mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Started making hot-seat GUI. Accompanying changes to rest of GUI.
This commit is contained in:
parent
415266279e
commit
da87d25d21
@ -178,9 +178,9 @@ void AdventureMapButton::hover (bool on)
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std::string *name = (vstd::contains(hoverTexts,state))
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? (&hoverTexts[state])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
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if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT->battleInt) //for battle buttons
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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@ -193,12 +193,12 @@ void AdventureMapButton::hover (bool on)
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else //for other buttons
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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LOCPLINT->statusbar->print(*name);
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else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
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LOCPLINT->statusbar->clear();
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GH.statusbar->print(*name);
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else if ( GH.statusbar->getCurrent()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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@ -1649,7 +1649,7 @@ void CAdvMapInt::activate()
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return;
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}
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screenBuf = screen;
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LOCPLINT->statusbar = &statusbar;
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GH.statusbar = &statusbar;
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activateMouseMove();
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kingOverview.activate();
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@ -129,7 +129,7 @@ void CBuildingRect::hover(bool on)
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if(LOCPLINT->castleInt->hBuild == this)
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{
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LOCPLINT->castleInt->hBuild = NULL;
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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//call mouseMoved in other buildings, cursor might have been moved while they were inactive (eg. because of r-click popup)
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for(size_t i = 0; i < LOCPLINT->castleInt->buildings.size(); i++)
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@ -176,7 +176,7 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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if(LOCPLINT->castleInt->hBuild == this)
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{
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LOCPLINT->castleInt->hBuild = NULL;
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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}
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}
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else //inside the area of this building
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@ -187,18 +187,18 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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{
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LOCPLINT->castleInt->hBuild = this;
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if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
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LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
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GH.statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
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else
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LOCPLINT->statusbar->print(str->name);
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GH.statusbar->print(str->name);
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}
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}
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else //no building hovered
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{
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LOCPLINT->castleInt->hBuild = this;
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if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
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LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
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GH.statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
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else
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LOCPLINT->statusbar->print(str->name);
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GH.statusbar->print(str->name);
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}
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}
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}
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@ -209,7 +209,7 @@ void CHeroGSlot::hover (bool on)
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{
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if(!on)
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{
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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return;
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}
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CHeroGSlot *other = upg ? &owner->hslotup : &owner->hslotdown;
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@ -254,7 +254,7 @@ void CHeroGSlot::hover (bool on)
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}
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}
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if(temp.size())
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LOCPLINT->statusbar->print(temp);
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GH.statusbar->print(temp);
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}
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void CHeroGSlot::clickRight(tribool down, bool previousState)
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@ -836,7 +836,7 @@ void CCastleInterface::activate()
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showing = true;
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townlist->activate();
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garr->activate();
