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Remove apparently useless code

This commit is contained in:
Dydzio
2019-05-03 16:50:36 +02:00
parent 66de80452d
commit d50add0246

View File

@@ -353,16 +353,11 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
// most likely this is connected with the way that this manual animation+framerate handling is solved
adventureInt->updateScreen = true;
#endif
adventureInt->show(screen);
{
//evil returns here ...
//todo: get rid of it
logGlobal->trace("before [un]locks in %s", __FUNCTION__);
auto unlockPim = vstd::makeUnlockGuard(*pim); //let frame to be rendered
GH.mainFPSmng->framerateDelay(); //for animation purposes
logGlobal->trace("after [un]locks in %s", __FUNCTION__);
}
//evil returns here ...
//todo: get rid of it
auto unlockPim = vstd::makeUnlockGuard(*pim); //let frame to be rendered
GH.mainFPSmng->framerateDelay(); //for animation purposes
}
//main moving done