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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

rename; introduce factor

This commit is contained in:
Laserlicht 2024-09-28 15:05:13 +02:00
parent 2052a26031
commit d929bfb9d1
22 changed files with 118 additions and 100 deletions

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@ -249,9 +249,9 @@ int CBattleCallback::sendRequest(const CPackForServer * request)
return requestID;
}
void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot )
void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot, bool accepted )
{
SpellResearch pack(town->id, spellAtSlot);
SpellResearch pack(town->id, spellAtSlot, accepted);
sendRequest(&pack);
}

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@ -78,7 +78,7 @@ public:
virtual bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0;
virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
virtual void spellResearch(const CGTownInstance *town, SpellID spellAtSlot)=0;
virtual void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted)=0;
virtual void swapGarrisonHero(const CGTownInstance *town)=0;
virtual void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
@ -188,7 +188,7 @@ public:
bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
void endTurn() override;
void spellResearch(const CGTownInstance *town, SpellID spellAtSlot) override;
void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
void swapGarrisonHero(const CGTownInstance *town) override;
void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;

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@ -159,7 +159,7 @@ public:
friend class CBattleCallback; //handling players actions
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override {};
void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {};
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;};
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {};
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};

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@ -37,7 +37,7 @@ public:
void visitHeroVisitCastle(HeroVisitCastle & pack) override;
void visitSetMana(SetMana & pack) override;
void visitSetMovePoints(SetMovePoints & pack) override;
void visitSetTownSpells(SetTownSpells & pack) override;
void visitSetResearchedSpells(SetResearchedSpells & pack) override;
void visitFoWChange(FoWChange & pack) override;
void visitChangeStackCount(ChangeStackCount & pack) override;
void visitSetStackType(SetStackType & pack) override;

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@ -173,7 +173,7 @@ void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
}
void ApplyClientNetPackVisitor::visitSetTownSpells(SetTownSpells & pack)
void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
{
for(const auto & win : GH.windows().findWindows<CMageGuildScreen>())
win->updateSpells();

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@ -2047,7 +2047,7 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE));
auto costPerLevel = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL));
auto cost = costBase + costPerLevel * (level + 1);
auto cost = (costBase + costPerLevel * (level + 1)) * (town->spellResearchCounter + 1);
std::vector<std::shared_ptr<CComponent>> resComps;
resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, town->spells[level].at(town->spellsAtLevel(level, false))));
@ -2058,7 +2058,7 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
}
if(LOCPLINT->cb->getResourceAmount().canAfford(cost))
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.spellResearch.pay"), [this, town](){ LOCPLINT->cb->spellResearch(town, spell->id); }, nullptr, resComps);
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.spellResearch.pay"), [this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); }, nullptr, resComps);
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.canNotAfford"), resComps);
}

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@ -302,7 +302,7 @@
"backpackSize" : -1,
// if heroes are invitable in tavern
"tavernInvite" : false,
// minimai primary skills for heroes
// minimal primary skills for heroes
"minimalPrimarySkills": [ 0, 0, 1, 1]
},
@ -317,7 +317,9 @@
// Base cost for an spell research
"spellResearchCostBase": { "gold": 1000 },
// Costs depends on level for an spell research
"spellResearchCostPerLevel": { "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 }
"spellResearchCostPerLevel": { "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 },
// Factor for increasing cost for each research
"spellResearchCostFactorPerResearch": 2.0
},
"combat":

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@ -51,11 +51,12 @@
"type" : "object",
"additionalProperties" : false,
"properties" : {
"buildingsPerTurnCap" : { "type" : "number" },
"startingDwellingChances" : { "type" : "array" },
"spellResearch" : { "type" : "boolean" },
"spellResearchCostBase" : { "type" : "object" },
"spellResearchCostPerLevel" : { "type" : "object" }
"buildingsPerTurnCap" : { "type" : "number" },
"startingDwellingChances" : { "type" : "array" },
"spellResearch" : { "type" : "boolean" },
"spellResearchCostBase" : { "type" : "object" },
"spellResearchCostPerLevel" : { "type" : "object" },
"spellResearchCostFactorPerResearch" : { "type" : "number" }
}
},
"combat": {

