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fix scrolling in creature window
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@@ -121,8 +121,9 @@ void CListBox::updatePositions()
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slider->scrollTo((int)first);
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moveChildForeground(slider.get());
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}
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parent->setRedrawParent(true);
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parent->redraw();
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redraw();
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if(onScroll)
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onScroll();
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}
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void CListBox::reset()
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@@ -108,6 +108,8 @@ public:
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virtual void moveToPrev();
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size_t getPos();
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std::function<void()> onScroll;
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};
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class CListBoxWithCallback : public CListBox
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@@ -346,6 +346,7 @@ CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset,
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};
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lines = std::make_shared<CListBox>(onCreate, Point(0, 0), Point(0, itemHeight), visibleSize, totalSize, 0, totalSize > 3 ? 1 : 0, Rect(pos.w - 15, 0, pos.h, pos.h));
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lines->onScroll = [owner](){ owner->redraw(); };
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}
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CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
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@@ -537,7 +538,7 @@ CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, i
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};
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abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
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abilities->setRedrawParent(true);
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abilities->onScroll = [owner](){ owner->redraw(); };
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leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [this](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
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rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [this](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
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@@ -973,17 +974,13 @@ void CStackWindow::initSections()
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auto obj = switchTab(index);
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if(obj)
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{
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obj->activate();
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obj->recActions |= (UPDATE | SHOWALL);
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}
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obj->enable();
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return obj;
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};
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auto deactivateObj = [=](std::shared_ptr<CIntObject> obj)
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{
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obj->deactivate();
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obj->recActions &= ~(UPDATE | SHOWALL);
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obj->disable();
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};
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commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
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