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Simplify getAffectedStacks arguments. casterColor not needed anymore.

This commit is contained in:
AlexVinS
2016-03-01 08:08:22 +03:00
parent f6715ad787
commit d4a35c6839
6 changed files with 13 additions and 13 deletions

View File

@@ -272,7 +272,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
//must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.getFirstDestinationHex(), parameters.caster);
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
@@ -672,7 +672,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
{
std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
const ui8 attackerSide = ctx.cb->playerToSide(ctx.caster->getOwner()) == 1;
const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
@@ -691,8 +691,8 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
else if(ti.type == CSpell::CREATURE)
{
auto predicate = [=](const CStack * s){
const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
//for single target spells select stacks covering destination tile
@@ -796,7 +796,7 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat
//must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, destination, parameters.caster);
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, destination);
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";