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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Change text hints

This commit is contained in:
nordsoft
2023-08-31 20:46:48 +04:00
parent 00216168bf
commit d7f0698651

View File

@@ -191,10 +191,10 @@
"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments", "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments",
"vcmi.randomMapTab.widgets.roadTypesLabel" : "Road Types", "vcmi.randomMapTab.widgets.roadTypesLabel" : "Road Types",
"vcmi.optionsTab.widgets.chessFieldBase.help" : "{Base timer}\n\nCounts down when {turn timer} runs out, never resets. If timer expires, player ends turn.", "vcmi.optionsTab.widgets.chessFieldBase.help" : "{Extra timer}\n\nStarts counting down when the {turn timer} reaches zero. It is set only once at the beginning of the game. When this timer reaches zero, the player's turn ends.",
"vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nCounts down when player is making turn on adventure map, resets every turn. If {base timer} is enabled, unspent time will be added to it.", "vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nStarts counting down when the player starts their turn on the adventure map. It is reset to its initial value at the start of each turn. Any unused turn time will be added to the {Extra timer} if it is in use.",
"vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when {stack timer} runs out, resets every battle. if timer expires, currently acting stack will defend.", "vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when the {stack timer} reaches zero. It is reset to its initial value at the start of each battle. If the timer reaches zero, the currently active stack will defend.",
"vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Creature timer}\n\nCounts down when player is choosing action in battle, resets after each stack turn.", "vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Stack timer}\n\nStarts counting down when the player is selecting an action for the current stack during battle. It resets to its initial value after the stack's action is completed.",
"vcmi.optionsTab.widgets.labelTimer" : "Timer", "vcmi.optionsTab.widgets.labelTimer" : "Timer",
"vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Classic timer", "vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Classic timer",
"vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Chess timer", "vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Chess timer",