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Show coordinates on map
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parent
43636af2e4
commit
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@ -213,6 +213,7 @@ MainWindow::MainWindow(QWidget* parent) :
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ui->mapView->setController(&controller);
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ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
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connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
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connect(ui->mapView, &MapView::currentCoordinates, this, &MainWindow::currentCoordinatesChanged);
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ui->minimapView->setScene(controller.miniScene(0));
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ui->minimapView->setController(&controller);
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@ -296,12 +297,11 @@ void MainWindow::initializeMap(bool isNew)
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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ui->minimapView->dimensions();
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setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
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//enable settings
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ui->actionMapSettings->setEnabled(true);
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ui->actionPlayers_settings->setEnabled(true);
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ui->actionTranslations->setEnabled(true);
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ui->actionLevel->setEnabled(controller.map()->twoLevel);
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//set minimal players count
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if(isNew)
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@ -459,6 +459,11 @@ void MainWindow::on_actionSave_triggered()
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saveMap();
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}
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void MainWindow::currentCoordinatesChanged(int x, int y)
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{
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setStatusMessage(QString("x: %1 y: %2").arg(x).arg(y));
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}
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void MainWindow::terrainButtonClicked(TerrainId terrain)
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{
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controller.commitTerrainChange(mapLevel, terrain);
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@ -1103,9 +1108,6 @@ void MainWindow::onSelectionMade(int level, bool anythingSelected)
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{
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if (level == mapLevel)
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{
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auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
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setStatusMessage(info);
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ui->actionErase->setEnabled(anythingSelected);
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ui->toolErase->setEnabled(anythingSelected);
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}
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@ -82,6 +82,7 @@ private slots:
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void terrainButtonClicked(TerrainId terrain);
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void roadOrRiverButtonClicked(ui8 type, bool isRoad);
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void currentCoordinatesChanged(int x, int y);
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void on_toolErase_clicked();
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@ -98,8 +98,7 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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tilePrev = tile;
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//TODO: cast parent->parent to MainWindow in order to show coordinates or another way to do it?
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//main->setStatusMessage(QString("x: %1 y: %2").arg(tile.x, tile.y));
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emit currentCoordinates(tile.x, tile.y);
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switch(selectionTool)
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{
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@ -111,6 +111,7 @@ public slots:
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signals:
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void openObjectProperties(CGObjectInstance *, bool switchTab);
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void currentCoordinates(int, int);
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//void viewportChanged(const QRectF & rect);
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protected:
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