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Cleaned some logs.
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@ -1796,7 +1796,6 @@ void CGameState::initTowns()
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}
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}
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//init spells
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logGlobal->debugStream() << "\t\tTown init spells";
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vti->spells.resize(GameConstants::SPELL_LEVELS);
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for(ui32 z=0; z<vti->obligatorySpells.size();z++)
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@ -1805,7 +1804,6 @@ void CGameState::initTowns()
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vti->spells[s->level-1].push_back(s->id);
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vti->possibleSpells -= s->id;
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}
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logGlobal->debugStream() << "\t\tTown init spells2";
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while(vti->possibleSpells.size())
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{
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ui32 total=0;
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@ -1837,7 +1835,6 @@ void CGameState::initTowns()
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vti->possibleSpells.clear();
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if(vti->getOwner() != PlayerColor::NEUTRAL)
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getPlayer(vti->getOwner())->towns.push_back(vti);
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logGlobal->debugStream() << "\t\tTown init spells3";
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}
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}
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