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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

rename; introduce factor

This commit is contained in:
Laserlicht
2024-09-28 15:05:13 +02:00
parent 2052a26031
commit d929bfb9d1
22 changed files with 118 additions and 100 deletions

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@@ -249,9 +249,9 @@ int CBattleCallback::sendRequest(const CPackForServer * request)
return requestID; return requestID;
} }
void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot ) void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot, bool accepted )
{ {
SpellResearch pack(town->id, spellAtSlot); SpellResearch pack(town->id, spellAtSlot, accepted);
sendRequest(&pack); sendRequest(&pack);
} }

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@@ -78,7 +78,7 @@ public:
virtual bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)=0; virtual bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0; virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0;
virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
virtual void spellResearch(const CGTownInstance *town, SpellID spellAtSlot)=0; virtual void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted)=0;
virtual void swapGarrisonHero(const CGTownInstance *town)=0; virtual void swapGarrisonHero(const CGTownInstance *town)=0;
virtual void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce virtual void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
@@ -188,7 +188,7 @@ public:
bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override; bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override; bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
void endTurn() override; void endTurn() override;
void spellResearch(const CGTownInstance *town, SpellID spellAtSlot) override; void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
void swapGarrisonHero(const CGTownInstance *town) override; void swapGarrisonHero(const CGTownInstance *town) override;
void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override; void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override; void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;

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@@ -159,7 +159,7 @@ public:
friend class CBattleCallback; //handling players actions friend class CBattleCallback; //handling players actions
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {}; void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override {}; void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {};
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}; bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;};
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}; void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {};
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {}; void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};

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@@ -37,7 +37,7 @@ public:
void visitHeroVisitCastle(HeroVisitCastle & pack) override; void visitHeroVisitCastle(HeroVisitCastle & pack) override;
void visitSetMana(SetMana & pack) override; void visitSetMana(SetMana & pack) override;
void visitSetMovePoints(SetMovePoints & pack) override; void visitSetMovePoints(SetMovePoints & pack) override;
void visitSetTownSpells(SetTownSpells & pack) override; void visitSetResearchedSpells(SetResearchedSpells & pack) override;
void visitFoWChange(FoWChange & pack) override; void visitFoWChange(FoWChange & pack) override;
void visitChangeStackCount(ChangeStackCount & pack) override; void visitChangeStackCount(ChangeStackCount & pack) override;
void visitSetStackType(SetStackType & pack) override; void visitSetStackType(SetStackType & pack) override;

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@@ -173,7 +173,7 @@ void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h); callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
} }
void ApplyClientNetPackVisitor::visitSetTownSpells(SetTownSpells & pack) void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
{ {
for(const auto & win : GH.windows().findWindows<CMageGuildScreen>()) for(const auto & win : GH.windows().findWindows<CMageGuildScreen>())
win->updateSpells(); win->updateSpells();

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@@ -2047,7 +2047,7 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE)); auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE));
auto costPerLevel = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL)); auto costPerLevel = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL));
auto cost = costBase + costPerLevel * (level + 1); auto cost = (costBase + costPerLevel * (level + 1)) * (town->spellResearchCounter + 1);
std::vector<std::shared_ptr<CComponent>> resComps; std::vector<std::shared_ptr<CComponent>> resComps;
resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, town->spells[level].at(town->spellsAtLevel(level, false)))); resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, town->spells[level].at(town->spellsAtLevel(level, false))));
@@ -2058,7 +2058,7 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
} }
if(LOCPLINT->cb->getResourceAmount().canAfford(cost)) if(LOCPLINT->cb->getResourceAmount().canAfford(cost))
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.spellResearch.pay"), [this, town](){ LOCPLINT->cb->spellResearch(town, spell->id); }, nullptr, resComps); LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.spellResearch.pay"), [this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); }, nullptr, resComps);
else else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.canNotAfford"), resComps); LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.canNotAfford"), resComps);
} }

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@@ -302,7 +302,7 @@
"backpackSize" : -1, "backpackSize" : -1,
// if heroes are invitable in tavern // if heroes are invitable in tavern
"tavernInvite" : false, "tavernInvite" : false,
// minimai primary skills for heroes // minimal primary skills for heroes
"minimalPrimarySkills": [ 0, 0, 1, 1] "minimalPrimarySkills": [ 0, 0, 1, 1]
}, },
@@ -317,7 +317,9 @@
// Base cost for an spell research // Base cost for an spell research
"spellResearchCostBase": { "gold": 1000 }, "spellResearchCostBase": { "gold": 1000 },
// Costs depends on level for an spell research // Costs depends on level for an spell research
"spellResearchCostPerLevel": { "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 } "spellResearchCostPerLevel": { "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 },
// Factor for increasing cost for each research
"spellResearchCostFactorPerResearch": 2.0
}, },
"combat": "combat":

