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Merge pull request #5350 from MichalZr6/fix_miniHillFort
Fix creating buttons in Stack Window when upgrade is unavailable
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@@ -773,9 +773,13 @@ CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> d
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info->creature = stack->getCreature();
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info->creature = stack->getCreature();
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info->creatureCount = stack->count;
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info->creatureCount = stack->count;
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info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
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if(upgradeInfo.canUpgrade())
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{
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info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
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info->upgradeInfo->callback = callback;
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}
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info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
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info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
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info->upgradeInfo->callback = callback;
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info->dismissInfo->callback = dismiss;
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info->dismissInfo->callback = dismiss;
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info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
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info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
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init();
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init();
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@@ -11,6 +11,7 @@
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#include "../lib/constants/EntityIdentifiers.h"
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#include "../lib/constants/EntityIdentifiers.h"
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#include "../lib/ResourceSet.h"
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#include "../lib/ResourceSet.h"
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#include <boost/container/small_vector.hpp>
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -25,9 +26,11 @@ public:
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CreatureID oldID; //creature to be upgraded
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CreatureID oldID; //creature to be upgraded
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const std::vector<CreatureID> & getAvailableUpgrades() const
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const boost::container::small_vector<CreatureID, 4> & getAvailableUpgrades() const
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{
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{
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return upgradesIDs;
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static const boost::container::small_vector<CreatureID, 4> emptyUpgrades;
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return (isAvailable && !upgradesIDs.empty()) ? upgradesIDs : emptyUpgrades;
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}
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}
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const CreatureID & getUpgrade() const
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const CreatureID & getUpgrade() const
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@@ -44,9 +47,11 @@ public:
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return upgradesCosts[std::distance(upgradesIDs.begin(), idIt)];
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return upgradesCosts[std::distance(upgradesIDs.begin(), idIt)];
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}
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}
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const std::vector<ResourceSet> & getAvailableUpgradeCosts() const
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const boost::container::small_vector<ResourceSet, 4> & getAvailableUpgradeCosts() const
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{
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{
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return upgradesCosts;
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static const boost::container::small_vector<ResourceSet, 4> emptyCosts;
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return (isAvailable && !upgradesCosts.empty()) ? upgradesCosts : emptyCosts;
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}
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}
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const ResourceSet & getUpgradeCosts() const
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const ResourceSet & getUpgradeCosts() const
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@@ -73,8 +78,8 @@ public:
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}
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}
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private:
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private:
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std::vector<CreatureID> upgradesIDs; //possible upgrades
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boost::container::small_vector<CreatureID, 4> upgradesIDs; //possible upgrades
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std::vector<ResourceSet> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
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boost::container::small_vector<ResourceSet, 4> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
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bool isAvailable; // flag for unavailableUpgrades like in miniHillFort from HoTA
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bool isAvailable; // flag for unavailableUpgrades like in miniHillFort from HoTA
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};
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};
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