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Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
This commit is contained in:
@@ -35,6 +35,7 @@
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleFieldHandler.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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@@ -113,6 +114,9 @@ void BattleInterface::playIntroSoundAndUnlockInterface()
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onIntroSoundPlayed();
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};
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auto bfieldType = getBattle()->battleGetBattlefieldType();
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const auto & battlefieldSound = bfieldType.getInfo()->musicFilename;
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std::vector<soundBase::soundID> battleIntroSounds =
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{
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soundBase::battle00, soundBase::battle01,
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@@ -120,7 +124,13 @@ void BattleInterface::playIntroSoundAndUnlockInterface()
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soundBase::battle05, soundBase::battle06, soundBase::battle07
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};
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int battleIntroSoundChannel = CCS->soundh->playSoundFromSet(battleIntroSounds);
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int battleIntroSoundChannel = -1;
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if (!battlefieldSound.empty())
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battleIntroSoundChannel = CCS->soundh->playSound(battlefieldSound);
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else
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battleIntroSoundChannel = CCS->soundh->playSoundFromSet(battleIntroSounds);
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if (battleIntroSoundChannel != -1)
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{
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CCS->soundh->setCallback(battleIntroSoundChannel, onIntroPlayed);
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@@ -144,7 +154,13 @@ void BattleInterface::onIntroSoundPlayed()
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if (openingPlaying())
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openingEnd();
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CCS->musich->playMusicFromSet("battle", true, true);
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auto bfieldType = getBattle()->battleGetBattlefieldType();
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const auto & battlefieldMusic = bfieldType.getInfo()->musicFilename;
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if (!battlefieldMusic.empty())
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CCS->musich->playMusic(battlefieldMusic, true, true);
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else
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CCS->musich->playMusicFromSet("battle", true, true);
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}
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void BattleInterface::openingEnd()
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@@ -16,6 +16,7 @@
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#include "../renderSDL/SDLRWwrapper.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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@@ -64,7 +65,17 @@ void CMusicHandler::loadTerrainMusicThemes()
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{
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for(const auto & terrain : CGI->terrainTypeHandler->objects)
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{
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addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
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for(const auto & filename : terrain->musicFilename)
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addEntryToSet("terrain_" + terrain->getJsonKey(), filename);
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}
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for(const auto & faction : CGI->townh->objects)
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{
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if (!faction || !faction->hasTown())
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continue;
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for(const auto & filename : faction->town->clientInfo.musicTheme)
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addEntryToSet("faction_" + faction->getJsonKey(), filename);
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}
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}
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@@ -1283,7 +1283,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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recreateIcons();
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if (!from)
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adventureInt->onAudioPaused();
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CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
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CCS->musich->playMusicFromSet("faction", town->town->faction->getJsonKey(), true, false);
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}
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CCastleInterface::~CCastleInterface()
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@@ -119,7 +119,7 @@
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"dwellingUpLvl7": { "animation" : "TBCSUP_6.def", "x" : 303, "y" : 0, "z" : -1, "border" : "TOCSANG2.bmp", "area" : "TZCSANG2.bmp" }
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},
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"musicTheme" : "music/CstleTown",
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"musicTheme" : [ "music/CstleTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -123,7 +123,7 @@
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"dwellingUpLvl7": { "animation" : "TBELUP_6.def", "x" : 43, "y" : 0, "z" : -2, "border" : "TOELUP_6.bmp", "area" : "TZELUP_6.bmp" }
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},
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"musicTheme" : "music/ElemTown",
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"musicTheme" : [ "music/ElemTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -119,7 +119,7 @@
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"dwellingUpLvl7": { "animation" : "TBDNUP_6.def", "x" : 550, "y" : 0, "z" : -1, "border" : "TODDRA2A.bmp", "area" : "TZDDRA2A.bmp" }
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},
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"musicTheme" : "music/Dungeon",
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"musicTheme" : [ "music/Dungeon" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -119,7 +119,7 @@
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"dwellingUpLvl7": { "animation" : "TBFRUP_6.def", "x" : 587, "y" : 263, "z" : 5, "border" : "TOFHYD2A.bmp", "area" : "TZFHYD2A.bmp" }
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},
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"musicTheme" : "music/FortressTown",
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"musicTheme" : [ "music/FortressTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -120,7 +120,7 @@
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"dwellingUpLvl7": { "animation" : "TBINUP_6.def", "x" : 420, "y" : 105, "z" : -1, "border" : "TOIDVL2.bmp", "area" : "TZIDVL2.bmp" }
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},
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"musicTheme" : "music/InfernoTown",
