1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

Merge pull request #329 from viciious/cmake_msvc

Change output path for cmake builds
This commit is contained in:
ArseniyShestakov 2017-07-08 12:31:46 +03:00 committed by GitHub
commit d0e603a418
13 changed files with 69 additions and 31 deletions

View File

@ -34,6 +34,8 @@ endif()
add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
target_link_libraries(BattleAI vcmi)
vcmi_set_output_dir(BattleAI "AI")
set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
cotire(BattleAI)

View File

@ -19,6 +19,8 @@ set(emptyAI_HEADERS
add_library(EmptyAI SHARED ${emptyAI_SRCS} ${emptyAI_HEADERS})
target_link_libraries(EmptyAI vcmi)
vcmi_set_output_dir(EmptyAI "AI")
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS EmptyAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
endif()

View File

@ -19,6 +19,8 @@ set(stupidAI_HEADERS
add_library(StupidAI SHARED ${stupidAI_SRCS} ${stupidAI_HEADERS})
target_link_libraries(StupidAI vcmi)
vcmi_set_output_dir(StupidAI "AI")
set_target_properties(StupidAI PROPERTIES ${PCH_PROPERTIES})
cotire(StupidAI)

View File

@ -38,6 +38,8 @@ else()
target_link_libraries(VCAI fl-static vcmi)
endif()
vcmi_set_output_dir(VCAI "AI")
set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
cotire(VCAI)

View File

@ -40,27 +40,15 @@ build_script:
mkdir dist_%BUILD_PLATFORM%
cp launcher\%BUILD_CONFIGURATION%\VCMI_launcher.exe dist_%BUILD_PLATFORM%
copy %BUILD_CONFIGURATION%\*.exe dist_%BUILD_PLATFORM%
cp client\%BUILD_CONFIGURATION%\VCMI_client.exe dist_%BUILD_PLATFORM%
cp server\%BUILD_CONFIGURATION%\VCMI_server.exe dist_%BUILD_PLATFORM%
cp lib\%BUILD_CONFIGURATION%\VCMI_lib.dll dist_%BUILD_PLATFORM%
cp lib\minizip\%BUILD_CONFIGURATION%\minizip.dll dist_%BUILD_PLATFORM%
copy %BUILD_CONFIGURATION%\*.dll dist_%BUILD_PLATFORM%
copy %BUILD_CONFIGURATION%\lib\*.dll dist_%BUILD_PLATFORM%
mkdir dist_%BUILD_PLATFORM%\AI
cp AI\VCAI\%BUILD_CONFIGURATION%\VCAI.dll dist_%BUILD_PLATFORM%\AI
cp AI\EmptyAI\%BUILD_CONFIGURATION%\EmptyAI.dll dist_%BUILD_PLATFORM%\AI
cp AI\BattleAI\%BUILD_CONFIGURATION%\BattleAI.dll dist_%BUILD_PLATFORM%\AI
cp AI\StupidAI\%BUILD_CONFIGURATION%\StupidAI.dll dist_%BUILD_PLATFORM%\AI
copy %BUILD_CONFIGURATION%\AI\*.dll dist_%BUILD_PLATFORM%\AI
cd dist_%BUILD_PLATFORM%
@ -76,9 +64,9 @@ build_script:
copy %QTDIR%\plugins\platforms\qwindows.dll platforms
7z a c:\projects\vcmi\source\vcmi-%BUILD_PLATFORM%-%BUILD_CONFIGURATION%.zip * -r -x!*.exp -x!*.lib
7z a c:\projects\vcmi\source\vcmi-%BUILD_PLATFORM%-%BUILD_CONFIGURATION%.zip * -mx=7 -r -x!*.exp -x!*.lib
7z a c:\projects\vcmi\source\vcmi-%BUILD_PLATFORM%-%BUILD_CONFIGURATION%.zip c:\projects\vcmi\depends\bin\*.dll
7z a c:\projects\vcmi\source\vcmi-%BUILD_PLATFORM%-%BUILD_CONFIGURATION%.zip c:\projects\vcmi\depends\bin\*.dll -mx=7
artifacts:
- path: vcmi-x86-Release.zip
notifications:

View File

@ -6,6 +6,8 @@ cmake_minimum_required(VERSION 2.8.12)
# where to look for cmake modules
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
include(VCMIUtils)
# enable Release mode but only if it was not set
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
@ -363,7 +365,6 @@ else()
set(CPACK_GENERATOR TGZ)
endif()
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Version.cpp.in" "${CMAKE_BINARY_DIR}/Version.cpp" @ONLY)

View File

@ -156,19 +156,18 @@ if(APPLE)
# Copy server executable, libs and game data to bundle
set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
set(CopyVendoredMinizip
mkdir -p ${BUNDLE_PATH}/MacOS &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib)
set(CopyVendoredMinizip
mkdir -p ${BUNDLE_PATH}/MacOS && cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/lib/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib)
set(MakeVCMIBundle
# Copy all needed binaries
mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
# Copy frameworks
@ -184,9 +183,10 @@ if(APPLE)
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/hota/ ${BUNDLE_PATH}/Data/Mods/hota/ || echo "Download HOTA mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
if(NOT MINIZIP_FOUND)
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${CopyVendoredMinizip})
endif()
if(NOT MINIZIP_FOUND)
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${CopyVendoredMinizip})
endif()
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
elseif(WIN32)
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} VCMI_client.rc)
@ -200,6 +200,8 @@ endif()
target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
vcmi_set_output_dir(vcmiclient "")
set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
cotire(vcmiclient)

View File

@ -0,0 +1,18 @@
#######################################
# Output directories #
#######################################
macro(vcmi_set_output_dir name dir)
# multi-config builds (e.g. msvc)
foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
endforeach()
# generic no-config case (e.g. with mingw or MacOS)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
endmacro()

View File

@ -68,6 +68,8 @@ else()
target_link_libraries(vcmilauncher vcmi ${Qt5Widgets_LIBRARIES} ${Qt5Network_LIBRARIES} ${SDL_LIBRARY})
endif()
vcmi_set_output_dir(vcmilauncher "")
# temporary(?) disabled - generation of PCH takes too much time since cotire is trying to collect all Qt headers
#set_target_properties(vcmilauncher PROPERTIES ${PCH_PROPERTIES})
#cotire(vcmilauncher)

View File

@ -301,6 +301,8 @@ if (ANDROID)
return()
endif()
vcmi_set_output_dir(vcmi "")
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)

View File

@ -18,6 +18,19 @@ elseif(APPLE)
set_target_properties(minizip PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libminizip.dylib")
endif()
# multi-config builds (e.g. msvc)
foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
set_target_properties(minizip PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
set_target_properties(minizip PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
set_target_properties(minizip PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
endforeach()
# generic no-config case (e.g. with mingw)
set_target_properties(minizip PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
set_target_properties(minizip PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
set_target_properties(minizip PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
target_link_libraries(minizip ${ZLIB_LIBRARIES})
if (NOT APPLE) # Already inside vcmiclient bundle

View File

@ -32,6 +32,8 @@ if(WIN32)
set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)

View File

@ -26,6 +26,8 @@ add_executable(vcmitest ${test_SRCS} ${test_HEADERS})
target_link_libraries(vcmitest vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
add_test(vcmitest vcmitest)
vcmi_set_output_dir(vcmitest "")
set_target_properties(vcmitest PROPERTIES ${PCH_PROPERTIES})
cotire(vcmitest)