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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Fix misplaced width/height in UI

This commit is contained in:
Ivan Savenko 2023-03-15 12:17:08 +02:00
parent 87eab92290
commit d3533150b8
2 changed files with 10 additions and 10 deletions

View File

@ -504,13 +504,13 @@ void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType typ
const std::vector<Rect> tmp =
{
Rect(Point(x + 0 * dx, y + 0 * dx), Point(h, w) ),
Rect(Point(x + 1 * dx, y + 0 * dx), Point(h, w) ),
Rect(Point(x + 2 * dx, y + 0 * dx), Point(h, w) ),
Rect(Point(x + 0 * dx, y + 1 * dy), Point(h, w) ),
Rect(Point(x + 1 * dx, y + 1 * dy), Point(h, w) ),
Rect(Point(x + 2 * dx, y + 1 * dy), Point(h, w) ),
Rect(Point(x + 1 * dx, y + 2 * dy), Point(h, w) )
Rect(Point(x + 0 * dx, y + 0 * dx), Point(w, h) ),
Rect(Point(x + 1 * dx, y + 0 * dx), Point(w, h) ),
Rect(Point(x + 2 * dx, y + 0 * dx), Point(w, h) ),
Rect(Point(x + 0 * dx, y + 1 * dy), Point(w, h) ),
Rect(Point(x + 1 * dx, y + 1 * dy), Point(w, h) ),
Rect(Point(x + 2 * dx, y + 1 * dy), Point(w, h) ),
Rect(Point(x + 1 * dx, y + 2 * dy), Point(w, h) )
};
vstd::concatenate(poss, tmp);

View File

@ -923,12 +923,12 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(22, 152));
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
else
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(32, 140));
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->bonusValue = 0;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);