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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Moved Exchange Window to new file, no functionality changes

This commit is contained in:
Ivan Savenko 2024-05-19 10:53:56 +00:00
parent 6f37d5c753
commit d965226cbd
10 changed files with 411 additions and 351 deletions

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@ -138,6 +138,7 @@ set(client_SRCS
windows/CCastleInterface.cpp
windows/CCreatureWindow.cpp
windows/CExchangeWindow.cpp
windows/CHeroOverview.cpp
windows/CHeroWindow.cpp
windows/CKingdomInterface.cpp
@ -332,6 +333,7 @@ set(client_HEADERS
windows/CCastleInterface.h
windows/CCreatureWindow.h
windows/CExchangeWindow.h
windows/CHeroOverview.h
windows/CHeroWindow.h
windows/CKingdomInterface.h

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@ -51,6 +51,7 @@
#include "windows/CCastleInterface.h"
#include "windows/CCreatureWindow.h"
#include "windows/CExchangeWindow.h"
#include "windows/CHeroWindow.h"
#include "windows/CKingdomInterface.h"
#include "windows/CMarketWindow.h"

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@ -33,6 +33,7 @@
#include "../widgets/CTextInput.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"

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@ -19,6 +19,7 @@
#include "../render/IImage.h"
#include "../render/Graphics.h"
#include "../windows/CCreatureWindow.h"
#include "../windows/CWindowWithArtifacts.h"
#include "../windows/GUIClasses.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"

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@ -0,0 +1,324 @@
/*
* CExchangeWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CExchangeWindow.h"
#include "CHeroBackpackWindow.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CGarrisonInt.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../../CCallback.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/CSkillHandler.h"
#include "../lib/TextOperations.h"
static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
static bool isQuickExchangeLayoutAvailable()
{
return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
controller(hero1, hero2),
moveStackLeftButtons(),
moveStackRightButtons()
{
const bool qeLayout = isQuickExchangeLayoutAvailable();
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
auto genTitle = [](const CGHeroInstance * h)
{
boost::format fmt(CGI->generaltexth->allTexts[138]);
fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
return boost::str(fmt);
};
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
auto PSKIL32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL32"));
PSKIL32->preload();
auto SECSK32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSK32"));
for(int g = 0; g < 4; ++g)
{
if (qeLayout)
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
else
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
}
for(int leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
for(int m=0; m < hero->secSkills.size(); ++m)
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
artifs[1]->setHero(heroInst[1]);
addSetAndCallbacks(artifs[0]);
addSetAndCallbacks(artifs[1]);
for(int g=0; g<4; ++g)
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
else
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b < heroInst.size(); b++)
{
const CGHeroInstance * hero = heroInst.at(b);
//secondary skill's clickable areas
for(int g=0; g<hero->secSkills.size(); ++g)
{
SecondarySkill skill = hero->secSkills[g].first;
int level = hero->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
heroAreas[b]->addClickCallback([this, hero]() -> void
{
if(getPickedArtifact() == nullptr)
LOCPLINT->openHeroWindow(hero);
});
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
}
quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0), EShortcut::ADVENTURE_QUEST_LOG);
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1), EShortcut::ADVENTURE_QUEST_LOG);
Rect barRect(5, 578, 725, 18);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
//garrison interface
garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
auto splitButtonCallback = [&](){ garr->splitClick(); };
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
if(qeLayout)
{
auto moveArtifacts = [](const std::function<void(bool, bool)> moveRoutine) -> void
{
bool moveEquipped = true;
bool moveBackpack = true;
if(GH.isKeyboardCmdDown())
moveBackpack = false;
else if(GH.isKeyboardShiftDown())
moveEquipped = false;
moveRoutine(moveEquipped, moveBackpack);
};
auto moveArmy = [this](const bool leftToRight) -> void
{
std::optional<SlotID> slotId = std::nullopt;
if(auto slot = getSelectedSlotID())
slotId = slot->getSlot();
controller.moveArmy(leftToRight, slotId);
};
auto openBackpack = [this](const CGHeroInstance * hero) -> void
{
GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero, artSets);
};
moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(moveArmy, true), EShortcut::EXCHANGE_ARMY_TO_LEFT);
exchangeGarrButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
std::bind(&CExchangeController::swapArmy, &controller), EShortcut::EXCHANGE_ARMY_SWAP);
moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(moveArmy, false), EShortcut::EXCHANGE_ARMY_TO_RIGHT);
moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(true, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT);
exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.swapArtifacts(equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_SWAP);
moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(false, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT);
backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
std::bind(openBackpack, heroInst[0]), EShortcut::EXCHANGE_BACKPACK_LEFT);
backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
std::bind(openBackpack, heroInst[1]), EShortcut::EXCHANGE_BACKPACK_RIGHT);
backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
moveAllGarrButtonLeft->block(leftHeroBlock);
exchangeGarrButton->block(leftHeroBlock || rightHeroBlock);
moveAllGarrButtonRight->block(rightHeroBlock);
moveArtifactsButtonLeft->block(leftHeroBlock);
exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
moveArtifactsButtonRight->block(rightHeroBlock);
backpackButtonLeft->block(leftHeroBlock);
backpackButtonRight->block(rightHeroBlock);
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
moveStackLeftButtons.push_back(
std::make_shared<CButton>(
Point(484 + 35 * i, 154),
AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
moveStackLeftButtons.back()->block(leftHeroBlock);
moveStackRightButtons.push_back(
std::make_shared<CButton>(
Point(66 + 35 * i, 154),
AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
moveStackLeftButtons.back()->block(rightHeroBlock);
}
}
updateWidgets();
}
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
{
return garr->getSelection();
}
void CExchangeWindow::updateGarrisons()
{
garr->recreateSlots();
updateWidgets();
}
bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
{
return garr->upperArmy() == army || garr->lowerArmy() == army;
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::updateWidgets()
{
for(size_t leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(std::to_string(value));
}
for(int m=0; m < hero->secSkills.size(); ++m)
{
int id = hero->secSkills[m].first;
int level = hero->secSkills[m].second;
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
}
expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
morale[leftRight]->set(hero);
luck[leftRight]->set(hero);
}
}