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@ -37,73 +37,74 @@ GameSettings::GameSettings() = default;
GameSettings::~GameSettings() = default;
const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
{EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles"},
{EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit"},
{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
{EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
{EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
{EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
{EGameSettings::TEXTS_HERO, "textData", "hero" },
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
{EGameSettings::TEXTS_RIVER, "textData", "river" },
{EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
{EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE, "towns", "spellResearchCostBase" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL, "towns", "spellResearchCostPerLevel" },
{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
{EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles" },
{EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit" },
{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
{EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
{EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
{EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
{EGameSettings::TEXTS_HERO, "textData", "hero" },
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
{EGameSettings::TEXTS_RIVER, "textData", "river" },
{EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
{EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE, "towns", "spellResearchCostBase" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL, "towns", "spellResearchCostPerLevel" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_FACTOR_PER_RESEARCH, "towns", "spellResearchCostFactorPerResearch" },
};
void GameSettings::loadBase(const JsonNode & input)

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@ -94,7 +94,7 @@ public:
virtual void showInfoDialog(InfoWindow * iw) = 0;
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
virtual void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells)=0;
virtual void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)=0;
virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0;
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;

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@ -82,6 +82,7 @@ enum class EGameSettings
TOWNS_SPELL_RESEARCH,
TOWNS_SPELL_RESEARCH_COST_BASE,
TOWNS_SPELL_RESEARCH_COST_PER_LEVEL,
TOWNS_SPELL_RESEARCH_COST_FACTOR_PER_RESEARCH,
OPTIONS_COUNT,
OPTIONS_BEGIN = BONUSES_GLOBAL

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@ -270,6 +270,7 @@ CGTownInstance::CGTownInstance(IGameCallback *cb):
identifier(0),
alignmentToPlayer(PlayerColor::NEUTRAL),
lastSpellResearchDay(0),
spellResearchCounter(0),
spellResearchAllowed(true)
{
this->setNodeType(CBonusSystemNode::TOWN);

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@ -74,6 +74,7 @@ public:
std::vector<CCastleEvent> events;
std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond, factory = save debts);
int lastSpellResearchDay;
int spellResearchCounter;
bool spellResearchAllowed;
//////////////////////////////////////////////////////////////////////////
@ -96,7 +97,11 @@ public:
h & events;
if (h.version >= Handler::Version::SPELL_RESEARCH)
{
h & lastSpellResearchDay;
h & spellResearchCounter;
h & spellResearchAllowed;
}
if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS)
{

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@ -42,7 +42,7 @@ public:
virtual void visitSetSecSkill(SetSecSkill & pack) {}
virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {}
virtual void visitChangeSpells(ChangeSpells & pack) {}
virtual void visitSetTownSpells(SetTownSpells & pack) {}
virtual void visitSetResearchedSpells(SetResearchedSpells & pack) {}
virtual void visitSetMana(SetMana & pack) {}
virtual void visitSetMovePoints(SetMovePoints & pack) {}
virtual void visitFoWChange(FoWChange & pack) {}

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@ -162,9 +162,9 @@ void ChangeSpells::visitTyped(ICPackVisitor & visitor)
visitor.visitChangeSpells(*this);
}
void SetTownSpells::visitTyped(ICPackVisitor & visitor)
void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetTownSpells(*this);
visitor.visitSetResearchedSpells(*this);
}
void SetMana::visitTyped(ICPackVisitor & visitor)
{
@ -939,12 +939,14 @@ void ChangeSpells::applyGs(CGameState *gs)
hero->removeSpellFromSpellbook(sid);
}
void SetTownSpells::applyGs(CGameState *gs)
void SetResearchedSpells::applyGs(CGameState *gs)
{
CGTownInstance *town = gs->getTown(tid);
town->spells[level] = spells;
town->lastSpellResearchDay = gs->getDate(Date::DAY);
if(accepted)
town->spellResearchCounter++;
}
void SetMana::applyGs(CGameState *gs)

