1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00
This commit is contained in:
nordsoft
2023-10-10 01:20:55 +02:00
parent bb238f9b72
commit d2d64dbddd
7 changed files with 83 additions and 30 deletions

View File

@@ -57,12 +57,12 @@ public:
CQuest(); //TODO: Remove constructor
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText(MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(MetaString &text) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
virtual void addTextReplacements(MetaString &out) const;
virtual void addTextReplacements(MetaString &out, std::vector<Component> & components) const;
virtual void addKillTargetReplacements(MetaString &out) const;
void defineQuestName();