACK_EXP = true;
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const bool STACK_ARTIFACT = true;
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