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Animations from config
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@@ -421,6 +421,11 @@ public:
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const CGHeroInstance *hero; //hero on board
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EPathfindingLayer::EEPathfindingLayer layer;
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//animation filenames. If empty - animations won't be used
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std::string actualAnimation; //for OH3 boats those have actual animations
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std::string overlayAnimation; //waves animations
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std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
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void initObj(CRandomGenerator & rand) override;
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