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Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
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@@ -2,18 +2,24 @@
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```jsonc
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// Human-readable name of the battlefield
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"name" : ""
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"name" : "",
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// If set to true, obstacles will be taken from "specialBattlefields" property of an obstacle
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// If set to false, obstacles will be taken from "allowedTerrains" instead
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"isSpecial" : false
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"isSpecial" : false,
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// List of bonuses that will affect all battles on this battlefield
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"bonuses" : { BONUS_FORMAT }
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"bonuses" : { BONUS_FORMAT },
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// Background image for this battlefield
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"graphics" : ""
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"graphics" : "",
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// Optional, filename for custom music to play during combat on this terrain
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"music" : "",
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// Optional, filename for custom sound to play during combat opening on this terrain
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"openingSound" : "",
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// List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)
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"impassableHexes" : [ 10, 20, 50 ]
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"impassableHexes" : [ 10, 20, 50 ],
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```
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@@ -32,7 +32,7 @@ In order to make functional town you also need:
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### Music
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- Town theme music track (1 music file)
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- Town theme music track (at least 1 music file)
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### Buildings
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@@ -152,8 +152,9 @@ Each town requires a set of buildings (Around 30-45 buildings)
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}
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}
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},
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// Path to town music theme, e.g. "music/castleTheme"
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"musicTheme" : "",
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// List of town music themes, e.g. [ "music/castleTheme" ]
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// At least one music file is required
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"musicTheme" : [ "" ],
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// List of structures which represents visible graphical objects on town screen.
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// See detailed description below
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@@ -50,8 +50,8 @@
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// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
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"minimapBlocked" : [ 150, 100, 50 ],
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// Music filename to play on this terrain on adventure map
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"music" : "",
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// List of music files to play on this terrain on adventure map. At least one file is required
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"music" : [ "" ],
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"sounds" : {
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// List of ambient sounds for this terrain
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