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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements - replaced forEach() with morph() that allows replacing types in variant
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4d6ab2c32d
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d1dd7eef48
@ -1358,13 +1358,9 @@ std::string CBuildWindow::getTextForState(int state)
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{
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return town->town->buildings.at(build)->Name();
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};
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/*auto toBool = [&](const BuildingID build)
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{
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return town->hasBuilt(build);
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};*/
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ret = CGI->generaltexth->allTexts[52];
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ret += "\n" + building->requirements.toString(toStr);
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ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
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break;
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}
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case EBuildingState::MISSING_BASE:
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@ -403,33 +403,12 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
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return EBuildingState::NO_WATER; //lack of water
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}
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/// returns true if building prerequisites are fulfilled
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std::function<bool(BuildingID)> buildTest;
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auto dependTest = [&](BuildingID id) -> bool
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auto buildTest = [&](BuildingID id) -> bool
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{
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const CBuilding * build = t->town->buildings.at(id);
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if (build->upgrade != BuildingID::NONE)
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{
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if (!t->hasBuilt(build->upgrade))
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return false;
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if (!t->town->buildings.at(build->upgrade)->requirements.test(buildTest))
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return false;
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}
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if (!build->requirements.test(buildTest))
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return false;
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return true;
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return t->hasBuilt(id);
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};
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buildTest = [&](BuildingID bid)
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{
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return t->hasBuilt(bid) && dependTest(bid);
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};
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if (!dependTest(ID))
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if (!t->genBuildingRequirements(ID).test(buildTest))
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return EBuildingState::PREREQUIRES;
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if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
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@ -45,6 +45,11 @@ namespace LogicalExpressionDetail
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std::vector<Variant> expressions;
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bool operator == (const Element & other) const
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{
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return expressions == other.expressions;
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}
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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@ -147,39 +152,73 @@ namespace LogicalExpressionDetail
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/// Simple foreach visitor
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template <typename ContainedClass>
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class ForEachVisitor : public boost::static_visitor<void>
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class ForEachVisitor : public boost::static_visitor<typename ExpressionBase<ContainedClass>::Variant>
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{
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typedef ExpressionBase<ContainedClass> Base;
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std::function<void(typename Base::Value &)> visitor;
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std::function<typename Base::Variant(const typename Base::Value &)> visitor;
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public:
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ForEachVisitor(std::function<void(typename Base::Value &)> visitor):
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ForEachVisitor(std::function<typename Base::Variant(const typename Base::Value &)> visitor):
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visitor(visitor)
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{}
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//FIXME: duplicated code
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void operator()(typename Base::OperatorAny & element) const
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typename Base::Variant operator()(const typename Base::Value & element) const
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{
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for (auto & entry : element.expressions)
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boost::apply_visitor(*this, entry);
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return visitor(element);
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}
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void operator()(typename Base::OperatorAll & element) const
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template <typename Type>
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typename Base::Variant operator()(Type element) const
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{
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for (auto & entry : element.expressions)
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boost::apply_visitor(*this, entry);
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entry = boost::apply_visitor(*this, entry);
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return element;
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}
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};
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/// Minimizing visitor that removes all redundant elements from variant (e.g. AllOf inside another AllOf can be merged safely)
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template <typename ContainedClass>
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class MinimizingVisitor : public boost::static_visitor<typename ExpressionBase<ContainedClass>::Variant>
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{
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typedef ExpressionBase<ContainedClass> Base;
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public:
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typename Base::Variant operator()(const typename Base::Value & element) const
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{
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return element;
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}
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void operator()(typename Base::OperatorNone & element) const
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template <typename Type>
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typename Base::Variant operator()(const Type & element) const
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{
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for (auto & entry : element.expressions)
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boost::apply_visitor(*this, entry);
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}
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Type ret;
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void operator()(typename Base::Value & element) const
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{
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visitor(element);
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for (auto & entryRO : element.expressions)
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{
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auto entry = boost::apply_visitor(*this, entryRO);
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try
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{
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// copy entries from child of this type
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auto sublist = boost::get<Type>(entry).expressions;
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std::move(sublist.begin(), sublist.end(), std::back_inserter(ret.expressions));
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}
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catch (boost::bad_get &)
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{
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// different type (e.g. allOf vs oneOf) just copy
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ret.expressions.push_back(entry);
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}
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}
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for ( auto it = ret.expressions.begin(); it != ret.expressions.end();)
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{
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if (std::find(ret.expressions.begin(), it, *it) != it)
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it = ret.expressions.erase(it); // erase duplicate
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else
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it++; // goto next
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}
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return ret;
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}
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};
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@ -370,16 +409,23 @@ public:
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std::swap(data, expr.data);
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}
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Variant get()
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Variant get() const
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{
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return data;
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}
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/// Simple visitor that visits all entries in expression
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void forEach(std::function<void(Value &)> visitor)
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Variant morph(std::function<Variant(const Value &)> morpher) const
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{
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LogicalExpressionDetail::ForEachVisitor<Value> testVisitor(visitor);
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boost::apply_visitor(testVisitor, data);
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LogicalExpressionDetail::ForEachVisitor<Value> visitor(morpher);
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return boost::apply_visitor(visitor, data);
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}
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/// Minimizes expression, removing any redundant elements
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void minimize()
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{
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LogicalExpressionDetail::MinimizingVisitor<Value> visitor;
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data = boost::apply_visitor(visitor, data);
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}
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/// calculates if expression evaluates to "true".