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LOCPLINT->statusbar = statusbar;
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GH.statusbar = statusbar;
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exit->activate();
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fort->activate();
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hall->activate();
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@ -1094,10 +1094,10 @@ void CCastleInterface::CCreaInfo::hover(bool on)
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{
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std::string descr=CGI->generaltexth->allTexts[588];
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boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
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LOCPLINT->statusbar->print(descr);
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GH.statusbar->print(descr);
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}
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else
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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}
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void CCastleInterface::CCreaInfo::clickLeft(tribool down, bool previousState)
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{
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@ -1233,10 +1233,10 @@ void CCastleInterface::CTownInfo::hover(bool on)
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descr = CGI->generaltexth->allTexts[255];
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else
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descr = CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name();
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LOCPLINT->statusbar->print(descr);
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GH.statusbar->print(descr);
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}
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else
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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}
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void CCastleInterface::CTownInfo::clickLeft(tribool down, bool previousState)
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{
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@ -1368,10 +1368,10 @@ void CHallInterface::CBuildingBox::hover(bool on)
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toPrint = CGI->generaltexth->hcommands[state];
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std::vector<std::string> name;
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name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->Name());
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LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
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GH.statusbar->print(CSDL_Ext::processStr(toPrint,name));
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}
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else
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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}
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void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
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{
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@ -1732,12 +1732,12 @@ void CFortScreen::show( SDL_Surface * to)
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anim++;
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exit->show(to);
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resdatabar->show(to);
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LOCPLINT->statusbar->show(to);
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GH.statusbar->show(to);
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}
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void CFortScreen::activate()
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{
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LOCPLINT->statusbar = LOCPLINT->castleInt->statusbar;
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GH.statusbar = LOCPLINT->castleInt->statusbar;
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exit->activate();
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for (size_t i=0;i<recAreas.size(); ++i)
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{
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@ -1929,7 +1929,7 @@ void CMageGuildScreen::show(SDL_Surface * to)
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{
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blitAt(bg,pos,to);
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resdatabar->show(to);
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LOCPLINT->statusbar->show(to);
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GH.statusbar->show(to);
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exit->show(to);
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}
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@ -1982,9 +1982,9 @@ void CMageGuildScreen::Scroll::hover(bool on)
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{
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//Hoverable::hover(on);
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if(on)
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LOCPLINT->statusbar->print(spell->name);
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GH.statusbar->print(spell->name);
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else
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LOCPLINT->statusbar->clear();
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GH.statusbar->clear();
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}
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@ -321,7 +321,7 @@ void CHeroWindow::activate()
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luck->activate();
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garr->activate();
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LOCPLINT->statusbar = ourBar;
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GH.statusbar = ourBar;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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{
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@ -314,7 +314,7 @@ void CKingdomInterface::show(SDL_Surface * to)
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void CKingdomInterface::activate()
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{
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LOCPLINT->statusbar = statusbar;
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GH.statusbar = statusbar;
