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Fixed routing roads behind Sub Gates, Monoliths and Mines
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@ -600,13 +600,24 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
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//Cannot be trespassed (Corpse)
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continue;
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}
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else if(instance->object().appearance->isVisitableFromTop())
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{
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//Passable objects
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m->areaForRoads().add(instance->getVisitablePosition());
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}
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else if(!instance->object().appearance->isVisitableFromTop())
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{
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auto abovePos = instance->getVisitablePosition() + int3(0, -1, 0);
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if (!instance->object().blockingAt(abovePos))
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// Do not route road behind visitable tile
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int3 visitablePos = instance->getVisitablePosition();
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auto areaVisitable = rmg::Area({visitablePos});
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auto borderAbove = areaVisitable.getBorderOutside();
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vstd::erase_if(borderAbove, [&](const int3 & tile)
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{
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m->areaIsolated().add(abovePos);
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}
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return tile.y >= visitablePos.y ||
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(!instance->object().blockingAt(tile + int3(0, 1, 0)) &&
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instance->object().blockingAt(tile));
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});
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m->areaIsolated().unite(borderAbove);
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}
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}
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