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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

CBonusSystemNode: make some properties private

This commit is contained in:
Konstantin P
2023-05-02 17:54:18 +03:00
parent 3a731b62b8
commit d0e6205688
2 changed files with 24 additions and 25 deletions

View File

@ -218,11 +218,6 @@ std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<B
return updater->createUpdatedBonus(b, * this); return updater->createUpdatedBonus(b, * this);
} }
CBonusSystemNode::CBonusSystemNode()
:CBonusSystemNode(false)
{
}
CBonusSystemNode::CBonusSystemNode(bool isHypotetic): CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
bonuses(true), bonuses(true),
exportedBonuses(true), exportedBonuses(true),

View File

@ -53,9 +53,27 @@ private:
TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const; TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const; std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
void getRedAncestors(TNodes &out);
void getRedChildren(TNodes &out);
void getAllParents(TCNodes & out) const;
void newChildAttached(CBonusSystemNode & child);
void childDetached(CBonusSystemNode & child);
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
bool actsAsBonusSourceOnly() const;
void newRedDescendant(CBonusSystemNode & descendant); //propagation needed
void removedRedDescendant(CBonusSystemNode & descendant); //de-propagation needed
std::string nodeShortInfo() const;
void exportBonus(const std::shared_ptr<Bonus> & b);
public: public:
explicit CBonusSystemNode(); explicit CBonusSystemNode(bool isHypotetic = false);
explicit CBonusSystemNode(bool isHypotetic);
explicit CBonusSystemNode(ENodeTypes NodeType); explicit CBonusSystemNode(ENodeTypes NodeType);
CBonusSystemNode(CBonusSystemNode && other) noexcept; CBonusSystemNode(CBonusSystemNode && other) noexcept;
virtual ~CBonusSystemNode(); virtual ~CBonusSystemNode();
@ -68,11 +86,6 @@ public:
//non-const interface //non-const interface
void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from) void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
void getRedAncestors(TNodes &out);
void getRedChildren(TNodes &out);
void getAllParents(TCNodes & out) const;
static PlayerColor retrieveNodeOwner(const CBonusSystemNode * node); static PlayerColor retrieveNodeOwner(const CBonusSystemNode * node);
std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector); std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector);
@ -82,27 +95,18 @@ public:
virtual void addNewBonus(const std::shared_ptr<Bonus>& b); virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
void newChildAttached(CBonusSystemNode & child);
void childDetached(CBonusSystemNode & child);
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
void removeBonus(const std::shared_ptr<Bonus>& b); void removeBonus(const std::shared_ptr<Bonus>& b);
void removeBonuses(const CSelector & selector); void removeBonuses(const CSelector & selector);
void removeBonusesRecursive(const CSelector & s); void removeBonusesRecursive(const CSelector & s);
void newRedDescendant(CBonusSystemNode & descendant); //propagation needed
void removedRedDescendant(CBonusSystemNode & descendant); //de-propagation needed
bool isIndependentNode() const; //node is independent when it has no parents nor children bool isIndependentNode() const; //node is independent when it has no parents nor children
bool actsAsBonusSourceOnly() const;
///updates count of remaining turns and removes outdated bonuses by selector ///updates count of remaining turns and removes outdated bonuses by selector
void reduceBonusDurations(const CSelector &s); void reduceBonusDurations(const CSelector &s);
virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
virtual std::string nodeName() const; virtual std::string nodeName() const;
virtual std::string nodeShortInfo() const;
bool isHypothetic() const { return isHypotheticNode; } bool isHypothetic() const { return isHypotheticNode; }
void deserializationFix(); void deserializationFix();
void exportBonus(const std::shared_ptr<Bonus> & b);
void exportBonuses(); void exportBonuses();
const BonusList &getBonusList() const; const BonusList &getBonusList() const;
@ -110,10 +114,10 @@ public:
const BonusList & getExportedBonusList() const; const BonusList & getExportedBonusList() const;
CBonusSystemNode::ENodeTypes getNodeType() const; CBonusSystemNode::ENodeTypes getNodeType() const;
void setNodeType(CBonusSystemNode::ENodeTypes type); void setNodeType(CBonusSystemNode::ENodeTypes type);
const TNodesVector &getParentNodes() const; const TNodesVector & getParentNodes() const;
const TNodesVector &getChildrenNodes() const; const TNodesVector & getChildrenNodes() const;
const std::string &getDescription() const; const std::string & getDescription() const;
void setDescription(const std::string &description); void setDescription(const std::string & description);
static void treeHasChanged(); static void treeHasChanged();