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"musicTheme" : [ "music/InfernoTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -124,7 +124,7 @@
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"dwellingUpLvl7": { "animation" : "TBNCUP_6.def", "x" : 662, "y" : 23, "border" : "TONBON2.bmp", "area" : "TZNBON2.bmp" }
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},
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"musicTheme" : "music/NecroTown",
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"musicTheme" : [ "music/NecroTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -123,7 +123,7 @@
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"dwellingUpLvl7": { "animation" : "TBRMUP_6.def", "x" : 502, "y" : 5, "z" : -5, "border" : "TORDR2AA.bmp", "area" : "TZRDR2AA.bmp" }
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},
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"musicTheme" : "music/Rampart",
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"musicTheme" : [ "music/Rampart" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -117,7 +117,7 @@
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"dwellingUpLvl7": { "animation" : "TBSTUP_6.def", "x" : 604, "y" : 0, "border" : "TOSBEH2A.bmp", "area" : "TZSBEH2A.bmp" }
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},
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"musicTheme" : "music/Stronghold",
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"musicTheme" : [ "music/Stronghold" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -118,7 +118,7 @@
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"dwellingUpLvl7": { "animation" : "TBTWUP_6.def", "x" : 75, "y" : 91, "z" : -1, "border" : "TOTTIT2.bmp", "area" : "TZTTIT2.bmp" }
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},
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"musicTheme" : "music/TowerTown",
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"musicTheme" : [ "music/TowerTown" ],
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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@@ -24,6 +24,18 @@
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"format" : "imageFile",
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"description" : "Background image for this battlefield"
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},
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"music" :
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{
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"description" : "Optional, filename for custom music to play during combat on this terrain",
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"type" : "string",
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"format" : "musicFile"
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},
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"openingSound" :
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{
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"description" : "Optional, filename for custom sound to play during combat opening on this terrain",
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"type" : "string",
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"format" : "musicFile"
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},
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"impassableHexes" : {
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"type" : "array",
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"description" : "List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)",
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@@ -151,9 +151,13 @@
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"$ref" : "townSiege.json"
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},
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"musicTheme" : {
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"type" : "string",
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"description" : "Path to town music theme",
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"format" : "musicFile"
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"type" : "array",
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"description" : "Path to town music themes",
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"minItems" : 1,
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"items" : {
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"type" : "string",
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"format" : "musicFile"
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}
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},
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"tavernVideo" : {
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"type" : "string",
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@@ -97,9 +97,13 @@
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},
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"music" :
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{
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"type" : "string",
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"description" : "Music filename to play on this terrain on adventure map",
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"format" : "musicFile"
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"description" : "Music filenames to play on this terrain on adventure map",
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"type" : "array",
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"minItems" : 1,
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"items" : {
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"type" : "string",
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"format" : "musicFile"
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}
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},
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"sounds" :
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{
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@@ -5,7 +5,7 @@
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"moveCost" : 100,
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"minimapUnblocked" : [ 82, 56, 8 ],
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"minimapBlocked" : [ 57, 40, 8 ],
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"music" : "Dirt.mp3",
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"music" : [ "Dirt.mp3" ],
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"tiles" : "DIRTTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "dt",
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@@ -21,7 +21,7 @@
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"moveCost" : 150,
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"minimapUnblocked" : [ 222, 207, 140 ],
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"minimapBlocked" : [ 165, 158, 107 ],
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"music" : "Sand.mp3",
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"music" : [ "Sand.mp3" ],
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"tiles" : "SANDTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "sa",
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@@ -38,7 +38,7 @@
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"moveCost" : 100,
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"minimapUnblocked" : [ 0, 65, 0 ],
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"minimapBlocked" : [ 0, 48, 0 ],
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"music" : "Grass.mp3",
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"music" : [ "Grass.mp3" ],
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"tiles" : "GRASTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "gr",
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@@ -53,7 +53,7 @@
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"moveCost" : 150,