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exit->activate();
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toTowns->activate();
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toHeroes->activate();
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@ -123,7 +123,7 @@ CMenuScreen::CMenuScreen( EState which )
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{
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buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[3].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[newGame])), 540, 10, "ZMENUNG.DEF", SDLK_n);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[4].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[loadGame])), 532, 132, "ZMENULG.DEF", SDLK_l);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0 /*cb*/, 524, 251, "ZMENUHS.DEF", SDLK_h);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0, 524, 251, "ZMENUHS.DEF", SDLK_h);
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buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[6].second, 0 /*cb*/, 557, 359, "ZMENUCR.DEF", SDLK_c);
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boost::function<void()> confWindow = bind(CInfoWindow::showYesNoDialog, ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
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buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[7].second, confWindow, 586, 468, "ZMENUQT.DEF", SDLK_ESCAPE);
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@ -133,7 +133,7 @@ CMenuScreen::CMenuScreen( EState which )
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{
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bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
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buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, newGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
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buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, &pushIntT<CMultiMode>, 568, 120, "ZTMULTI.DEF", SDLK_m);
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buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[campaignMain])), 541, 233, "ZTCAMPN.DEF", SDLK_c);
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buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
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buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
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@ -1823,66 +1823,6 @@ CScenarioInfo::~CScenarioInfo()
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{
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}
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CTextInput::CTextInput()
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{
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bg = NULL;
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used = 0;
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}
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CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
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:cb(CB)
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{
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pos += Pos;
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OBJ_CONSTRUCTION;
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bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
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used = LCLICK | KEYBOARD;
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}
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CTextInput::~CTextInput()
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{
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}
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void CTextInput::showAll( SDL_Surface * to )
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{
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CIntObject::showAll(to);
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CSDL_Ext::printAt(text + "_", pos.x, pos.y, FONT_SMALL, zwykly, to);
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}
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void CTextInput::clickLeft( tribool down, bool previousState )
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{
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//TODO
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}
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void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
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{
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if(key.state != SDL_PRESSED) return;
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switch(key.keysym.sym)
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{
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case SDLK_BACKSPACE:
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if(text.size())
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text.resize(text.size()-1);
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break;
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default:
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char c = key.keysym.unicode; //TODO 16-/>8
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static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
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if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
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text += c;
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break;
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}
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redraw();
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cb(text);
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}
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void CTextInput::setText( const std::string &nText, bool callCb )
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{
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text = nText;
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redraw();
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if(callCb)
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cb(text);
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}
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bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
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{
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const CMapHeader * a = aaa->mapHeader,
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@ -1930,4 +1870,38 @@ bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
