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@ -169,7 +169,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
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void CPlayerInterface::playerStartsTurn(PlayerColor player)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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makingTurn = false;
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stillMoveHero.setn(STOP_MOVE);
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@ -180,7 +180,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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GH.windows().pushWindow(adventureInt);
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}
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//close window from another player
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//close window from another player
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if(auto w = GH.windows().topWindow<CInfoWindow>())
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if(w->ID == -1 && player != playerID)
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w->close();
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@ -201,7 +201,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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void CPlayerInterface::performAutosave()
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{
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std::string id = cb->getStartInfo()->gameUuid.substr(0, 8);
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std::string id = cb->getStartInfo()->gameUuid.substr(0, 4);
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int frequency = static_cast<int>(settings["general"]["saveFrequency"].Integer());
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if(frequency > 0 && cb->getDate() % frequency == 0)
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@ -214,7 +214,7 @@ void CPlayerInterface::performAutosave()
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prefix = settings["general"]["savePrefix"].String();
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if(prefix.empty())
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{
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prefix = cb->getMapHeader()->name.substr(0, 18) + "_" + id + "/";
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prefix = cb->getMapHeader()->name.substr(0, 15) + "_" + cb->getStartInfo()->startTimeIso8601 + "/";
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}
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}
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@ -232,7 +232,7 @@ void CPlayerInterface::performAutosave()
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+ std::to_string(cb->getDate(Date::WEEK))
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+ std::to_string(cb->getDate(Date::DAY_OF_WEEK));
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cb->save("Saves/Autosave/" + prefix + "Autosave_" + stringifiedDate);
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cb->save("Saves/Autosave/" + prefix + "Autosave_" + id + "_" + stringifiedDate);
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}
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}
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}
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@ -6,6 +6,7 @@ namespace vstd
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{
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DLL_LINKAGE std::string getFormattedDateTime(std::time_t dt);
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DLL_LINKAGE std::string getDateTimeISO8601Basic(std::time_t dt);
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}
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@ -9,6 +9,8 @@
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*/
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#pragma once
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#include "vstd/DateUtils.h"
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#include "GameConstants.h"
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#include "TurnTimerInfo.h"
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#include "campaign/CampaignConstants.h"
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@ -82,6 +84,7 @@ struct DLL_LINKAGE StartInfo
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ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
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ui32 mapfileChecksum; //0 if not relevant
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std::string gameUuid;
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std::string startTimeIso8601;
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TurnTimerInfo turnTimerInfo;
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std::string mapname; // empty for random map, otherwise name of the map or savegame
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bool createRandomMap() const { return mapGenOptions != nullptr; }
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@ -106,6 +109,7 @@ struct DLL_LINKAGE StartInfo
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h & seedPostInit;
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h & mapfileChecksum;
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h & gameUuid;
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h & startTimeIso8601;
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h & turnTimerInfo;
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h & mapname;
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h & mapGenOptions;
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@ -113,7 +117,7 @@ struct DLL_LINKAGE StartInfo
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}
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StartInfo() : mode(INVALID), difficulty(1), seedToBeUsed(0), seedPostInit(0),
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mapfileChecksum(0), gameUuid(boost::uuids::to_string(boost::uuids::random_generator()()))
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mapfileChecksum(0), gameUuid(boost::uuids::to_string(boost::uuids::random_generator()())), startTimeIso8601(vstd::getDateTimeISO8601Basic(std::time(0)))
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{
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}
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@ -15,6 +15,15 @@ namespace vstd
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return s.str();
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}
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DLL_LINKAGE std::string getDateTimeISO8601Basic(std::time_t dt)
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{
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std::tm tm = *std::localtime(&dt);
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std::stringstream s;
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s.imbue(std::locale(""));
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s << std::put_time(&tm, "%Y%m%dT%H%M%S");
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return s.str();
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}
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}
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VCMI_LIB_NAMESPACE_END
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