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* some functions have been written

* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3)

pathfinder MAY work now, but it isn't tested
This commit is contained in:
mateuszb
2007-08-15 15:13:11 +00:00
parent 8cc7e103bd
commit d708669a75
8 changed files with 189 additions and 39 deletions

View File

@ -827,40 +827,10 @@ char & CMapHandler::undVisAccess(int x, int y)
int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
{
int ret = 1500; //basic value
switch(hero->getLowestCreatureSpeed())
{
case 0: case 1: case 2: case 3: case 4:
{
ret+=0;
break;
}
case 5:
{
ret+=100;
break;
}
case 6: case 7:
{
ret+=200;
break;
}
case 8:
{
ret+=300;
break;
}
case 9: case 10:
{
ret+=400;
break;
}
default:
{
ret+=500;
break;
}
}
int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
if(!(a.x==b.x || a.y==b.y))
ret*=1.4142;
return ret; //TODO: finish it
//TODO: use hero's pathfinding skill during calculating cost
return ret;
}