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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Block revisit object shortcut if no visit is possible

This commit is contained in:
Ivan Savenko 2023-09-19 19:51:31 +03:00
parent 807f308c91
commit d3ced6b703
2 changed files with 14 additions and 1 deletions

View File

@ -79,7 +79,7 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
{ EShortcut::ADVENTURE_DIG_GRAIL, optionHeroSelected(), [this]() { this->digGrail(); } },
{ EShortcut::ADVENTURE_VIEW_PUZZLE, optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },
{ EShortcut::GAME_RESTART_GAME, optionInMapView(), [this]() { this->restartGame(); } },
{ EShortcut::ADVENTURE_VISIT_OBJECT, optionHeroSelected(), [this]() { this->visitObject(); } },
{ EShortcut::ADVENTURE_VISIT_OBJECT, optionCanVisitObject(), [this]() { this->visitObject(); } },
{ EShortcut::ADVENTURE_VIEW_SELECTED, optionInMapView(), [this]() { this->openObject(); } },
{ EShortcut::GAME_OPEN_MARKETPLACE, optionInMapView(), [this]() { this->showMarketplace(); } },
{ EShortcut::ADVENTURE_ZOOM_IN, optionSidePanelActive(),[this]() { this->zoom(+1); } },
@ -422,6 +422,18 @@ bool AdventureMapShortcuts::optionHeroAwake()
return optionInMapView() && hero && !LOCPLINT->localState->isHeroSleeping(hero);
}
bool AdventureMapShortcuts::optionCanVisitObject()
{
if (!optionHeroSelected())
return false;
auto * hero = LOCPLINT->localState->getCurrentHero();
auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
assert(vstd::contains(objects,hero));
return objects.size() > 1; // there is object other than our hero
}
bool AdventureMapShortcuts::optionHeroSelected()
{
return optionInMapView() && LOCPLINT->localState->getCurrentHero() != nullptr;

View File

@ -77,6 +77,7 @@ public:
bool optionHeroSelected();
bool optionHeroCanMove();
bool optionHasNextHero();
bool optionCanVisitObject();
bool optionSpellcasting();
bool optionInMapView();
bool optionInWorldView();