mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
update VS files to match spellrefactoring9 changes
This commit is contained in:
parent
15c8b192b4
commit
d4958ff5f8
@ -135,6 +135,7 @@
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<ClCompile Include="common.cpp" />
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<ClCompile Include="EnemyInfo.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="PossibleSpellcast.cpp" />
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<ClCompile Include="PotentialTargets.cpp" />
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<ClCompile Include="StackWithBonuses.cpp" />
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<ClCompile Include="StdInc.cpp">
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@ -152,6 +153,7 @@
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<ClInclude Include="AttackPossibility.h" />
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<ClInclude Include="common.h" />
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<ClInclude Include="EnemyInfo.h" />
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<ClInclude Include="PossibleSpellcast.h" />
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<ClInclude Include="PotentialTargets.h" />
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<ClInclude Include="StackWithBonuses.h" />
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<ClInclude Include="StdInc.h" />
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@ -184,7 +184,6 @@
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<ClCompile Include="battle\CBattleInterfaceClasses.cpp" />
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<ClCompile Include="battle\CCreatureAnimation.cpp" />
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<ClCompile Include="CBitmapHandler.cpp" />
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<ClCompile Include="CDefHandler.cpp" />
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<ClCompile Include="CGameInfo.cpp" />
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<ClCompile Include="Client.cpp" />
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<ClCompile Include="CMessage.cpp" />
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@ -238,7 +237,6 @@
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<ClInclude Include="battle\CBattleInterfaceClasses.h" />
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<ClInclude Include="battle\CCreatureAnimation.h" />
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<ClInclude Include="CBitmapHandler.h" />
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<ClInclude Include="CDefHandler.h" />
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<ClInclude Include="CGameInfo.h" />
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<ClInclude Include="Client.h" />
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<ClInclude Include="CMessage.h" />
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@ -2,7 +2,6 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="CBitmapHandler.cpp" />
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<ClCompile Include="CDefHandler.cpp" />
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<ClCompile Include="CGameInfo.cpp" />
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<ClCompile Include="Client.cpp" />
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<ClCompile Include="CMessage.cpp" />
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@ -140,7 +139,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CBitmapHandler.h" />
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<ClInclude Include="CDefHandler.h" />
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<ClInclude Include="CGameInfo.h" />
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<ClInclude Include="Client.h" />
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<ClInclude Include="CMessage.h" />
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@ -175,11 +175,16 @@
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<ClCompile Include="battle\BattleInfo.cpp" />
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<ClCompile Include="battle\AccessibilityInfo.cpp" />
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<ClCompile Include="battle\BattleAttackInfo.cpp" />
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<ClCompile Include="battle\BattleProxy.cpp" />
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<ClCompile Include="battle\CBattleInfoCallback.cpp" />
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<ClCompile Include="battle\CBattleInfoEssentials.cpp" />
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<ClCompile Include="battle\CCallbackBase.cpp" />
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<ClCompile Include="battle\CPlayerBattleCallback.cpp" />
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<ClCompile Include="battle\CUnitState.cpp" />
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<ClCompile Include="battle\Destination.cpp" />
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<ClCompile Include="battle\IBattleState.cpp" />
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<ClCompile Include="battle\ReachabilityInfo.cpp" />
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<ClCompile Include="battle\Unit.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBonusTypeHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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@ -217,21 +222,26 @@
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<ClCompile Include="battle\SideInBattle.cpp" />
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<ClCompile Include="battle\SiegeInfo.cpp" />
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<ClCompile Include="spells\CSpellHandler.cpp" />
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<ClCompile Include="spells\effects\Catapult.cpp" />
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<ClCompile Include="spells\effects\Dispel.cpp" />
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<ClCompile Include="spells\effects\Heal.cpp" />
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<ClCompile Include="spells\effects\Obstacle.cpp" />
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<ClCompile Include="spells\effects\RemoveObstacle.cpp" />
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<ClCompile Include="spells\effects\Sacrifice.cpp" />
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<ClCompile Include="spells\effects\Teleport.cpp" />
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<ClCompile Include="spells\effects\UnitEffect.cpp" />
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<ClCompile Include="spells\ISpellMechanics.cpp" />
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<ClCompile Include="spells\AdventureSpellMechanics.cpp" />
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<ClCompile Include="spells\BattleSpellMechanics.cpp" />
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<ClCompile Include="spells\CreatureSpellMechanics.cpp" />
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<ClCompile Include="spells\CDefaultSpellMechanics.cpp" />
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<ClCompile Include="spells\Problem.cpp" />
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<ClCompile Include="spells\TargetCondition.cpp" />
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<ClCompile Include="spells\ViewSpellInt.cpp" />
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<ClCompile Include="spells\effects\Effect.cpp" />
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<ClCompile Include="spells\effects\Effects.cpp" />
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<ClCompile Include="spells\effects\Clone.cpp" />
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<ClCompile Include="spells\effects\Damage.cpp" />
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<ClCompile Include="spells\effects\GlobalEffect.cpp" />
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<ClCompile Include="spells\effects\LocationEffect.cpp" />
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<ClCompile Include="spells\effects\Registry.cpp" />
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<ClCompile Include="spells\effects\StackEffect.cpp" />
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<ClCompile Include="spells\effects\Summon.cpp" />
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<ClCompile Include="spells\effects\Timed.cpp" />
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<ClCompile Include="filesystem\AdapterLoaders.cpp" />
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@ -315,11 +325,17 @@
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<ClInclude Include="battle\BattleInfo.h" />
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<ClInclude Include="battle\AccessibilityInfo.h" />
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<ClInclude Include="battle\BattleAttackInfo.h" />
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<ClInclude Include="battle\BattleProxy.h" />
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<ClInclude Include="battle\CBattleInfoCallback.h" />
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<ClInclude Include="battle\CBattleInfoEssentials.h" />
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<ClInclude Include="battle\CCallbackBase.h" />
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<ClInclude Include="battle\CPlayerBattleCallback.h" />
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<ClInclude Include="battle\CUnitState.h" />
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<ClInclude Include="battle\Destination.h" />
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<ClInclude Include="battle\IBattleState.h" />
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<ClInclude Include="battle\IUnitInfo.h" />
