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Merge pull request #2463 from vcmi/fix_wide_connections
Update distances in all zones adjacent to object
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commit
d1bacecbfb
@ -216,6 +216,7 @@ int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object
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rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const
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{
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RecursiveLock lock(externalAccessMutex);
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return placeAndConnectObject(searchArea, obj, [this, min_dist, &obj](const int3 & tile)
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{
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auto ti = map.getTileInfo(tile);
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@ -455,8 +456,31 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
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map.setOccupied(i, ETileType::BLOCKED);
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}
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if(updateDistance)
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updateDistances(object);
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if (updateDistance)
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{
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//Update distances in every adjacent zone in case of wide connection
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std::set<TRmgTemplateZoneId> adjacentZones;
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auto objectArea = object.getArea();
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objectArea.unite(objectArea.getBorderOutside());
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for (auto tile : objectArea.getTilesVector())
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{
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if (map.isOnMap(tile))
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{
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adjacentZones.insert(map.getZoneID(tile));
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}
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}
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for (auto id : adjacentZones)
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{
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auto manager = map.getZones().at(id)->getModificator<ObjectManager>();
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if (manager)
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{
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manager->updateDistances(object);
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}
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}
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}
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for(auto * instance : object.instances())
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{
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