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@ -288,7 +288,7 @@ struct DLL_LINKAGE ChangeSpells : public CPackForClient
}
};
struct DLL_LINKAGE SetTownSpells : public CPackForClient
struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
{
void applyGs(CGameState * gs) override;
@ -297,12 +297,14 @@ struct DLL_LINKAGE SetTownSpells : public CPackForClient
ui8 level = 0;
ObjectInstanceID tid;
std::vector<SpellID> spells;
bool accepted;
template <typename Handler> void serialize(Handler & h)
{
h & level;
h & tid;
h & spells;
h & accepted;
}
};

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@ -309,12 +309,13 @@ struct DLL_LINKAGE RazeStructure : public BuildStructure
struct DLL_LINKAGE SpellResearch : public CPackForServer
{
SpellResearch() = default;
SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot)
SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot, bool accepted)
: tid(TID), spellAtSlot(spellAtSlot)
{
}
ObjectInstanceID tid;
SpellID spellAtSlot;
bool accepted;
void visitTyped(ICPackVisitor & visitor) override;
@ -323,6 +324,7 @@ struct DLL_LINKAGE SpellResearch : public CPackForServer
h & static_cast<CPackForServer &>(*this);
h & tid;
h & spellAtSlot;
h & accepted;
}
};

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@ -289,7 +289,7 @@ void registerTypes(Serializer &s)
s.template registerType<LobbyForceSetPlayer>(239);
s.template registerType<LobbySetExtraOptions>(240);
s.template registerType<SpellResearch>(241);
s.template registerType<SetTownSpells>(242);
s.template registerType<SetResearchedSpells>(242);
}
VCMI_LIB_NAMESPACE_END

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@ -1235,12 +1235,13 @@ void CGameHandler::changeSpells(const CGHeroInstance * hero, bool give, const st
sendAndApply(&cs);
}
void CGameHandler::setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells)
void CGameHandler::setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)
{
SetTownSpells cs;
SetResearchedSpells cs;
cs.tid = town->id;
cs.spells = spells;
cs.level = level;
cs.accepted = accepted;
sendAndApply(&cs);
}
@ -2242,7 +2243,7 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
return true;
}
bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot)
bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted)
{
CGTownInstance *t = gs->getTown(tid);
@ -2263,7 +2264,7 @@ bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot)
auto costBase = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE));
auto costPerLevel = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL));
auto cost = costBase + costPerLevel * (level + 1);
auto cost = (costBase + costPerLevel * (level + 1)) * (t->spellResearchCounter + 1);
if(!getPlayerState(t->getOwner())->resources.canAfford(cost) && complain("Spell replacement cannot be afforded!"))
return false;
@ -2276,7 +2277,7 @@ bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot)
auto it = spells.begin() + t->spellsAtLevel(level, false);
std::rotate(it, it + 1, spells.end()); // move to end
setTownSpells(t, level, spells);
setResearchedSpells(t, level, spells, accepted);
if(t->visitingHero)
giveSpells(t, t->visitingHero);

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@ -107,7 +107,7 @@ public:
//from IGameCallback
//do sth
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override;
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override;
void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override;
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
void giveExperience(const CGHeroInstance * hero, TExpType val) override;
@ -219,7 +219,7 @@ public:
bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
bool visitTownBuilding(ObjectInstanceID tid, BuildingID bid);
bool razeStructure(ObjectInstanceID tid, BuildingID bid);
bool spellResearch(ObjectInstanceID tid, SpellID spellAtSlot);
bool spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted);
bool disbandCreature( ObjectInstanceID id, SlotID pos );
bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
bool bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot);

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@ -143,7 +143,7 @@ void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack)
gh.throwIfWrongOwner(&pack, pack.tid);
gh.throwIfPlayerNotActive(&pack);
result = gh.spellResearch(pack.tid, pack.spellAtSlot);
result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted);
}
void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)

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@ -44,7 +44,7 @@ public:
void showInfoDialog(InfoWindow * iw) override {}
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override {}
void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {}
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}