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@@ -51,11 +51,12 @@
"type" : "object", "type" : "object",
"additionalProperties" : false, "additionalProperties" : false,
"properties" : { "properties" : {
"buildingsPerTurnCap" : { "type" : "number" }, "buildingsPerTurnCap" : { "type" : "number" },
"startingDwellingChances" : { "type" : "array" }, "startingDwellingChances" : { "type" : "array" },
"spellResearch" : { "type" : "boolean" }, "spellResearch" : { "type" : "boolean" },
"spellResearchCostBase" : { "type" : "object" }, "spellResearchCostBase" : { "type" : "object" },
"spellResearchCostPerLevel" : { "type" : "object" } "spellResearchCostPerLevel" : { "type" : "object" },
"spellResearchCostFactorPerResearch" : { "type" : "number" }
} }
}, },
"combat": { "combat": {

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@@ -37,73 +37,74 @@ GameSettings::GameSettings() = default;
GameSettings::~GameSettings() = default; GameSettings::~GameSettings() = default;
const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = { const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" }, {EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" }, {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" }, {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" }, {EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" }, {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" }, {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" }, {EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" }, {EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" }, {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" }, {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" }, {EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" }, {EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" }, {EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" }, {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" }, {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" }, {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" }, {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" }, {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" }, {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" }, {EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
{EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" }, {EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles"}, {EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles" },
{EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit"}, {EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit" },
{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" }, {EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" }, {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" }, {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" }, {EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" }, {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
{EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" }, {EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" }, {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" }, {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" }, {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" }, {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" }, {EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" }, {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" }, {EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" }, {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" }, {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" }, {EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" }, {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" }, {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" }, {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" }, {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" }, {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" }, {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" }, {EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
{EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" }, {EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" }, {EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" }, {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" }, {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" }, {EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
{EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" }, {EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" }, {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
{EGameSettings::TEXTS_CREATURE, "textData", "creature" }, {EGameSettings::TEXTS_CREATURE, "textData", "creature" },
{EGameSettings::TEXTS_FACTION, "textData", "faction" }, {EGameSettings::TEXTS_FACTION, "textData", "faction" },
{EGameSettings::TEXTS_HERO, "textData", "hero" }, {EGameSettings::TEXTS_HERO, "textData", "hero" },
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" }, {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
{EGameSettings::TEXTS_OBJECT, "textData", "object" }, {EGameSettings::TEXTS_OBJECT, "textData", "object" },
{EGameSettings::TEXTS_RIVER, "textData", "river" }, {EGameSettings::TEXTS_RIVER, "textData", "river" },
{EGameSettings::TEXTS_ROAD, "textData", "road" }, {EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" }, {EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" }, {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" }, {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" }, {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
{EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" }, {EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE, "towns", "spellResearchCostBase" }, {EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE, "towns", "spellResearchCostBase" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL, "towns", "spellResearchCostPerLevel" }, {EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL, "towns", "spellResearchCostPerLevel" },
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_FACTOR_PER_RESEARCH, "towns", "spellResearchCostFactorPerResearch" },
}; };
void GameSettings::loadBase(const JsonNode & input) void GameSettings::loadBase(const JsonNode & input)

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@@ -94,7 +94,7 @@ public:
virtual void showInfoDialog(InfoWindow * iw) = 0; virtual void showInfoDialog(InfoWindow * iw) = 0;
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0; virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
virtual void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells)=0; virtual void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)=0;
virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0; virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0; virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0;
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0; virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;

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@@ -82,6 +82,7 @@ enum class EGameSettings
TOWNS_SPELL_RESEARCH, TOWNS_SPELL_RESEARCH,
TOWNS_SPELL_RESEARCH_COST_BASE, TOWNS_SPELL_RESEARCH_COST_BASE,
TOWNS_SPELL_RESEARCH_COST_PER_LEVEL, TOWNS_SPELL_RESEARCH_COST_PER_LEVEL,
TOWNS_SPELL_RESEARCH_COST_FACTOR_PER_RESEARCH,
OPTIONS_COUNT, OPTIONS_COUNT,
OPTIONS_BEGIN = BONUSES_GLOBAL OPTIONS_BEGIN = BONUSES_GLOBAL