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"minimapUnblocked" : [ 181, 199, 198 ],
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"minimapBlocked" : [ 140, 158, 156 ],
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"music" : "Snow.mp3",
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"music" : [ "Snow.mp3" ],
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"tiles" : "SNOWTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "sn",
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@@ -68,7 +68,7 @@
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"moveCost" : 175,
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"minimapUnblocked" : [ 74, 134, 107 ],
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"minimapBlocked" : [ 33, 89, 66 ],
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"music" : "Swamp.mp3",
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"music" : [ "Swamp.mp3" ],
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"tiles" : "SWMPTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "sw",
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@@ -83,7 +83,7 @@
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"moveCost" : 125,
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"minimapUnblocked" : [ 132, 113, 49 ],
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"minimapBlocked" : [ 99, 81, 33 ],
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"music" : "Rough.mp3",
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"music" : [ "Rough.mp3" ],
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"tiles" : "ROUGTL",
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"type" : ["SURFACE"],
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"shortIdentifier" : "rg",
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@@ -98,7 +98,7 @@
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"moveCost" : 100,
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"minimapUnblocked" : [ 132, 48, 0 ],
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"minimapBlocked" : [ 90, 8, 0 ],
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"music" : "Underground.mp3",
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"music" : [ "Underground.mp3" ],
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"tiles" : "SUBBTL",
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"type" : [ "SUB" ],
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"shortIdentifier" : "sb",
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@@ -114,7 +114,7 @@
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"moveCost" : 100,
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"minimapUnblocked" : [ 74, 73, 74 ],
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"minimapBlocked" : [ 41, 40, 41 ],
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"music" : "Lava.mp3",
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"music" : [ "Lava.mp3" ],
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"tiles" : "LAVATL",
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"type" : ["SUB", "SURFACE"],
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"shortIdentifier" : "lv",
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@@ -133,7 +133,7 @@
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"moveCost" : 100,
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"minimapUnblocked" : [ 8, 81, 148 ],
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"minimapBlocked" : [ 8, 81, 148 ],
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"music" : "Water.mp3",
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"music" : [ "Water.mp3" ],
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"tiles" : "WATRTL",
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"type" : [ "WATER" ],
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"shortIdentifier" : "wt",
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@@ -156,7 +156,7 @@
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"moveCost" : -1,
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"minimapUnblocked" : [ 0, 0, 0 ],
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"minimapBlocked" : [ 0, 0, 0 ],
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"music" : "Underground.mp3", // Impossible in H3
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"music" : [ "Underground.mp3" ], // Impossible in H3
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"tiles" : "ROCKTL",
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"type" : [ "ROCK" ],
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"shortIdentifier" : "rc",
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@@ -2,18 +2,24 @@
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```jsonc
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// Human-readable name of the battlefield
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"name" : ""
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"name" : "",
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// If set to true, obstacles will be taken from "specialBattlefields" property of an obstacle
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// If set to false, obstacles will be taken from "allowedTerrains" instead
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"isSpecial" : false
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"isSpecial" : false,
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// List of bonuses that will affect all battles on this battlefield
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"bonuses" : { BONUS_FORMAT }
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"bonuses" : { BONUS_FORMAT },
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// Background image for this battlefield
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"graphics" : ""
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"graphics" : "",
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// Optional, filename for custom music to play during combat on this terrain
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"music" : "",
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// Optional, filename for custom sound to play during combat opening on this terrain
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"openingSound" : "",
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// List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)
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"impassableHexes" : [ 10, 20, 50 ]
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"impassableHexes" : [ 10, 20, 50 ],
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```
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@@ -32,7 +32,7 @@ In order to make functional town you also need:
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### Music
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- Town theme music track (1 music file)
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- Town theme music track (at least 1 music file)
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### Buildings
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@@ -152,8 +152,9 @@ Each town requires a set of buildings (Around 30-45 buildings)
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}
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}
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},
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// Path to town music theme, e.g. "music/castleTheme"
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"musicTheme" : "",
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// List of town music themes, e.g. [ "music/castleTheme" ]
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// At least one music file is required
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"musicTheme" : [ "" ],
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// List of structures which represents visible graphical objects on town screen.