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{
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return aaa->campaignHeader->name < bbb->campaignHeader->name; //sort by names
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}
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}
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CMultiMode::CMultiMode()
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{
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OBJ_CONSTRUCTION;
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bg = new CPicture("MUPOPUP.bmp");
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bg->convertToScreenBPP(); //so we could draw without problems
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blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
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pos = bg->center(); //center, window has size of bg graphic
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CGStatusBar *bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0), FONT_SMALL, CLabel::CENTER);//226, 472
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txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
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txt->setText(CGI->generaltexth->allTexts[434]); //Player
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btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
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btns[6] = new AdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popInt, ref(GH), this), 373, 424, "MUBCANC.DEF");
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}
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void CMultiMode::openHotseat()
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{
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GH.pushInt(new CHotSeatPlayers(txt->text));
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}
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CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
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{
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OBJ_CONSTRUCTION;
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bg = new CPicture("MUHOTSEA.bmp");
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bg->convertToScreenBPP(); //so we could draw without problems
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bg->printAtMiddleWBLoc(CGI->generaltexth->allTexts[446], 185, 55, FONT_BIG, 50, zwykly, *bg); //HOTSEAT Please enter names
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pos = bg->center(); //center, window has size of bg graphic
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for(int i = 0; i < ARRAY_COUNT(txt); i++)
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txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
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}
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@ -20,6 +20,7 @@
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struct CMusicHandler;
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class CMapHeader;
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class CCampaignHeader;
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class CTextInput;
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class CMapInfo
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{
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@ -48,23 +49,6 @@ public:
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mapSorter(ESortBy es):sortBy(es){};
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};
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class CTextInput : public CIntObject
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{
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public:
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CPicture *bg;
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std::string text;
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CFunctionList<void(const std::string &)> cb;
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void setText(const std::string &nText, bool callCb = false);
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CTextInput();
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CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
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~CTextInput();
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void showAll(SDL_Surface * to);
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void clickLeft(tribool down, bool previousState);
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void keyPressed(const SDL_KeyboardEvent & key);
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};
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class CMenuScreen : public CIntObject
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{
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public:
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@ -241,6 +225,27 @@ public:
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~CScenarioInfo();
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};
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class CMultiMode : public CIntObject
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{
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public:
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CPicture *bg;
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CTextInput *txt;
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AdventureMapButton *btns[7]; //0 - hotseat, 6 - cancel
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CMultiMode();
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void openHotseat();
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};
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class CHotSeatPlayers : public CIntObject
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{
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public:
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CPicture *bg;
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CTextInput *txt[8];
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AdventureMapButton *ok, *cancel;
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CHotSeatPlayers(const std::string &firstPlayer);
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};
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class CGPreGame : public CIntObject, public IUpdateable
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{
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public:
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@ -350,6 +350,7 @@ CGuiHandler::CGuiHandler()