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@ -0,0 +1,70 @@
/*
* CExchangeWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CWindowWithArtifacts.h"
#include "../widgets/CExchangeController.h"
class CGarrisonSlot;
class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public CWindowWithArtifacts
{
std::array<std::shared_ptr<CLabel>, 2> titles;
std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;
std::array<std::vector<std::shared_ptr<CAnimImage>>, 2> secSkillIcons;
std::array<std::shared_ptr<CAnimImage>, 2> specImages;
std::array<std::shared_ptr<CAnimImage>, 2> expImages;
std::array<std::shared_ptr<CLabel>, 2> expValues;
std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
std::array<std::shared_ptr<CLabel>, 2> manaValues;
std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
std::array<std::shared_ptr<CHeroArea>, 2> heroAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> specialtyAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> experienceAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> spellPointsAreas;
std::array<std::shared_ptr<MoraleLuckBox>, 2> morale;
std::array<std::shared_ptr<MoraleLuckBox>, 2> luck;
std::shared_ptr<CButton> quit;
std::array<std::shared_ptr<CButton>, 2> questlogButton;
std::shared_ptr<CGarrisonInt> garr;
std::shared_ptr<CButton> moveAllGarrButtonLeft;
std::shared_ptr<CButton> exchangeGarrButton;
std::shared_ptr<CButton> moveAllGarrButtonRight;
std::shared_ptr<CButton> moveArtifactsButtonLeft;
std::shared_ptr<CButton> exchangeArtifactsButton;
std::shared_ptr<CButton> moveArtifactsButtonRight;
std::vector<std::shared_ptr<CButton>> moveStackLeftButtons;
std::vector<std::shared_ptr<CButton>> moveStackRightButtons;
std::shared_ptr<CButton> backpackButtonLeft;
std::shared_ptr<CButton> backpackButtonRight;
CExchangeController controller;
public:
std::array<const CGHeroInstance *, 2> heroInst;
std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
void updateWidgets();
const CGarrisonSlot * getSelectedSlotID() const;
CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
};

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@ -13,7 +13,7 @@
#include "CCreatureWindow.h"
#include "CHeroBackpackWindow.h"
#include "CKingdomInterface.h"
#include "GUIClasses.h"
#include "CExchangeWindow.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
@ -22,6 +22,7 @@
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/CGarrisonInt.h"