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// See detailed description below
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|
@@ -50,8 +50,8 @@
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// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
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"minimapBlocked" : [ 150, 100, 50 ],
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// Music filename to play on this terrain on adventure map
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"music" : "",
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// List of music files to play on this terrain on adventure map. At least one file is required
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"music" : [ "" ],
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"sounds" : {
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// List of ambient sounds for this terrain
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|
@@ -40,6 +40,9 @@ std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::str
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for(auto node : json["impassableHexes"].Vector())
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info->impassableHexes.emplace_back(node.Integer());
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info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]);
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info->musicFilename = AudioPath::fromJson(json["music"]);
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return info;
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}
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|
@@ -32,6 +32,8 @@ public:
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std::string icon;
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si32 iconIndex;
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std::vector<BattleHex> impassableHexes;
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AudioPath openingSoundFilename;
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AudioPath musicFilename;
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BattleFieldInfo()
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: BattleFieldInfo(BattleField::NONE, "")
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|
@@ -902,8 +902,17 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
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readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
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readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
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if (source["musicTheme"].isVector())
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{
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for (auto const & entry : source["musicTheme"].Vector())
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info.musicTheme.push_back(AudioPath::fromJson(entry));
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}
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else
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{
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info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
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}
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info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
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info.musicTheme = AudioPath::fromJson(source["musicTheme"]);
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info.townBackground = ImagePath::fromJson(source["townBackground"]);
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info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
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info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
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|
@@ -253,7 +253,7 @@ public:
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||||
std::string iconSmall[2][2]; /// icon names used during loading
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||||
std::string iconLarge[2][2];
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||||
VideoPath tavernVideo;
|
||||
AudioPath musicTheme;
|
||||
std::vector<AudioPath> musicTheme;
|
||||
ImagePath townBackground;
|
||||
ImagePath guildBackground;
|
||||
ImagePath guildWindow;
|
||||
|
@@ -28,7 +28,16 @@ std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string
|
||||
info->identifier = identifier;
|
||||
info->modScope = scope;
|
||||
info->moveCost = static_cast<int>(json["moveCost"].Integer());
|
||||
info->musicFilename = AudioPath::fromJson(json["music"]);
|
||||
if (json["music"].isVector())
|
||||
{
|
||||
for (auto const & entry : json["music"].Vector())
|
||||
info->musicFilename.push_back(AudioPath::fromJson(entry));
|
||||
}
|
||||
else
|
||||
{
|
||||
info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
|
||||
}
|
||||
|
||||
info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
|
||||
info->horseSound = AudioPath::fromJson(json["horseSound"]);
|
||||
info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
|
||||
|
@@ -67,7 +67,7 @@ public:
|
||||
ColorRGBA minimapBlocked;
|
||||
ColorRGBA minimapUnblocked;
|
||||
std::string shortIdentifier;
|
||||
AudioPath musicFilename;
|
||||
std::vector<AudioPath> musicFilename;
|
||||
AnimationPath tilesFilename;
|
||||
std::string terrainViewPatterns;
|
||||
AudioPath horseSound;
|
||||
|
Reference in New Issue
Block a user