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	| @@ -1572,16 +1572,16 @@ int CGameState::battleGetBattlefieldType(int3 tile) const | ||||
| 	if(dynamic_cast<const CGMine *>(t.visitableObjects.front())) | ||||
| 		return 12; | ||||
|  | ||||
| 	const std::vector <ConstTransitivePtr<CGObjectInstance> > & objs = map->objects; | ||||
| 	for(int g=0; g<objs.size(); ++g) | ||||
| 	BOOST_FOREACH(auto &obj, map->objects) | ||||
| 	{ | ||||
| 		if( !objs[g] || objs[g]->pos.x - tile.x < 0  ||  objs[g]->pos.x - tile.x >= 8 | ||||
| 			||  tile.y - objs[g]->pos.y + 5 < 0  ||  tile.y - objs[g]->pos.y + 5 >=6 | ||||
| 			|| !objs[g]->coveringAt(objs[g]->pos.x - tile.x, tile.y - objs[g]->pos.y + 5) | ||||
| 		if( !obj || obj->pos.z != tile.z  | ||||
| 			|| obj->pos.x - tile.x < 0  ||  obj->pos.x - tile.x >= 8 | ||||
| 			||  tile.y - obj->pos.y + 5 < 0  ||  tile.y - obj->pos.y + 5 >=6 | ||||
| 			|| !obj->coveringAt(obj->pos.x - tile.x, tile.y - obj->pos.y + 5) | ||||
| 			) //look only for objects covering given tile | ||||
| 			continue; | ||||
|  | ||||
| 		switch(objs[g]->ID) | ||||
| 		switch(obj->ID) | ||||
| 		{ | ||||
| 		case Obj::CLOVER_FIELD: | ||||
| 			return 19; | ||||
|   | ||||
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