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* CPU usage decreased
* it's impossible to select empty artifact slot in hero window
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4a655a0ad1
commit
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@ -546,10 +546,11 @@ void CTerrainRect::show()
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SDL_Surface * teren = CGI->mh->terrainRect
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(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
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tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
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LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim
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LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
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ekran,&genRect(547,594,7,6)
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);
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SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
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SDL_FreeSurface(teren);
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//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
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//SDL_FreeSurface(teren);
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if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
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{
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showPath();
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@ -890,8 +890,11 @@ void CArtPlace::clickLeft(boost::logic::tribool down)
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{
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if(!ourWindow->activeArtPlace) //nothing has benn clicked
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{
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clicked = true;
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ourWindow->activeArtPlace = this;
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if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
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{
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clicked = true;
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ourWindow->activeArtPlace = this;
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}
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}
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else //perform artifact substitution
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{
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@ -438,7 +438,7 @@ SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
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{
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SDL_Color cur = *(src->format->palette->colors+yy);
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//if(cur.r == 255 && cur.b == 255)
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if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8)
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if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8 || yy==9)
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{
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SDL_Color shadow;
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shadow.b = shadow.g = shadow.r = 0;
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@ -841,7 +841,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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sr.x=bx*32;
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sr.h=sr.w=32;
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validateRectTerr(&sr, extRect);
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SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
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SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
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}
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}
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////terrain printed
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@ -857,7 +857,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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validateRectTerr(&sr, extRect);
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if(ttiles[x+bx][y+by][level].rivbitmap.size())
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
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CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
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}
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}
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}
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@ -876,7 +876,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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validateRectTerr(&sr, extRect);
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if(ttiles[x+bx][y+by][level].roadbitmap.size())
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
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CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
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}
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}
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}
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@ -897,6 +897,8 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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validateRectTerr(&sr, extRect);
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SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
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pp.h = sr.h;
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pp.w = sr.w;
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CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
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if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
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@ -978,7 +980,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][level])
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{
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SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, level);
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CSDL_Ext::blit8bppAlphaTo24bpp(hide, NULL, su, &sr);
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CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
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}
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}
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}
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@ -996,7 +998,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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sr.h=sr.w=32;
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validateRectTerr(&sr, extRect);
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SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
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SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
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}
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else
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{
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@ -1014,7 +1016,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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*((unsigned char*)(ns->pixels) + f) = 128;
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}
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SDL_BlitSurface(ns,NULL,su,&sr);
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SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
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SDL_FreeSurface(ns);
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}
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@ -1032,14 +1034,13 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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*((unsigned char*)(ns->pixels) + f) = 128;
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}
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SDL_BlitSurface(ns,NULL,su,&sr);
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SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
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SDL_FreeSurface(ns);
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}
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}
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}
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}
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CSDL_Ext::update(su);
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//borders printed
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return su;
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}
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@ -1635,5 +1636,11 @@ void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
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{
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val->h = ext->y+ext->h-val->y;
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}
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//for sign problems
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if(val->h > 20000 || val->w > 20000)
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{
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val->h = val->w = 0;
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}
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}
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}
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