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* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
* created new package for injuring multiple units - needed for area spells (not tested) * proper screen updating on garrison change * spell effects will be removed when they time out * Corpse (Skeleton) will be accessible from all directions * new objects supported: - Corpse - Lean To - Wagon - Warrior's Tomb * several minor improvements
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@@ -42,12 +42,14 @@ void registerTypes1(Serializer &s)
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s.template registerType<CGBonusingObject>();
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s.template registerType<CGMagicWell>();
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s.template registerType<CGObservatory>();
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s.template registerType<CGOnceVisitable>();
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s.template registerType<CGObjectInstance>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes2(Serializer &s)
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{
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s.template registerType<PackageApplied>();
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s.template registerType<SystemMessage>();
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s.template registerType<YourTurn>();
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s.template registerType<SetResource>();
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@@ -89,6 +91,7 @@ void registerTypes2(Serializer &s)
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s.template registerType<EndAction>();
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s.template registerType<SpellCasted>();
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s.template registerType<SetStackEffect>();
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s.template registerType<StacksInjured>();
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s.template registerType<ShowInInfobox>();
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s.template registerType<SaveGame>();
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