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Fix monster amount property

This commit is contained in:
nordsoft 2022-09-09 20:00:34 +04:00
parent b9e685e857
commit d7de9710cc

View File

@ -42,6 +42,7 @@ void Initializer::initialize(CGCreature * o)
if(!o) return;
o->character = CGCreature::Character::HOSTILE;
o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
}
void Initializer::initialize(CGDwelling * o)
@ -240,7 +241,7 @@ void Inspector::updateProperties(CGCreature * o)
addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false);
addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false);
addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
//addProperty("Amount", o->stacks[SlotID(0)]->count, false);
addProperty("Amount", o->stacks[SlotID(0)]->count, false);
//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
}