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fix touch relative mode
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@@ -20,6 +20,7 @@
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#include "../gui/EventDispatcher.h"
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#include "../gui/MouseButton.h"
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#include "../gui/WindowHandler.h"
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#include "../render/IScreenHandler.h"
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#include "../CServerHandler.h"
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#include "../globalLobby/GlobalLobbyClient.h"
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@@ -65,6 +66,7 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin
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case TouchState::RELATIVE_MODE:
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{
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Point screenSize = GH.screenDimensions();
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int scalingFactor = GH.screenHandler().getScalingFactor();
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Point moveDistance {
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static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
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@@ -73,7 +75,7 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin
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GH.input().moveCursorPosition(moveDistance);
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if (CCS && CCS->curh)
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CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
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CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
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break;
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}
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