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* Implemented Moat functionality during siege (stops movement and deals dmg)
* Mostly implemented battle spells: - Fire Wall - Force Field - Land Mine - Quicksands
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@@ -610,7 +610,7 @@ void BattleTriggerEffect::applyCl(CClient * cl)
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void BattleObstaclePlaced::applyCl(CClient * cl)
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{
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, obstacle);
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
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}
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void BattleResult::applyFirstCl( CClient *cl )
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