mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Moved Exchange Window to new file, no functionality changes
This commit is contained in:
@@ -12,7 +12,6 @@
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#include "CCastleInterface.h"
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#include "CCreatureWindow.h"
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#include "CHeroBackpackWindow.h"
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#include "CHeroWindow.h"
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#include "InfoWindows.h"
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@@ -49,7 +48,6 @@
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGMarket.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/gameState/SThievesGuildInfo.h"
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#include "../lib/gameState/TavernHeroesPool.h"
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@@ -58,8 +56,6 @@
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#include "../lib/GameSettings.h"
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#include "../lib/CondSh.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/TextOperations.h"
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CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
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: CIntObject(LCLICK | SHOW_POPUP),
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@@ -694,291 +690,6 @@ CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*>
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center();
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}
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static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
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static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
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static bool isQuickExchangeLayoutAvailable()
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{
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return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
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}
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CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
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: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
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controller(hero1, hero2),
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moveStackLeftButtons(),
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moveStackRightButtons()
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{
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const bool qeLayout = isQuickExchangeLayoutAvailable();
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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heroInst[0] = LOCPLINT->cb->getHero(hero1);
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heroInst[1] = LOCPLINT->cb->getHero(hero2);
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auto genTitle = [](const CGHeroInstance * h)
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{
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boost::format fmt(CGI->generaltexth->allTexts[138]);
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fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
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return boost::str(fmt);
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};
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titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
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titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
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auto PSKIL32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL32"));
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PSKIL32->preload();
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auto SECSK32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSK32"));
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for(int g = 0; g < 4; ++g)
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{
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if (qeLayout)
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primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
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else
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primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
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}
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for(int leftRight : {0, 1})
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{
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const CGHeroInstance * hero = heroInst.at(leftRight);
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for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
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primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
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for(int m=0; m < hero->secSkills.size(); ++m)
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secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
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specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
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expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
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expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
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manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
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artifs[0]->setHero(heroInst[0]);
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artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
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artifs[1]->setHero(heroInst[1]);
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addSetAndCallbacks(artifs[0]);
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addSetAndCallbacks(artifs[1]);
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for(int g=0; g<4; ++g)
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{
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primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
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if (qeLayout)
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primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
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else
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primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
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primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
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primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
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primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
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boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
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}
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//heroes related thing
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for(int b=0; b < heroInst.size(); b++)
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{
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const CGHeroInstance * hero = heroInst.at(b);
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//secondary skill's clickable areas
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for(int g=0; g<hero->secSkills.size(); ++g)
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{
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SecondarySkill skill = hero->secSkills[g].first;
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int level = hero->secSkills[g].second; // <1, 3>
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secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
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secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
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secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
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secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
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secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
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boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
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boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
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}
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heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
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heroAreas[b]->addClickCallback([this, hero]() -> void
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{
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if(getPickedArtifact() == nullptr)
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LOCPLINT->openHeroWindow(hero);
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});
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specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
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specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
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specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
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specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
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experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
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experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
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experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
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experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
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boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
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boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
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boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
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spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
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spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
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spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
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spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
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boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
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boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
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boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
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morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
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luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
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}
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quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
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if(queryID.getNum() > 0)
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quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
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questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0), EShortcut::ADVENTURE_QUEST_LOG);
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questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1), EShortcut::ADVENTURE_QUEST_LOG);
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Rect barRect(5, 578, 725, 18);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
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//garrison interface
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garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
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auto splitButtonCallback = [&](){ garr->splitClick(); };
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garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
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garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
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if(qeLayout)
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{
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auto moveArtifacts = [](const std::function<void(bool, bool)> moveRoutine) -> void
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{
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bool moveEquipped = true;
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bool moveBackpack = true;
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if(GH.isKeyboardCmdDown())
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moveBackpack = false;
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else if(GH.isKeyboardShiftDown())
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moveEquipped = false;
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moveRoutine(moveEquipped, moveBackpack);
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};
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auto moveArmy = [this](const bool leftToRight) -> void
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{
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std::optional<SlotID> slotId = std::nullopt;
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if(auto slot = getSelectedSlotID())
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slotId = slot->getSlot();
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controller.moveArmy(leftToRight, slotId);
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};
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auto openBackpack = [this](const CGHeroInstance * hero) -> void
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero, artSets);
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};
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moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(moveArmy, true), EShortcut::EXCHANGE_ARMY_TO_LEFT);
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exchangeGarrButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
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std::bind(&CExchangeController::swapArmy, &controller), EShortcut::EXCHANGE_ARMY_SWAP);
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moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(moveArmy, false), EShortcut::EXCHANGE_ARMY_TO_RIGHT);
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moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(true, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT);
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exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.swapArtifacts(equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_SWAP);
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moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(false, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT);
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backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
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std::bind(openBackpack, heroInst[0]), EShortcut::EXCHANGE_BACKPACK_LEFT);
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backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
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std::bind(openBackpack, heroInst[1]), EShortcut::EXCHANGE_BACKPACK_RIGHT);
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backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
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auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
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moveAllGarrButtonLeft->block(leftHeroBlock);
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exchangeGarrButton->block(leftHeroBlock || rightHeroBlock);
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moveAllGarrButtonRight->block(rightHeroBlock);
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moveArtifactsButtonLeft->block(leftHeroBlock);
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exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
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moveArtifactsButtonRight->block(rightHeroBlock);
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backpackButtonLeft->block(leftHeroBlock);
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backpackButtonRight->block(rightHeroBlock);
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for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
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{
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moveStackLeftButtons.push_back(
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std::make_shared<CButton>(
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Point(484 + 35 * i, 154),
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AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF"),
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CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
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moveStackLeftButtons.back()->block(leftHeroBlock);
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moveStackRightButtons.push_back(
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std::make_shared<CButton>(
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Point(66 + 35 * i, 154),
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AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF"),
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CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
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moveStackLeftButtons.back()->block(rightHeroBlock);
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}
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}
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updateWidgets();
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}
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const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
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{
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return garr->getSelection();
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}
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void CExchangeWindow::updateGarrisons()
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{
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garr->recreateSlots();
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updateWidgets();
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}
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bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
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{
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return garr->upperArmy() == army || garr->lowerArmy() == army;
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}
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void CExchangeWindow::questlog(int whichHero)
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{
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CCS->curh->dragAndDropCursor(nullptr);
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LOCPLINT->showQuestLog();
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}
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void CExchangeWindow::updateWidgets()
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{
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for(size_t leftRight : {0, 1})
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{
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const CGHeroInstance * hero = heroInst.at(leftRight);
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for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
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{
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auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
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primSkillValues[leftRight][m]->setText(std::to_string(value));
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}
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for(int m=0; m < hero->secSkills.size(); ++m)
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{
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int id = hero->secSkills[m].first;
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int level = hero->secSkills[m].second;
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secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
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}
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expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
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manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
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morale[leftRight]->set(hero);
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luck[leftRight]->set(hero);
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}
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}
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CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
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{
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