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* refactoring
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@ -3162,7 +3162,7 @@ bool CGameHandler::transformInUndead(const IMarket *market, const CGHeroInstance
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bool CGameHandler::sendResources(ui32 val, TPlayerColor player, Res::ERes r1, TPlayerColor r2)
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{
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const PlayerState *p2 = gs->getPlayer(r2, false);
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if(!p2 || p2->status != PlayerState::INGAME)
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if(!p2 || p2->status != EPlayerStatus::INGAME)
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{
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complain("Dest player must be in game!");
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return false;
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