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Merge branch 'fixes_only' into develop
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commit
d4308c2ce4
@ -35,44 +35,29 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const
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for(auto obj : ai->memory->visitableObjs)
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{
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if(!vstd::contains(ai->memory->alreadyVisited, obj))
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switch (obj->ID.num)
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{
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switch(obj->ID.num)
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case Obj::REDWOOD_OBSERVATORY:
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case Obj::PILLAR_OF_FIRE:
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{
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case Obj::REDWOOD_OBSERVATORY:
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case Obj::PILLAR_OF_FIRE:
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
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break;
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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auto tObj = dynamic_cast<const CGTeleport *>(obj);
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if(TeleportChannel::IMPASSABLE != ai->memory->knownTeleportChannels[tObj->channel]->passability)
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{
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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}
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auto rObj = dynamic_cast<const CRewardableObject*>(obj);
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if(!rObj->wasScouted(ai->playerID))
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
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break;
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}
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}
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else
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{
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switch(obj->ID.num)
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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{
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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auto tObj = dynamic_cast<const CGTeleport *>(obj);
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if(TeleportChannel::IMPASSABLE == ai->memory->knownTeleportChannels[tObj->channel]->passability)
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break;
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for(auto exit : ai->memory->knownTeleportChannels[tObj->channel]->exits)
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auto tObj = dynamic_cast<const CGTeleport*>(obj);
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for (auto exit : cb->getTeleportChannelExits(tObj->channel))
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{
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if(!cb->getObj(exit))
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{
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// Always attempt to visit two-way teleports if one of channel exits is not visible
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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break;
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if (exit != tObj->id)
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{
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if (!cb->isVisible(cb->getObjInstance(exit)))
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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}
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}
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break;
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}
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}
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}
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@ -411,6 +411,11 @@ void Nullkiller::makeTurn()
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auto selectedTasks = buildPlan(bestTasks);
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std::sort(selectedTasks.begin(), selectedTasks.end(), [](const TTask& a, const TTask& b)
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{
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return a->priority > b->priority;
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});
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logAi->debug("Decision madel in %ld", timeElapsed(start));
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if(selectedTasks.empty())
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@ -27,8 +27,8 @@ namespace NKAI
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{
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namespace AIPathfinding
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{
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const int BUCKET_COUNT = 3;
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const int BUCKET_SIZE = 7;
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const int BUCKET_COUNT = 1;
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const int BUCKET_SIZE = 32;
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const int NUM_CHAINS = BUCKET_COUNT * BUCKET_SIZE;
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const int CHAIN_MAX_DEPTH = 4;
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}
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