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curInt = NULL;
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current = NULL;
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terminate = false;
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statusbar = NULL;
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}
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CGuiHandler::~CGuiHandler()
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@ -577,6 +578,9 @@ CIntObject::~CIntObject()
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & DISPOSE)
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delete children[i];
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if(parent)
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parent->children -= this;
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}
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void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
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@ -721,6 +725,16 @@ CPicture::CPicture( const std::string &bmpname, int x, int y )
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}
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}
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CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
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{
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createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
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}
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CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
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{
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createSimpleRect(r, screenFormat, color);
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}
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CPicture::~CPicture()
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{
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if(freeSurf)
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@ -733,6 +747,27 @@ void CPicture::showAll( SDL_Surface * to )
|
||||
blitAt(bg, pos, to);
|
||||
}
|
||||
|
||||
void CPicture::convertToScreenBPP()
|
||||
{
|
||||
SDL_Surface *hlp = bg;
|
||||
bg = SDL_ConvertSurface(hlp,screen->format,0);
|
||||
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
||||
SDL_FreeSurface(hlp);
|
||||
}
|
||||
|
||||
void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
|
||||
{
|
||||
pos += r;
|
||||
pos.w = r.w;
|
||||
pos.h = r.h;
|
||||
if(screenFormat)
|
||||
bg = CSDL_Ext::newSurface(r.w, r.h);
|
||||
else
|
||||
bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
|
||||
|
||||
SDL_FillRect(bg, NULL, color);
|
||||
}
|
||||
|
||||
ObjectConstruction::ObjectConstruction( CIntObject *obj )
|
||||
:myObj(obj)
|
||||
{
|
||||
@ -805,6 +840,18 @@ bool isArrowKey( SDLKey key )
|
||||
return key >= SDLK_UP && key <= SDLK_LEFT;
|
||||
}
|
||||
|
||||
CIntObject * moveChildren(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
|
||||
{
|
||||
assert(vstd::contains(from->children, obj));
|
||||
assert(obj->parent == from);
|
||||
from->children -= obj;
|
||||
to->children.push_back(obj);
|
||||
obj->parent = to;
|
||||
if(adjustPos)
|
||||
obj->pos -= from->pos - to->pos;
|
||||
|
||||
return obj;
|
||||
}
|
||||
Rect Rect::createCentered( int w, int h )
|
||||
{
|
||||
return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
|
||||
|
@ -61,7 +61,10 @@ struct Point
|
||||
int x, y;
|
||||
|
||||
//constructors
|
||||
Point(){};
|
||||
Point()
|
||||
{
|
||||
x = y = 0;
|
||||
};
|
||||
Point(int X, int Y)
|
||||
:x(X),y(Y)
|
||||
{};
|
||||
@ -426,10 +429,15 @@ public:
|
||||
return bg;
|
||||
}
|
||||
|
||||
CPicture(const Rect &r, const SDL_Color &color, bool screenFormat = false);
|
||||
CPicture(const Rect &r, ui32 color, bool screenFormat = false);
|
||||
CPicture(SDL_Surface *BG, int x, int y, bool Free = true);
|
||||
CPicture(const std::string &bmpname, int x, int y);
|
||||
CPicture(const std::string &bmpname, int x=0, int y=0);
|
||||
|
||||
void createSimpleRect(const Rect &r, bool screenFormat, ui32 color);
|
||||
~CPicture();
|
||||
void showAll(SDL_Surface * to);
|
||||
void convertToScreenBPP();
|
||||
};
|
||||
|
||||
class CGuiHandler
|
||||
@ -437,6 +445,7 @@ class CGuiHandler
|
||||
public:
|
||||
timeHandler th;
|
||||
std::list<IShowActivable *> listInt; //list of interfaces - front=foreground; back = background (includes adventure map, window interfaces, all kind of active dialogs, and so on)
|
||||
IStatusBar * statusbar;
|
||||
|
||||
//active GUI elements (listening for events
|
||||
std::list<CIntObject*> lclickable;
|
||||
@ -483,6 +492,12 @@ SDLKey arrowToNum(SDLKey key); //converts arrow key to according numpad key
|
||||
SDLKey numToDigit(SDLKey key);//converts numpad digit key to normal digit key
|
||||
bool isNumKey(SDLKey key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
|
||||
bool isArrowKey(SDLKey key);
|
||||
CIntObject * moveChildren(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos = false);
|
||||
|
||||
template <typename T> void pushIntT()
|
||||
{
|
||||
GH.pushInt(new T());
|
||||
}
|
||||
|
||||
extern CGuiHandler GH; //global gui handler
|
||||
|
||||
|
@ -156,11 +156,11 @@ void CGarrisonSlot::hover (bool on)
|
||||
temp = CGI->generaltexth->tcommands[11]; //Empty
|
||||
}
|
||||
}
|
||||
LOCPLINT->statusbar->print(temp);
|
||||
GH.statusbar->print(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1571,17 +1571,17 @@ void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
||||
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
|
||||
{
|
||||
if (from>0)
|
||||
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
|
||||
GH.statusbar->print(CGI->generaltexth->zelp[306].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
return;
|
||||
}
|
||||
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
|
||||
{
|
||||
if ((items.size()-from) > SIZE)
|
||||
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
|
||||
GH.statusbar->print(CGI->generaltexth->zelp[307].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
return;
|
||||
}
|
||||
//if not buttons then towns
|
||||
@ -1591,13 +1591,13 @@ void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
||||
int ny = hy/32;
|
||||
if ((ny>=SIZE || ny<0) || (from+ny>=items.size()))
|
||||
{
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
return;
|
||||
};
|
||||
std::string temp = CGI->generaltexth->tcommands[4];
|
||||
boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
|
||||
temp += ", "+items[from+ny]->town->Name();
|
||||
LOCPLINT->statusbar->print(temp);
