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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

vcmi: rework ProxyCaster

Now ProxyCaster can be used without hero and can even cast something
with default values.
This commit is contained in:
Konstantin 2023-03-19 02:30:06 +03:00
parent 847437bbfa
commit d90d00eeac
6 changed files with 47 additions and 19 deletions

View File

@ -22,7 +22,6 @@ namespace spells
AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
baseSpellLevel(baseSpellLevel_)
{
}
@ -32,10 +31,11 @@ AbilityCaster::~AbilityCaster() = default;
int32_t AbilityCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
{
auto skill = baseSpellLevel;
const auto * unit = dynamic_cast<const battle::Unit*>(actualCaster);
if(spell->getLevel() > 0)
{
vstd::amax(skill, actualCaster->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
vstd::amax(skill, unit->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
}
vstd::amax(skill, 0);

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@ -29,7 +29,6 @@ public:
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
private:
const battle::Unit * actualCaster;
int32_t baseSpellLevel;
};

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@ -24,10 +24,8 @@ namespace spells
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_):
ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
bonus(std::move(bonus_))
{
}
BonusCaster::~BonusCaster() = default;

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@ -30,7 +30,6 @@ public:
void spendMana(ServerCallback * server, const int spellCost) const override;
private:
const Caster * actualCaster;
std::shared_ptr<Bonus> bonus;
};

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@ -13,6 +13,8 @@
#include "../GameConstants.h"
#include <vcmi/spells/Spell.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
@ -28,62 +30,92 @@ ProxyCaster::~ProxyCaster() = default;
int32_t ProxyCaster::getCasterUnitId() const
{
return actualCaster->getCasterUnitId();
if(actualCaster)
return actualCaster->getCasterUnitId();
return -1;
}
int32_t ProxyCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
{
return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
if(actualCaster)
return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
return 0;
}
int32_t ProxyCaster::getEffectLevel(const Spell * spell) const
{
return actualCaster->getEffectLevel(spell);
if(actualCaster)
return actualCaster->getEffectLevel(spell);
return 0;
}
int64_t ProxyCaster::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
{
return actualCaster->getSpellBonus(spell, base, affectedStack);
if(actualCaster)
return actualCaster->getSpellBonus(spell, base, affectedStack);
return base;
}
int64_t ProxyCaster::getSpecificSpellBonus(const Spell * spell, int64_t base) const
{
return actualCaster->getSpecificSpellBonus(spell, base);
if(actualCaster)
return actualCaster->getSpecificSpellBonus(spell, base);
return base;
}
int32_t ProxyCaster::getEffectPower(const Spell * spell) const
{
return actualCaster->getEffectPower(spell);
if(actualCaster)
return actualCaster->getEffectPower(spell);
return spell->getLevelPower(getEffectLevel(spell));
}
int32_t ProxyCaster::getEnchantPower(const Spell * spell) const
{
return actualCaster->getEnchantPower(spell);
if(actualCaster)
return actualCaster->getEnchantPower(spell);
return spell->getLevelPower(getEffectLevel(spell));
}
int64_t ProxyCaster::getEffectValue(const Spell * spell) const
{
return actualCaster->getEffectValue(spell);
if(actualCaster)
return actualCaster->getEffectValue(spell);
return 0;
}
PlayerColor ProxyCaster::getCasterOwner() const
{
return actualCaster->getCasterOwner();
if(actualCaster)
return actualCaster->getCasterOwner();
return PlayerColor::CANNOT_DETERMINE;
}
void ProxyCaster::getCasterName(MetaString & text) const
{
return actualCaster->getCasterName(text);
if(actualCaster)
actualCaster->getCasterName(text);
}
void ProxyCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
actualCaster->getCastDescription(spell, attacked, text);
if(actualCaster)
actualCaster->getCastDescription(spell, attacked, text);
}
void ProxyCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
{
actualCaster->spendMana(server, spellCost);
if(actualCaster)
actualCaster->spendMana(server, spellCost);
}
}

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@ -36,7 +36,7 @@ public:
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
private:
protected:
const Caster * actualCaster;
};