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README: add more text and provide links to instructions on wiki

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Arseniy Shestakov 2017-09-02 16:09:55 +03:00
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# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
## Links
* Homepage: http://vcmi.eu/
* Wiki: http://wiki.vcmi.eu/
* Forums: http://forum.vcmi.eu/
* Bugtracker: http://bugs.vcmi.eu/
* Homepage: https://vcmi.eu/
* Wiki: https://wiki.vcmi.eu/
* Forums: https://forum.vcmi.eu/
* Bugtracker: https://bugs.vcmi.eu/
* Slack: https://slack.vcmi.eu/
## Installation
For installation of latest release see release announcement on http://vcmi.eu/
## Installation guides
For building from source see project wiki at http://wiki.vcmi.eu/
To use VCMI you need to own original data files.
* [Android](https://wiki.vcmi.eu/Installation_on_Android)
* [Linux](https://wiki.vcmi.eu/Installation_on_Linux)
* [macOS](https://wiki.vcmi.eu/Installation_on_macOS)
* [Windows](https://wiki.vcmi.eu/Installation_on_Windows)
## Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
* [On Linux](https://wiki.vcmi.eu/How_to_build_VCMI_(Linux))
* [On Linux for Windows with MXE](https://wiki.vcmi.eu/How_to_build_VCMI_(Linux/Cmake/MXE))
* [On macOS](https://wiki.vcmi.eu/How_to_build_VCMI_(macOS))
* [On Windows using MSVC and Vcpkg](https://wiki.vcmi.eu/How_to_build_VCMI_(Windows/Vcpkg))
## Copyright and license