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<ClInclude Include="battle\ReachabilityInfo.h" />
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<ClInclude Include="battle\Unit.h" />
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<ClInclude Include="CArtHandler.h" />
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<ClInclude Include="CBonusTypeHandler.h" />
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<ClInclude Include="CBuildingHandler.h" />
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@ -432,15 +448,24 @@
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<ClInclude Include="serializer\JsonSerializer.h" />
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<ClInclude Include="battle\SideInBattle.h" />
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<ClInclude Include="battle\SiegeInfo.h" />
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<ClInclude Include="serializer\JsonTreeSerializer.h" />
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<ClInclude Include="spells\AdventureSpellMechanics.h" />
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<ClInclude Include="spells\BattleSpellMechanics.h" />
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<ClInclude Include="spells\CDefaultSpellMechanics.h" />
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<ClInclude Include="spells\CreatureSpellMechanics.h" />
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<ClInclude Include="spells\CSpellHandler.h" />
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<ClInclude Include="spells\effects\Catapult.h" />
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<ClInclude Include="spells\effects\Dispel.h" />
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<ClInclude Include="spells\effects\EffectsFwd.h" />
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<ClInclude Include="spells\effects\Heal.h" />
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<ClInclude Include="spells\effects\Obstacle.h" />
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<ClInclude Include="spells\effects\RemoveObstacle.h" />
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<ClInclude Include="spells\effects\Sacrifice.h" />
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<ClInclude Include="spells\effects\Teleport.h" />
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<ClInclude Include="spells\effects\UnitEffect.h" />
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<ClInclude Include="spells\ISpellMechanics.h" />
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<ClInclude Include="spells\Magic.h" />
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<ClInclude Include="spells\SpellMechanics.h" />
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<ClInclude Include="spells\Problem.h" />
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<ClInclude Include="spells\TargetCondition.h" />
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<ClInclude Include="spells\ViewSpellInt.h" />
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<ClInclude Include="spells\effects\Effect.h" />
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<ClInclude Include="spells\effects\Effects.h" />
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@ -32,6 +32,9 @@
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<Filter Include="battle">
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<UniqueIdentifier>{d18aad99-ef40-484a-b317-8f7a36d975fc}</UniqueIdentifier>
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</Filter>
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<Filter Include="spells\effects">
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<UniqueIdentifier>{a3de4952-3c98-4c1a-bc4b-bd3eeaa82ba7}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CArtHandler.cpp" />
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@ -201,9 +204,6 @@
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<ClCompile Include="spells\AdventureSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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<ClCompile Include="spells\CDefaultSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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<ClCompile Include="spells\CSpellHandler.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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@ -216,9 +216,6 @@
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<ClCompile Include="spells\BattleSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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<ClCompile Include="spells\CreatureSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
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<ClCompile Include="CPathfinder.cpp" />
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<ClCompile Include="registerTypes\TypesMapObjects1.cpp">
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@ -314,6 +311,75 @@
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<Filter>serializer</Filter>
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</ClCompile>
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<ClCompile Include="CSkillHandler.cpp" />
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<ClCompile Include="battle\BattleProxy.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CUnitState.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\Destination.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\IBattleState.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\Unit.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="spells\TargetCondition.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Catapult.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Dispel.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Heal.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Obstacle.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\RemoveObstacle.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Sacrifice.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Teleport.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\UnitEffect.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Clone.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Damage.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Effect.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Effects.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\LocationEffect.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Registry.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Summon.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\effects\Timed.cpp">
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<Filter>spells\effects</Filter>
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</ClCompile>
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<ClCompile Include="spells\Problem.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -583,9 +649,6 @@
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<ClInclude Include="spells\BattleSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CreatureSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CSpellHandler.h">
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<Filter>spells</Filter>
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</ClInclude>
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@ -595,9 +658,6 @@
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<ClInclude Include="spells\ViewSpellInt.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CDefaultSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\SpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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@ -739,5 +799,89 @@
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<ClInclude Include="CSkillHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\GlobalEffect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\StackEffect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="serializer\JsonTreeSerializer.h">
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<Filter>serializer</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleProxy.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CUnitState.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\Destination.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\IBattleState.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\IUnitInfo.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\Unit.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="spells\TargetCondition.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Catapult.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Dispel.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\EffectsFwd.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Heal.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Obstacle.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\RemoveObstacle.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Sacrifice.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Teleport.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\UnitEffect.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Clone.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Damage.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Effect.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Effects.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\LocationEffect.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Registry.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Summon.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\effects\Timed.h">
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<Filter>spells\effects</Filter>
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</ClInclude>
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<ClInclude Include="spells\Problem.h">
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<Filter>spells</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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