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https://github.com/vcmi/vcmi.git
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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parent
82a6d94fd0
commit
d8a237ba46
@ -312,23 +312,22 @@ BattleAction CBattleAI::goTowardsNearest(const CStack * stack, std::vector<Battl
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{
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std::set<BattleHex> obstacleHexes;
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auto insertAffected = [](const CObstacleInstance* spellObst, std::set<BattleHex> obstacleHexes) {
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auto affectedHexes = spellObst->getAffectedTiles();
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auto insertAffected = [](const CObstacleInstance & spellObst, std::set<BattleHex> obstacleHexes) {
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auto affectedHexes = spellObst.getAffectedTiles();
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obstacleHexes.insert(affectedHexes.cbegin(), affectedHexes.cend());
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};
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const auto & obstacles = hb.battleGetAllObstacles();
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for (const auto & obst: obstacles) {
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const auto * spellObst = dynamic_cast<const SpellCreatedObstacle*>(obst.get());
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if(spellObst && spellObst->trigger)
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if(obst->triggersEffects())
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{
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auto triggerAbility = VLC->spells()->getById(SpellID(spellObst->ID));
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auto triggerAbility = VLC->spells()->getById(obst->getTrigger());
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auto triggerIsNegative = triggerAbility->isNegative() || triggerAbility->isDamage();
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if(triggerIsNegative)
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insertAffected(spellObst, obstacleHexes);
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insertAffected(*obst, obstacleHexes);
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}
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}
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// Flying stack doesn't go hex by hex, so we can't backtrack using predecessors.
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@ -61,7 +61,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:castleMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -159,7 +158,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:rampartMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -216,7 +214,6 @@
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"type":"core:moat",
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"hidden" : true,
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"trap" : false,
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"trigger" : true,
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"triggerAbility" : "core:landMineTrigger",
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"dispellable" : true,
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"removeOnTrigger" : true,
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@ -309,7 +306,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:infernoMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -405,9 +401,8 @@
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"battleEffects":{
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"moat":{
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"type":"core:moat",
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"hidden" : true,
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"trap" : false,
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"trigger" : true,
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"hidden" : false,
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"trap" : true,
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"triggerAbility" : "core:necropolisMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -505,7 +500,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:dungeonMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -603,7 +597,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:strongholdMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -701,7 +694,6 @@
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"type":"core:moat",
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"hidden" : false,
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"trap" : true,
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"trigger" : true,
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"triggerAbility" : "core:fortressMoatTrigger",
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"dispellable" : false,
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"removeOnTrigger" : false,
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@ -15,7 +15,6 @@
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"hidden" : true,
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"passable" : true,
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"trap" : true,
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"trigger" : false,
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"patchCount" : 4,
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"turnsRemaining" : -1,
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"attacker" :{
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@ -127,7 +126,6 @@
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"hidden" : true,
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"passable" : true,
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"trap" : false,
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"trigger" : true,
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"triggerAbility" : "core:landMineTrigger",
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"removeOnTrigger" : true,
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"patchCount" : 4,
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@ -194,7 +192,6 @@
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"hidden" : false,
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"passable" : false,
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"trap" : false,
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"trigger" : false,
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"turnsRemaining" : 2,
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"attacker" :{
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"range" : [[""]],
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@ -319,7 +316,6 @@
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"hidden" : false,
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"passable" : true,
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"trap" : false,
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"trigger" : true,
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"triggerAbility" : "core:fireWallTrigger",
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"turnsRemaining" : 2,
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"attacker" :{
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@ -98,7 +98,12 @@ bool CObstacleInstance::blocksTiles() const
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bool CObstacleInstance::triggersEffects() const
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{
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return false;
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return getTrigger() != SpellID::NONE;
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}
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SpellID CObstacleInstance::getTrigger() const
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{
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return SpellID::NONE;
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}
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void CObstacleInstance::serializeJson(JsonSerializeFormat & handler)
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@ -172,7 +177,7 @@ bool SpellCreatedObstacle::stopsMovement() const
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return trap;
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}
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bool SpellCreatedObstacle::triggersEffects() const
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SpellID SpellCreatedObstacle::getTrigger() const
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{
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return trigger;
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}
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@ -203,7 +208,7 @@ void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler)
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("revealed", revealed);
