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Simplify getAffectedStacks arguments. casterColor not needed anymore.

This commit is contained in:
AlexVinS 2016-03-01 08:08:22 +03:00
parent f6715ad787
commit d4a35c6839
6 changed files with 13 additions and 13 deletions

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@ -458,7 +458,7 @@ void CBattleAI::attemptCastingSpell()
{ {
int damageDealt = 0, damageReceived = 0; int damageDealt = 0, damageReceived = 0;
auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, playerID, skillLevel, ps.dest, hero); auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, hero, skillLevel, ps.dest);
if(stacksSuffering.empty()) if(stacksSuffering.empty())
return -1; return -1;

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@ -272,7 +272,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
//must be vector, as in Chain Lightning order matters //must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.getFirstDestinationHex(), parameters.caster); auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres)); std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks"; logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
@ -672,7 +672,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
{ {
std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1; const ui8 attackerSide = ctx.cb->playerToSide(ctx.caster->getOwner()) == 1;
const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide); const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode); const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
@ -691,8 +691,8 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
else if(ti.type == CSpell::CREATURE) else if(ti.type == CSpell::CREATURE)
{ {
auto predicate = [=](const CStack * s){ auto predicate = [=](const CStack * s){
const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor; const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor; const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
//for single target spells select stacks covering destination tile //for single target spells select stacks covering destination tile
@ -796,7 +796,7 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat
//must be vector, as in Chain Lightning order matters //must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, destination, parameters.caster); auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, destination);
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres)); std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks"; logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";

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@ -153,9 +153,9 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes); return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes);
} }
std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const ISpellCaster * caster) const std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{ {
ISpellMechanics::SpellTargetingContext ctx(this, cb,mode,casterColor,spellLvl,destination); ISpellMechanics::SpellTargetingContext ctx(this, cb, mode, caster, spellLvl, destination);
std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(ctx); std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(ctx);

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@ -218,7 +218,7 @@ public:
ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const; ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
///selects from allStacks actually affected stacks ///selects from allStacks actually affected stacks
std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const ISpellCaster * caster) const; std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
si32 getCost(const int skillLevel) const; si32 getCost(const int skillLevel) const;

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@ -91,11 +91,11 @@ public:
CSpell::TargetInfo ti; CSpell::TargetInfo ti;
ECastingMode::ECastingMode mode; ECastingMode::ECastingMode mode;
BattleHex destination; BattleHex destination;
PlayerColor casterColor; const ISpellCaster * caster;
int schoolLvl; int schoolLvl;
SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest) SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, const ISpellCaster * caster_, int lvl, BattleHex dest)
: cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl) : cb(c), ti(s,lvl, m), mode(m), destination(dest), caster(caster_), schoolLvl(lvl)
{}; {};
}; };

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@ -842,7 +842,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
//TODO: should spell override creature`s projectile? //TODO: should spell override creature`s projectile?
std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att->owner, bonus->val, targetHex, att); std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att, bonus->val, targetHex);
//TODO: get exact attacked hex for defender //TODO: get exact attacked hex for defender