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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.

This commit is contained in:
Tomasz Zieliński 2023-06-09 21:22:44 +02:00
parent 682e9ae297
commit d5b799278e

View File

@ -162,6 +162,8 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
{ {
Zone::Lock lock(zone.areaMutex); Zone::Lock lock(zone.areaMutex);
for(const auto & t : rmgObject.getArea().getBorderOutside()) for(const auto & t : rmgObject.getArea().getBorderOutside())
{
if (t.y > rmgObject.getVisitablePosition().y) //Line below the town
{ {
if (map.isOnMap(t)) if (map.isOnMap(t))
{ {
@ -171,6 +173,7 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
} }
} }
} }
}
void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager) void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager)
{ {