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@@ -270,6 +270,7 @@ CGTownInstance::CGTownInstance(IGameCallback *cb):
identifier(0), identifier(0),
alignmentToPlayer(PlayerColor::NEUTRAL), alignmentToPlayer(PlayerColor::NEUTRAL),
lastSpellResearchDay(0), lastSpellResearchDay(0),
spellResearchCounter(0),
spellResearchAllowed(true) spellResearchAllowed(true)
{ {
this->setNodeType(CBonusSystemNode::TOWN); this->setNodeType(CBonusSystemNode::TOWN);

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@@ -74,6 +74,7 @@ public:
std::vector<CCastleEvent> events; std::vector<CCastleEvent> events;
std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond, factory = save debts); std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond, factory = save debts);
int lastSpellResearchDay; int lastSpellResearchDay;
int spellResearchCounter;
bool spellResearchAllowed; bool spellResearchAllowed;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@@ -96,7 +97,11 @@ public:
h & events; h & events;
if (h.version >= Handler::Version::SPELL_RESEARCH) if (h.version >= Handler::Version::SPELL_RESEARCH)
{
h & lastSpellResearchDay; h & lastSpellResearchDay;
h & spellResearchCounter;
h & spellResearchAllowed;
}
if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS) if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS)
{ {

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@@ -42,7 +42,7 @@ public:
virtual void visitSetSecSkill(SetSecSkill & pack) {} virtual void visitSetSecSkill(SetSecSkill & pack) {}
virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {} virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {}
virtual void visitChangeSpells(ChangeSpells & pack) {} virtual void visitChangeSpells(ChangeSpells & pack) {}
virtual void visitSetTownSpells(SetTownSpells & pack) {} virtual void visitSetResearchedSpells(SetResearchedSpells & pack) {}
virtual void visitSetMana(SetMana & pack) {} virtual void visitSetMana(SetMana & pack) {}
virtual void visitSetMovePoints(SetMovePoints & pack) {} virtual void visitSetMovePoints(SetMovePoints & pack) {}
virtual void visitFoWChange(FoWChange & pack) {} virtual void visitFoWChange(FoWChange & pack) {}

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@@ -162,9 +162,9 @@ void ChangeSpells::visitTyped(ICPackVisitor & visitor)
visitor.visitChangeSpells(*this); visitor.visitChangeSpells(*this);
} }
void SetTownSpells::visitTyped(ICPackVisitor & visitor) void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
{ {
visitor.visitSetTownSpells(*this); visitor.visitSetResearchedSpells(*this);
} }
void SetMana::visitTyped(ICPackVisitor & visitor) void SetMana::visitTyped(ICPackVisitor & visitor)
{ {
@@ -939,12 +939,14 @@ void ChangeSpells::applyGs(CGameState *gs)
hero->removeSpellFromSpellbook(sid); hero->removeSpellFromSpellbook(sid);
} }
void SetTownSpells::applyGs(CGameState *gs) void SetResearchedSpells::applyGs(CGameState *gs)
{ {
CGTownInstance *town = gs->getTown(tid); CGTownInstance *town = gs->getTown(tid);
town->spells[level] = spells; town->spells[level] = spells;
town->lastSpellResearchDay = gs->getDate(Date::DAY); town->lastSpellResearchDay = gs->getDate(Date::DAY);
if(accepted)
town->spellResearchCounter++;
} }
void SetMana::applyGs(CGameState *gs) void SetMana::applyGs(CGameState *gs)

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@@ -288,7 +288,7 @@ struct DLL_LINKAGE ChangeSpells : public CPackForClient
} }
}; };
struct DLL_LINKAGE SetTownSpells : public CPackForClient struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
{ {
void applyGs(CGameState * gs) override; void applyGs(CGameState * gs) override;
@@ -297,12 +297,14 @@ struct DLL_LINKAGE SetTownSpells : public CPackForClient
ui8 level = 0; ui8 level = 0;
ObjectInstanceID tid; ObjectInstanceID tid;
std::vector<SpellID> spells; std::vector<SpellID> spells;
bool accepted;
template <typename Handler> void serialize(Handler & h) template <typename Handler> void serialize(Handler & h)
{ {
h & level; h & level;
h & tid; h & tid;
h & spells; h & spells;
h & accepted;
} }
}; };

