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Bugfixes
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@@ -57,12 +57,12 @@ public:
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CQuest(); //TODO: Remove constructor
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static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
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virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
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virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
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virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
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virtual void getVisitText(MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
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virtual void getCompletionText(MetaString &text) const;
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virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
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virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
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virtual void addTextReplacements(MetaString &out) const;
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virtual void addTextReplacements(MetaString &out, std::vector<Component> & components) const;
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virtual void addKillTargetReplacements(MetaString &out) const;
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void defineQuestName();
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