1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Fixed wrong cursor position in full screen mode

This commit is contained in:
AlexVinS 2018-08-11 17:41:25 +03:00
parent c4af306ceb
commit d1931c91d7

View File

@ -1155,10 +1155,12 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
{ {
SDL_RenderSetLogicalSize(mainRenderer, w, h); SDL_RenderSetLogicalSize(mainRenderer, w, h);
#ifndef VCMI_ANDROID //following line is bugged not only on android, do not re-enable without checking
// on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events //#ifndef VCMI_ANDROID
SDL_RenderSetViewport(mainRenderer, nullptr); // // on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events
#endif // SDL_RenderSetViewport(mainRenderer, nullptr);
//#endif
} }