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handler.serializeBool("passable", passable);
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handler.serializeBool("trigger", trigger);
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handler.serializeId("trigger", trigger, SpellID::NONE);
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handler.serializeBool("trap", trap);
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handler.serializeBool("removeOnTrigger", removeOnTrigger);
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handler.serializeBool("nativeVisible", nativeVisible);
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@ -16,6 +16,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class ObstacleInfo;
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class ObstacleChanges;
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class JsonSerializeFormat;
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class SpellID;
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struct DLL_LINKAGE CObstacleInstance
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{
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@ -42,6 +43,7 @@ struct DLL_LINKAGE CObstacleInstance
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virtual bool blocksTiles() const;
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virtual bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
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virtual bool triggersEffects() const;
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virtual SpellID getTrigger() const;
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virtual std::vector<BattleHex> getAffectedTiles() const;
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virtual bool visibleForSide(ui8 side, bool hasNativeStack) const; //0 attacker
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@ -76,12 +78,12 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
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int32_t minimalDamage; //How many damage should it do regardless of power and level of caster
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si8 casterSide; //0 - obstacle created by attacker; 1 - by defender
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SpellID trigger;
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bool hidden;
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bool passable;
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bool trigger;
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bool trap;
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bool removeOnTrigger;
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bool revealed;
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bool nativeVisible; //Should native terrain creatures reveal obstacle
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@ -100,7 +102,7 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
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bool blocksTiles() const override;
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bool stopsMovement() const override;
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bool triggersEffects() const override;
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SpellID getTrigger() const override;
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void battleTurnPassed() override;
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@ -51,7 +51,6 @@ static void serializeMoatHexes(JsonSerializeFormat & handler, const std::string
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void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
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{
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("trigger", trigger);
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handler.serializeBool("trap", trap);
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handler.serializeBool("removeOnTrigger", removeOnTrigger);
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handler.serializeBool("dispellable", dispellable);
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@ -147,7 +146,7 @@ void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const Ef
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obstacle.uniqueID = obstacleIdToGive++;
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obstacle.pos = destination.at(0);
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obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT;
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obstacle.ID = triggerAbility;
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obstacle.ID = m->getSpellIndex();
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obstacle.turnsRemaining = -1; //Moat cannot be expired
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obstacle.casterSpellPower = m->getEffectPower();
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@ -156,7 +155,7 @@ void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const Ef
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obstacle.minimalDamage = moatDamage; // Minimal moat damage
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obstacle.hidden = hidden;
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obstacle.passable = true; //Moats always passable
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obstacle.trigger = trigger;
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obstacle.trigger = triggerAbility;
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obstacle.trap = trap;
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obstacle.removeOnTrigger = removeOnTrigger;
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obstacle.nativeVisible = false; //Moats is invisible for native terrain
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@ -212,7 +212,6 @@ void Obstacle::serializeJsonEffect(JsonSerializeFormat & handler)
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{
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("passable", passable);
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handler.serializeBool("trigger", trigger);
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handler.serializeBool("trap", trap);
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handler.serializeBool("removeOnTrigger", removeOnTrigger);
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handler.serializeBool("hideNative", hideNative);
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@ -289,7 +288,7 @@ void Obstacle::placeObstacles(ServerCallback * server, const Mechanics * m, cons
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obstacle.uniqueID = obstacleIdToGive++;
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obstacle.pos = destination.hexValue;
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obstacle.obstacleType = CObstacleInstance::SPELL_CREATED;
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obstacle.ID = triggerAbility;
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obstacle.ID = m->getSpellIndex();
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obstacle.turnsRemaining = turnsRemaining;
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obstacle.casterSpellPower = m->getEffectPower();
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@ -299,7 +298,7 @@ void Obstacle::placeObstacles(ServerCallback * server, const Mechanics * m, cons
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obstacle.nativeVisible = !hideNative;
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obstacle.hidden = hidden;
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obstacle.passable = passable;
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obstacle.trigger = trigger;
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obstacle.trigger = triggerAbility;
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obstacle.trap = trap;
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obstacle.removeOnTrigger = removeOnTrigger;
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@ -5263,7 +5263,7 @@ bool CGameHandler::handleDamageFromObstacle(const CStack * curStack, bool stackI
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auto shouldReveal = !spellObstacle->hidden || !gs->curB->battleIsObstacleVisibleForSide(*obstacle, (BattlePerspective::BattlePerspective)side);
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const auto * hero = gs->curB->battleGetFightingHero(spellObstacle->casterSide);
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auto caster = spells::ObstacleCasterProxy(gs->curB->getSidePlayer(spellObstacle->casterSide), hero, *spellObstacle);
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const auto * sp = SpellID(spellObstacle->ID).toSpell();
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const auto * sp = obstacle->getTrigger().toSpell();
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if(obstacle->triggersEffects() && sp)
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{
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auto cast = spells::BattleCast(gs->curB, &caster, spells::Mode::PASSIVE, sp);
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