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@ -10,6 +10,11 @@
#include "StdInc.h"
#include "CWindowWithArtifacts.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "CExchangeWindow.h"
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/WindowHandler.h"
@ -20,10 +25,6 @@
#include "../widgets/CComponent.h"
#include "../windows/CHeroWindow.h"
#include "../windows/CSpellWindow.h"
#include "../windows/GUIClasses.h"
#include "../windows/CHeroBackpackWindow.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"

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@ -12,7 +12,6 @@
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "CHeroBackpackWindow.h"
#include "CHeroWindow.h"
#include "InfoWindows.h"
@ -49,7 +48,6 @@
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CGMarket.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/gameState/CGameState.h"
#include "../lib/gameState/SThievesGuildInfo.h"
#include "../lib/gameState/TavernHeroesPool.h"
@ -58,8 +56,6 @@
#include "../lib/GameSettings.h"
#include "../lib/CondSh.h"
#include "../lib/CSkillHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/TextOperations.h"
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
: CIntObject(LCLICK | SHOW_POPUP),
@ -694,291 +690,6 @@ CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*>
center();
}
static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
static bool isQuickExchangeLayoutAvailable()
{
return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
controller(hero1, hero2),
moveStackLeftButtons(),
moveStackRightButtons()
{
const bool qeLayout = isQuickExchangeLayoutAvailable();
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
auto genTitle = [](const CGHeroInstance * h)
{
boost::format fmt(CGI->generaltexth->allTexts[138]);
fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
return boost::str(fmt);
};
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
auto PSKIL32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL32"));
PSKIL32->preload();
auto SECSK32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSK32"));
for(int g = 0; g < 4; ++g)
{
if (qeLayout)
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
else
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
}
for(int leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
for(int m=0; m < hero->secSkills.size(); ++m)
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
artifs[1]->setHero(heroInst[1]);
addSetAndCallbacks(artifs[0]);
addSetAndCallbacks(artifs[1]);
for(int g=0; g<4; ++g)
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
else
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b < heroInst.size(); b++)
{
const CGHeroInstance * hero = heroInst.at(b);
//secondary skill's clickable areas
for(int g=0; g<hero->secSkills.size(); ++g)
{
SecondarySkill skill = hero->secSkills[g].first;
int level = hero->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
heroAreas[b]->addClickCallback([this, hero]() -> void
{
if(getPickedArtifact() == nullptr)
LOCPLINT->openHeroWindow(hero);
});
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
}
quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0), EShortcut::ADVENTURE_QUEST_LOG);
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1), EShortcut::ADVENTURE_QUEST_LOG);
Rect barRect(5, 578, 725, 18);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
//garrison interface
garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
auto splitButtonCallback = [&](){ garr->splitClick(); };
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
if(qeLayout)
{
auto moveArtifacts = [](const std::function<void(bool, bool)> moveRoutine) -> void
{
bool moveEquipped = true;
bool moveBackpack = true;
if(GH.isKeyboardCmdDown())
moveBackpack = false;
else if(GH.isKeyboardShiftDown())
moveEquipped = false;
moveRoutine(moveEquipped, moveBackpack);
};
auto moveArmy = [this](const bool leftToRight) -> void
{
std::optional<SlotID> slotId = std::nullopt;
if(auto slot = getSelectedSlotID())
slotId = slot->getSlot();
controller.moveArmy(leftToRight, slotId);
};
auto openBackpack = [this](const CGHeroInstance * hero) -> void
{
GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero, artSets);
};
moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(moveArmy, true), EShortcut::EXCHANGE_ARMY_TO_LEFT);
exchangeGarrButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
std::bind(&CExchangeController::swapArmy, &controller), EShortcut::EXCHANGE_ARMY_SWAP);
moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(moveArmy, false), EShortcut::EXCHANGE_ARMY_TO_RIGHT);
moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(true, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT);
exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.swapArtifacts(equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_SWAP);
moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(false, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT);
backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
std::bind(openBackpack, heroInst[0]), EShortcut::EXCHANGE_BACKPACK_LEFT);
backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
std::bind(openBackpack, heroInst[1]), EShortcut::EXCHANGE_BACKPACK_RIGHT);
backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
moveAllGarrButtonLeft->block(leftHeroBlock);
exchangeGarrButton->block(leftHeroBlock || rightHeroBlock);
moveAllGarrButtonRight->block(rightHeroBlock);
moveArtifactsButtonLeft->block(leftHeroBlock);
exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
moveArtifactsButtonRight->block(rightHeroBlock);
backpackButtonLeft->block(leftHeroBlock);
backpackButtonRight->block(rightHeroBlock);
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
moveStackLeftButtons.push_back(
std::make_shared<CButton>(
Point(484 + 35 * i, 154),
AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
moveStackLeftButtons.back()->block(leftHeroBlock);
moveStackRightButtons.push_back(
std::make_shared<CButton>(
Point(66 + 35 * i, 154),
AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
moveStackLeftButtons.back()->block(rightHeroBlock);
}
}
updateWidgets();
}
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
{
return garr->getSelection();
}
void CExchangeWindow::updateGarrisons()
{
garr->recreateSlots();
updateWidgets();
}
bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
{
return garr->upperArmy() == army || garr->lowerArmy() == army;
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::updateWidgets()
{
for(size_t leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(std::to_string(value));
}
for(int m=0; m < hero->secSkills.size(); ++m)
{
int id = hero->secSkills[m].first;
int level = hero->secSkills[m].second;
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
}
expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
morale[leftRight]->set(hero);
luck[leftRight]->set(hero);
}
}
CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
{

