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Merge pull request #5350 from MichalZr6/fix_miniHillFort

Fix creating buttons in Stack Window when upgrade is unavailable
This commit is contained in:
Ivan Savenko 2025-02-04 01:02:50 +02:00 committed by GitHub
commit d72b743ce5
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2 changed files with 17 additions and 8 deletions

View File

@ -773,9 +773,13 @@ CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> d
info->creature = stack->getCreature();
info->creatureCount = stack->count;
info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
if(upgradeInfo.canUpgrade())
{
info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
info->upgradeInfo->callback = callback;
}
info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
info->upgradeInfo->callback = callback;
info->dismissInfo->callback = dismiss;
info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
init();

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@ -11,6 +11,7 @@
#include "../lib/constants/EntityIdentifiers.h"
#include "../lib/ResourceSet.h"
#include <boost/container/small_vector.hpp>
VCMI_LIB_NAMESPACE_BEGIN
@ -25,9 +26,11 @@ public:
CreatureID oldID; //creature to be upgraded
const std::vector<CreatureID> & getAvailableUpgrades() const
const boost::container::small_vector<CreatureID, 4> & getAvailableUpgrades() const
{
return upgradesIDs;
static const boost::container::small_vector<CreatureID, 4> emptyUpgrades;
return (isAvailable && !upgradesIDs.empty()) ? upgradesIDs : emptyUpgrades;
}
const CreatureID & getUpgrade() const
@ -44,9 +47,11 @@ public:
return upgradesCosts[std::distance(upgradesIDs.begin(), idIt)];
}
const std::vector<ResourceSet> & getAvailableUpgradeCosts() const
const boost::container::small_vector<ResourceSet, 4> & getAvailableUpgradeCosts() const
{
return upgradesCosts;
static const boost::container::small_vector<ResourceSet, 4> emptyCosts;
return (isAvailable && !upgradesCosts.empty()) ? upgradesCosts : emptyCosts;
}
const ResourceSet & getUpgradeCosts() const
@ -73,8 +78,8 @@ public:
}
private:
std::vector<CreatureID> upgradesIDs; //possible upgrades
std::vector<ResourceSet> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
boost::container::small_vector<CreatureID, 4> upgradesIDs; //possible upgrades
boost::container::small_vector<ResourceSet, 4> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
bool isAvailable; // flag for unavailableUpgrades like in miniHillFort from HoTA
};