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@@ -309,12 +309,13 @@ struct DLL_LINKAGE RazeStructure : public BuildStructure
struct DLL_LINKAGE SpellResearch : public CPackForServer struct DLL_LINKAGE SpellResearch : public CPackForServer
{ {
SpellResearch() = default; SpellResearch() = default;
SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot) SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot, bool accepted)
: tid(TID), spellAtSlot(spellAtSlot) : tid(TID), spellAtSlot(spellAtSlot)
{ {
} }
ObjectInstanceID tid; ObjectInstanceID tid;
SpellID spellAtSlot; SpellID spellAtSlot;
bool accepted;
void visitTyped(ICPackVisitor & visitor) override; void visitTyped(ICPackVisitor & visitor) override;
@@ -323,6 +324,7 @@ struct DLL_LINKAGE SpellResearch : public CPackForServer
h & static_cast<CPackForServer &>(*this); h & static_cast<CPackForServer &>(*this);
h & tid; h & tid;
h & spellAtSlot; h & spellAtSlot;
h & accepted;
} }
}; };

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@@ -289,7 +289,7 @@ void registerTypes(Serializer &s)
s.template registerType<LobbyForceSetPlayer>(239); s.template registerType<LobbyForceSetPlayer>(239);
s.template registerType<LobbySetExtraOptions>(240); s.template registerType<LobbySetExtraOptions>(240);
s.template registerType<SpellResearch>(241); s.template registerType<SpellResearch>(241);
s.template registerType<SetTownSpells>(242); s.template registerType<SetResearchedSpells>(242);
} }
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -1235,12 +1235,13 @@ void CGameHandler::changeSpells(const CGHeroInstance * hero, bool give, const st
sendAndApply(&cs); sendAndApply(&cs);
} }
void CGameHandler::setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) void CGameHandler::setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)
{ {
SetTownSpells cs; SetResearchedSpells cs;
cs.tid = town->id; cs.tid = town->id;
cs.spells = spells; cs.spells = spells;
cs.level = level; cs.level = level;
cs.accepted = accepted;
sendAndApply(&cs); sendAndApply(&cs);
} }
@@ -2242,7 +2243,7 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
return true; return true;
} }
bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot) bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted)
{ {
CGTownInstance *t = gs->getTown(tid); CGTownInstance *t = gs->getTown(tid);
@@ -2263,7 +2264,7 @@ bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot)
auto costBase = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE)); auto costBase = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_BASE));
auto costPerLevel = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL)); auto costPerLevel = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_PER_LEVEL));
auto cost = costBase + costPerLevel * (level + 1); auto cost = (costBase + costPerLevel * (level + 1)) * (t->spellResearchCounter + 1);
if(!getPlayerState(t->getOwner())->resources.canAfford(cost) && complain("Spell replacement cannot be afforded!")) if(!getPlayerState(t->getOwner())->resources.canAfford(cost) && complain("Spell replacement cannot be afforded!"))
return false; return false;
@@ -2276,7 +2277,7 @@ bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot)
auto it = spells.begin() + t->spellsAtLevel(level, false); auto it = spells.begin() + t->spellsAtLevel(level, false);
std::rotate(it, it + 1, spells.end()); // move to end std::rotate(it, it + 1, spells.end()); // move to end
setTownSpells(t, level, spells); setResearchedSpells(t, level, spells, accepted);
if(t->visitingHero) if(t->visitingHero)
giveSpells(t, t->visitingHero); giveSpells(t, t->visitingHero);

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@@ -107,7 +107,7 @@ public:
//from IGameCallback //from IGameCallback
//do sth //do sth
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override; void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override;
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override; void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override;
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override; bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override; void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
void giveExperience(const CGHeroInstance * hero, TExpType val) override; void giveExperience(const CGHeroInstance * hero, TExpType val) override;
@@ -219,7 +219,7 @@ public:
bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
bool visitTownBuilding(ObjectInstanceID tid, BuildingID bid); bool visitTownBuilding(ObjectInstanceID tid, BuildingID bid);
bool razeStructure(ObjectInstanceID tid, BuildingID bid); bool razeStructure(ObjectInstanceID tid, BuildingID bid);
bool spellResearch(ObjectInstanceID tid, SpellID spellAtSlot); bool spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted);
bool disbandCreature( ObjectInstanceID id, SlotID pos ); bool disbandCreature( ObjectInstanceID id, SlotID pos );
bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player); bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
bool bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot); bool bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot);

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@@ -143,7 +143,7 @@ void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack)
gh.throwIfWrongOwner(&pack, pack.tid); gh.throwIfWrongOwner(&pack, pack.tid);
gh.throwIfPlayerNotActive(&pack); gh.throwIfPlayerNotActive(&pack);
result = gh.spellResearch(pack.tid, pack.spellAtSlot); result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted);
} }
void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack) void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)

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@@ -44,7 +44,7 @@ public:
void showInfoDialog(InfoWindow * iw) override {} void showInfoDialog(InfoWindow * iw) override {}
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {} void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override {} void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {}
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;} bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {} void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {} void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}