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Implement detection of mod compatibility patches
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@@ -19,6 +19,8 @@ class CModInfo;
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/// internal type to handle loading of one data type (e.g. artifacts, creatures)
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class DLL_LINKAGE ContentTypeHandler
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{
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JsonNode conflictList;
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public:
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struct ModInfo
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{
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@@ -29,7 +31,7 @@ public:
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};
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/// handler to which all data will be loaded
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IHandlerBase * handler;
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std::string objectName;
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std::string entityName;
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/// contains all loaded H3 data
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std::vector<JsonNode> originalData;
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