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Prevent RoE elemental dwellings from spawning.
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@@ -1451,7 +1451,14 @@ void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
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//dwellings
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for (auto secondaryID : VLC->objtypeh->knownSubObjects(Obj::CREATURE_GENERATOR1))
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auto subObjects = VLC->objtypeh->knownSubObjects(Obj::CREATURE_GENERATOR1);
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//don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
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static int elementalConfluxROE[] = {7, 13, 16, 47};
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for (int i = 0; i < 4; i++)
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vstd::erase_if_present(subObjects, elementalConfluxROE[i]);
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for (auto secondaryID : subObjects)
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{
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auto dwellingHandler = dynamic_cast<const CDwellingInstanceConstructor*>(VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID).get());
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auto creatures = dwellingHandler->getProducedCreatures();
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