Restored some gameplay variables to original state.

This commit is contained in:
DjWarmonger
2011-05-29 07:50:49 +00:00
parent b07e8fbfa4
commit cf445379dd
+3 -3
View File
@@ -122,11 +122,11 @@ const int NAMES_PER_TOWN=16;
const int CREATURES_PER_TOWN = 7; //without upgrades
const int MAX_BUILDING_PER_TURN = 1;
const int SPELL_LEVELS = 5;
//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
const int CREEP_SIZE = 2000000000;
const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
//const int CREEP_SIZE = 2000000000;
const int WEEKLY_GROWTH = 10; //percent
const int AVAILABLE_HEROES_PER_PLAYER = 2;
const bool DWELLINGS_ACCUMULATE_CREATURES = true;
const bool DWELLINGS_ACCUMULATE_CREATURES = false;
const bool STACK_EXP = true;
const bool STACK_ARTIFACT = true;