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@ -396,7 +396,7 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
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for (TriggeredEvent & event : gs->map->triggeredEvents)
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{
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auto patcher = [&](EventCondition & cond)
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auto patcher = [&](EventCondition cond) -> EventExpression::Variant
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{
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if (cond.object == obj)
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{
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@ -411,8 +411,9 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
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cond.value = 0; // destroyed object, from now on can not be fulfilled
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}
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}
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return cond;
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};
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event.trigger.forEach(patcher);
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event.trigger = event.trigger.morph(patcher);
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}
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gs->map->objects[id.getNum()].dellNull();
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@ -1004,6 +1004,40 @@ bool CGTownInstance::hasBuilt(BuildingID buildingID) const
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return vstd::contains(builtBuildings, buildingID);
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}
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CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID) const
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{
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const CBuilding * building = town->buildings.at(buildID);
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std::function<CBuilding::TRequired::Variant(const BuildingID &)> dependTest =
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[&](const BuildingID & id) -> CBuilding::TRequired::Variant
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{
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const CBuilding * build = town->buildings.at(id);
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if (!hasBuilt(id))
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return id;
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if (build->upgrade != BuildingID::NONE && !hasBuilt(build->upgrade))
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return build->upgrade;
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return build->requirements.morph(dependTest);
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};
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CBuilding::TRequired::OperatorAll requirements;
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if (building->upgrade != BuildingID::NONE)
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{
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const CBuilding * upgr = town->buildings.at(building->upgrade);
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requirements.expressions.push_back(upgr->bid);
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requirements.expressions.push_back(upgr->requirements.morph(dependTest));
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}
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requirements.expressions.push_back(building->requirements.morph(dependTest));
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CBuilding::TRequired::Variant variant(requirements);
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CBuilding::TRequired ret(variant);
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ret.minimize();
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return ret;
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}
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void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 structureInstanceID ) const
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{
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if(visitingHero == h)
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@ -232,6 +232,8 @@ public:
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bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
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int getTownLevel() const;
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CBuilding::TRequired genBuildingRequirements(BuildingID build) const;
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void removeCapitols (PlayerColor owner) const;
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void addHeroToStructureVisitors(const CGHeroInstance *h, si32 structureInstanceID) const; //hero must be visiting or garrisoned in town
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@ -441,7 +441,7 @@ void CMap::checkForObjectives()
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// NOTE: probably should be moved to MapFormatH3M.cpp
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for (TriggeredEvent & event : triggeredEvents)
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{
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auto patcher = [&](EventCondition & cond)
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auto patcher = [&](EventCondition cond) -> EventExpression::Variant
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{
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switch (cond.condition)
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{
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@ -491,8 +491,9 @@ void CMap::checkForObjectives()
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//break; case EventCondition::DAYS_WITHOUT_TOWN:
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//break; case EventCondition::STANDARD_WIN:
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}
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return cond;
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};
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event.trigger.forEach(patcher);
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event.trigger = event.trigger.morph(patcher);
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}
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}
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@ -676,16 +676,17 @@ void CMapLoaderH3M::readAllowedArtifacts()
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// Messy, but needed
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for (TriggeredEvent & event : map->triggeredEvents)
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{
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auto patcher = [&](EventCondition & cond)
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auto patcher = [&](EventCondition cond) -> EventExpression::Variant
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{
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if (cond.condition == EventCondition::HAVE_ARTIFACT ||
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cond.condition == EventCondition::TRANSPORT)
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{
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map->allowedArtifact[cond.objectType] = false;
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}
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return cond;
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};
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event.trigger.forEach(patcher);
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event.trigger = event.trigger.morph(patcher);
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}
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}
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