View File

@ -9,21 +9,24 @@
*/
#pragma once
#include "CWindowObject.h"
#include "../lib/ResourceSet.h"
#include "../widgets/CExchangeController.h"
#include "../widgets/Images.h"
#include "CWindowWithArtifacts.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CGObjectInstance;
class CGDwelling;
class IMarket;
VCMI_LIB_NAMESPACE_END
class CButton;
class LRClickableArea;
class CreatureCostBox;
class CCreaturePic;
class CMinorResDataBar;
class MoraleLuckBox;
class CHeroArea;
class CSlider;
@ -280,61 +283,6 @@ public:
void show(Canvas & to) override;
};
class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public CWindowWithArtifacts
{
std::array<std::shared_ptr<CLabel>, 2> titles;
std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;
std::array<std::vector<std::shared_ptr<CAnimImage>>, 2> secSkillIcons;
std::array<std::shared_ptr<CAnimImage>, 2> specImages;
std::array<std::shared_ptr<CAnimImage>, 2> expImages;
std::array<std::shared_ptr<CLabel>, 2> expValues;
std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
std::array<std::shared_ptr<CLabel>, 2> manaValues;
std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
std::array<std::shared_ptr<CHeroArea>, 2> heroAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> specialtyAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> experienceAreas;
std::array<std::shared_ptr<LRClickableAreaWText>, 2> spellPointsAreas;
std::array<std::shared_ptr<MoraleLuckBox>, 2> morale;
std::array<std::shared_ptr<MoraleLuckBox>, 2> luck;
std::shared_ptr<CButton> quit;
std::array<std::shared_ptr<CButton>, 2> questlogButton;
std::shared_ptr<CGarrisonInt> garr;
std::shared_ptr<CButton> moveAllGarrButtonLeft;
std::shared_ptr<CButton> exchangeGarrButton;
std::shared_ptr<CButton> moveAllGarrButtonRight;
std::shared_ptr<CButton> moveArtifactsButtonLeft;
std::shared_ptr<CButton> exchangeArtifactsButton;
std::shared_ptr<CButton> moveArtifactsButtonRight;
std::vector<std::shared_ptr<CButton>> moveStackLeftButtons;
std::vector<std::shared_ptr<CButton>> moveStackRightButtons;
std::shared_ptr<CButton> backpackButtonLeft;
std::shared_ptr<CButton> backpackButtonRight;
CExchangeController controller;
public:
std::array<const CGHeroInstance *, 2> heroInst;
std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
void updateWidgets();
const CGarrisonSlot * getSelectedSlotID() const;
CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
};
/// Here you can buy ships
class CShipyardWindow : public CStatusbarWindow
{