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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-08 22:26:51 +02:00

Do not call visitablePos for non-visitable objects

This commit is contained in:
Tomasz Zieliński
2024-12-25 08:23:45 +01:00
parent 77a35f76f7
commit d631e3f604
4 changed files with 33 additions and 10 deletions

View File

@@ -217,8 +217,8 @@ int CGObjectInstance::getSightRadius() const
int3 CGObjectInstance::getVisitableOffset() const
{
// if (!isVisitable())
// logGlobal->debug("Attempt to access visitable offset on a non-visitable object!");
if (!isVisitable())
logGlobal->debug("Attempt to access visitable offset on a non-visitable object!");
return appearance->getVisitableOffset();
}
@@ -317,8 +317,8 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
int3 CGObjectInstance::visitablePos() const
{
// if (!isVisitable())
// logGlobal->debug("Attempt to access visitable position on a non-visitable object!");
if (!isVisitable())
logGlobal->debug("Attempt to access visitable position on a non-visitable object!");
return pos - getVisitableOffset();
}

View File

@@ -255,6 +255,14 @@ Object::Instance & Object::addInstance(CGObjectInstance & object, const int3 & p
return dInstances.back();
}
bool Object::isVisitable() const
{
return vstd::contains_if(dInstances, [](const Instance & instance)
{
return instance.object().isVisitable();
});
}
const int3 & Object::getPosition() const
{
return dPosition;
@@ -464,6 +472,12 @@ uint32_t rmg::Object::getValue() const
rmg::Area Object::Instance::getBorderAbove() const
{
if (!object().isVisitable())
{
// TODO: Non-visitable objects don't need this, but theoretically could return valid area
return rmg::Area();
}
int3 visitablePos = getVisitablePosition();
auto areaVisitable = rmg::Area({visitablePos});
auto borderAbove = areaVisitable.getBorderOutside();

View File

@@ -85,6 +85,7 @@ public:
const Area getEntrableArea() const;
const Area & getBorderAbove() const;
bool isVisitable() const;
const int3 & getPosition() const;
void setPosition(const int3 & position);
void setTemplate(const TerrainId & terrain, vstd::RNG &);

View File

@@ -587,17 +587,22 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
Zone::Lock lock(zone.areaMutex);
zone.areaPossible()->subtract(object.getArea());
bool keepVisitable = zone.freePaths()->contains(object.getVisitablePosition());
bool keepVisitable = object.isVisitable() && zone.freePaths()->contains(object.getVisitablePosition());
zone.freePaths()->subtract(object.getArea()); //just to avoid areas overlapping
if(keepVisitable)
zone.freePaths()->add(object.getVisitablePosition());
zone.areaUsed()->unite(object.getArea());
zone.areaUsed()->erase(object.getVisitablePosition());
if (keepVisitable)
{
zone.freePaths()->add(object.getVisitablePosition());
zone.areaUsed()->erase(object.getVisitablePosition());
}
if(guarded) //We assume the monster won't be guarded
{
auto guardedArea = object.instances().back()->getAccessibleArea();
guardedArea.add(object.instances().back()->getVisitablePosition());
if (object.isVisitable())
{
guardedArea.add(object.instances().back()->getVisitablePosition());
}
auto areaToBlock = object.getAccessibleArea(true);
areaToBlock.subtract(guardedArea);
zone.areaPossible()->subtract(areaToBlock);
@@ -641,7 +646,10 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
// TODO: Add multiple tiles in one operation to avoid multiple invalidation
for(auto * instance : object.instances())
{
objectsVisitableArea.add(instance->getVisitablePosition());
if (instance->object().isVisitable())
{
objectsVisitableArea.add(instance->getVisitablePosition());
}
objects.push_back(&instance->object());
if(auto * rp = zone.getModificator<RoadPlacer>())
{