mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Address various issues pointed out by reviewers
This commit is contained in:
parent
59c39527c5
commit
d4cc005882
@ -9,7 +9,9 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "AttackPossibility.h"
|
||||
#include "../../lib/CStack.h"//todo: remove
|
||||
#include "../../lib/CStack.h" // TODO: remove
|
||||
// Eventually only IBattleInfoCallback and battle::Unit should be used,
|
||||
// CUnitState should be private and CStack should be removed completely
|
||||
|
||||
AttackPossibility::AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack)
|
||||
: from(from), dest(dest), attack(attack)
|
||||
@ -179,11 +181,11 @@ AttackPossibility AttackPossibility::evaluate(const BattleAttackInfo & attackInf
|
||||
// check how much damage we gain from blocking enemy shooters on this hex
|
||||
bestAp.shootersBlockedDmg = evaluateBlockedShootersDmg(attackInfo, hex, state);
|
||||
|
||||
logAi->debug("BattleAI best AP: %s -> %s at %d from %d, affects %d units: %d %d %d %s",
|
||||
VLC->creh->creatures.at(attackInfo.attacker->acquireState()->creatureId())->identifier.c_str(),
|
||||
VLC->creh->creatures.at(attackInfo.defender->acquireState()->creatureId())->identifier.c_str(),
|
||||
logAi->debug("BattleAI best AP: %s -> %s at %d from %d, affects %d units: %lld %lld %lld %lld",
|
||||
attackInfo.attacker->unitType()->identifier,
|
||||
attackInfo.defender->unitType()->identifier,
|
||||
(int)bestAp.dest, (int)bestAp.from, (int)bestAp.affectedUnits.size(),
|
||||
(int)bestAp.damageDealt, (int)bestAp.damageReceived, (int)bestAp.collateralDamage, (int)bestAp.shootersBlockedDmg);
|
||||
bestAp.damageDealt, bestAp.damageReceived, bestAp.collateralDamage, bestAp.shootersBlockedDmg);
|
||||
|
||||
//TODO other damage related to attack (eg. fire shield and other abilities)
|
||||
return bestAp;
|
||||
|
@ -18,7 +18,9 @@
|
||||
#include "../../lib/CThreadHelper.h"
|
||||
#include "../../lib/spells/CSpellHandler.h"
|
||||
#include "../../lib/spells/ISpellMechanics.h"
|
||||
#include "../../lib/CStack.h"//todo: remove
|
||||
#include "../../lib/CStack.h" // TODO: remove
|
||||
// Eventually only IBattleInfoCallback and battle::Unit should be used,
|
||||
// CUnitState should be private and CStack should be removed completely
|
||||
|
||||
#define LOGL(text) print(text)
|
||||
#define LOGFL(text, formattingEl) print(boost::str(boost::format(text) % formattingEl))
|
||||
@ -167,12 +169,12 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
|
||||
else
|
||||
{
|
||||
auto &target = bestAttack;
|
||||
logAi->debug("BattleAI: %s -> %s %d from, %d curpos %d dist %d speed %d: %d %d %d",
|
||||
VLC->creh->creatures.at(target.attackerState->creatureId())->identifier,
|
||||
VLC->creh->creatures.at(target.affectedUnits[0]->creatureId())->identifier,
|
||||
logAi->debug("BattleAI: %s -> %s %d from, %d curpos %d dist %d speed %d: %lld %lld %lld",
|
||||
target.attackerState->unitType()->identifier,
|
||||
target.affectedUnits[0]->unitType()->identifier,
|
||||
(int)target.affectedUnits.size(), (int)target.from, (int)bestAttack.attack.attacker->getPosition().hex,
|
||||
(int)bestAttack.attack.chargedFields, (int)bestAttack.attack.attacker->Speed(0, true),
|
||||
(int)target.damageDealt, (int)target.damageReceived, (int)target.attackValue()
|
||||
bestAttack.attack.chargedFields, bestAttack.attack.attacker->Speed(0, true),
|
||||
target.damageDealt, target.damageReceived, target.attackValue()
|
||||
);
|
||||
|
||||
return BattleAction::makeMeleeAttack(stack, bestAttack.attack.defender->getPosition(), bestAttack.from);
|
||||
|
@ -84,24 +84,24 @@ PotentialTargets::PotentialTargets(const battle::Unit * attacker, const Hypothet
|
||||
}
|
||||
}
|
||||
|
||||
boost::sort(possibleAttacks, [](const AttackPossibility & lhs, const AttackPossibility & rhs) -> bool
|
||||
{
|
||||
if(lhs.collateralDamage < rhs.collateralDamage)
|
||||
return false;
|
||||
if(lhs.collateralDamage > rhs.collateralDamage)
|
||||
return true;
|
||||
return (lhs.damageDealt + lhs.shootersBlockedDmg + lhs.damageReceived > rhs.damageDealt + rhs.shootersBlockedDmg + rhs.damageReceived);
|
||||
boost::sort(possibleAttacks, [](const AttackPossibility & lhs, const AttackPossibility & rhs) -> bool
|
||||
{
|
||||
if(lhs.collateralDamage > rhs.collateralDamage)
|
||||
return false;
|
||||
if(lhs.collateralDamage < rhs.collateralDamage)
|
||||
return true;
|
||||
return (lhs.damageDealt + lhs.shootersBlockedDmg - lhs.damageReceived > rhs.damageDealt + rhs.shootersBlockedDmg - rhs.damageReceived);
|
||||
});
|
||||
|
||||
if (!possibleAttacks.empty())
|
||||
{
|
||||
auto &bestAp = possibleAttacks[0];
|
||||
|
||||
logGlobal->info("Battle AI best: %s -> %s at %d from %d, affects %d units: %d %d %d %s",
|
||||
VLC->creh->creatures.at(bestAp.attackerState->creatureId())->identifier.c_str(),
|
||||
VLC->creh->creatures.at(state->battleGetUnitByPos(bestAp.dest)->creatureId())->identifier.c_str(),
|
||||
(int)bestAp.dest, (int)bestAp.from, (int)bestAp.affectedUnits.size(),
|
||||
(int)bestAp.damageDealt, (int)bestAp.damageReceived, (int)bestAp.collateralDamage, (int)bestAp.shootersBlockedDmg);
|
||||
{
|
||||
auto &bestAp = possibleAttacks[0];
|
||||
|
||||
logGlobal->info("Battle AI best: %s -> %s at %d from %d, affects %d units: %lld %lld %lld %lld",
|
||||
bestAp.attack.attacker->unitType()->identifier,
|
||||
state->battleGetUnitByPos(bestAp.dest)->unitType()->identifier,
|
||||
(int)bestAp.dest, (int)bestAp.from, (int)bestAp.affectedUnits.size(),
|
||||
bestAp.damageDealt, bestAp.damageReceived, bestAp.collateralDamage, bestAp.shootersBlockedDmg);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user