|
||||
GH.statusbar->print(temp);
|
||||
}
|
||||
|
||||
void CTownList::clickLeft(tribool down, bool previousState)
|
||||
@ -1891,7 +1891,7 @@ void CRecruitmentWindow::activate()
|
||||
max->activate();
|
||||
cancel->activate();
|
||||
slider->activate();
|
||||
LOCPLINT->statusbar = bar;
|
||||
GH.statusbar = bar;
|
||||
}
|
||||
|
||||
void CRecruitmentWindow::deactivate()
|
||||
@ -3140,7 +3140,7 @@ void CTavernWindow::activate()
|
||||
if(h2.h)
|
||||
h2.activate();
|
||||
recruit->activate();
|
||||
LOCPLINT->statusbar = bar;
|
||||
GH.statusbar = bar;
|
||||
}
|
||||
|
||||
void CTavernWindow::deactivate()
|
||||
@ -3254,9 +3254,9 @@ void CTavernWindow::HeroPortrait::hover( bool on )
|
||||
{
|
||||
//Hoverable::hover(on);
|
||||
if(on)
|
||||
LOCPLINT->statusbar->print(hoverName);
|
||||
GH.statusbar->print(hoverName);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
|
||||
void CInGameConsole::activate()
|
||||
@ -3431,7 +3431,7 @@ void CInGameConsole::startEnteringText()
|
||||
enteredText = "_";
|
||||
if(GH.topInt() == LOCPLINT->adventureInt)
|
||||
{
|
||||
LOCPLINT->statusbar->print(enteredText);
|
||||
GH.statusbar->print(enteredText);
|
||||
}
|
||||
else if(LOCPLINT->battleInt)
|
||||
{
|
||||
@ -3452,7 +3452,7 @@ void CInGameConsole::endEnteringText(bool printEnteredText)
|
||||
enteredText = "";
|
||||
if(GH.topInt() == LOCPLINT->adventureInt)
|
||||
{
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
else if(LOCPLINT->battleInt)
|
||||
{
|
||||
@ -3465,7 +3465,7 @@ void CInGameConsole::refreshEnteredText()
|
||||
{
|
||||
if(GH.topInt() == LOCPLINT->adventureInt)
|
||||
{
|
||||
LOCPLINT->statusbar->print(enteredText);
|
||||
GH.statusbar->print(enteredText);
|
||||
}
|
||||
else if(LOCPLINT->battleInt)
|
||||
{
|
||||
@ -3804,9 +3804,9 @@ CArtPlace::~CArtPlace()
|
||||
void HoverableArea::hover (bool on)
|
||||
{
|
||||
if (on)
|
||||
LOCPLINT->statusbar->print(hoverText);
|
||||
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
|
||||
LOCPLINT->statusbar->clear();
|
||||
GH.statusbar->print(hoverText);
|
||||
else if (GH.statusbar->getCurrent()==hoverText)
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
|
||||
void HoverableArea::activate()
|
||||
@ -4285,7 +4285,7 @@ void CExchangeWindow::activate()
|
||||
for(int b=0; b<primSkillAreas.size(); ++b)
|
||||
primSkillAreas[b]->activate();
|
||||
|
||||
LOCPLINT->statusbar = ourBar;
|
||||
GH.statusbar = ourBar;
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
|
||||
questlogButton[g]->activate();
|
||||
@ -4847,7 +4847,7 @@ void CArtMerchantWindow::Buy() {}
|
||||
void CThievesGuildWindow::activate()
|
||||
{
|
||||
CIntObject::activate();
|
||||
LOCPLINT->statusbar = statusBar;
|
||||
GH.statusbar = statusBar;
|
||||
}
|
||||
|
||||
void CThievesGuildWindow::show(SDL_Surface * to)
|
||||
@ -5066,3 +5066,153 @@ void MoraleLuckBox::set( bool morale, const CGHeroInstance *hero, int slot /*= -
|
||||
text += "\n" + mrl[it].second;
|
||||
}
|
||||
}
|
||||
|
||||
void CLabel::showAll(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
if(!text.length())
|
||||
return;
|
||||
|
||||
static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
|
||||
printer[alignment](text, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false);
|
||||
}
|
||||
|
||||
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
|
||||
:font(Font), color(Color), text(Text), alignment(Align)
|
||||
{
|
||||
autoRedraw = true;
|
||||
pos.x += x;
|
||||
pos.y += y;
|
||||
pos.w = pos.h = 0;
|
||||
bg = NULL;
|
||||
}
|
||||
|
||||
void CLabel::setTxt(const std::string &Txt)
|
||||
{
|
||||
text = Txt;
|
||||
if(autoRedraw)
|
||||
{
|
||||
if(bg || !parent)
|
||||
redraw();
|
||||
else
|
||||
parent->redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void CGStatusBar::print(const std::string & Text)
|
||||
{
|
||||
setTxt(Text);
|
||||
}
|
||||
|
||||
void CGStatusBar::clear()
|
||||
{
|
||||
setTxt("");
|
||||
}
|
||||
|
||||
std::string CGStatusBar::getCurrent()
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
|
||||
: CLabel(x, y, Font, Align, Color, Text)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
|
||||
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
|
||||
{
|
||||
init();
|
||||
bg = BG;
|
||||
moveChildren(bg, bg->parent, this);
|
||||
pos = bg->pos;
|
||||
|
||||
switch(Align)
|
||||
{
|
||||
case CENTER:
|
||||
textOffset = Point(pos.w/2, pos.h/2);
|
||||
break;
|
||||
case BOTTOMRIGHT:
|
||||
textOffset = Point(pos.w, pos.h);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CGStatusBar::~CGStatusBar()
|
||||
{
|
||||
GH.statusbar = oldStatusBar;
|
||||
}
|
||||
|
||||
void CGStatusBar::show(SDL_Surface * to)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGStatusBar::init()
|
||||
{
|
||||
oldStatusBar = GH.statusbar;
|
||||
GH.statusbar = this;
|
||||
}
|
||||
|
||||
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
|
||||
:cb(CB)
|
||||
{
|
||||
pos += Pos;
|
||||
OBJ_CONSTRUCTION;
|
||||
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
|
||||
used = LCLICK | KEYBOARD;
|
||||
}
|
||||
|
||||
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
|
||||
{
|
||||
pos += Pos;
|
||||
OBJ_CONSTRUCTION;
|
||||
bg = new CPicture(Pos, 0, true);
|
||||
Rect hlp = Pos;
|
||||
SDL_BlitSurface(srf, &hlp, *bg, NULL);
|
||||
pos.w = bg->pos.w;
|
||||
pos.h = bg->pos.h;
|
||||
bg->pos = pos;
|
||||
used = LCLICK | KEYBOARD;
|
||||
}
|
||||
|
||||
void CTextInput::showAll( SDL_Surface * to )
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
CSDL_Ext::printAt(text + "_", pos.x, pos.y, FONT_SMALL, zwykly, to);
|
||||
}
|
||||
|
||||
void CTextInput::clickLeft( tribool down, bool previousState )
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
||||
{
|
||||
if(key.state != SDL_PRESSED) return;
|
||||
switch(key.keysym.sym)
|
||||
{
|
||||
case SDLK_BACKSPACE:
|
||||
if(text.size())
|
||||
text.resize(text.size()-1);
|
||||
break;
|
||||
default:
|
||||
char c = key.keysym.unicode; //TODO 16-/>8
|
||||
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
|
||||
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
|
||||
text += c;
|
||||
break;
|
||||
}
|
||||
redraw();
|
||||
cb(text);
|
||||
}
|
||||
|
||||
void CTextInput::setText( const std::string &nText, bool callCb )
|
||||
{
|
||||
text = nText;
|
||||
redraw();
|
||||
if(callCb)
|
||||
cb(text);
|
||||
}
|
||||
|
||||
|
@ -64,6 +64,8 @@ class CArtifactsOfHero;
|
||||
class CResDataBar;
|
||||
struct SPuzzleInfo;
|
||||
|
||||
extern SDL_Color tytulowy, tlo, zwykly ;
|
||||
|
||||
class CInfoWindow : public CSimpleWindow //text + comp. + ok button
|
||||
{ //window able to delete its components when closed
|
||||
public:
|
||||
@ -258,6 +260,57 @@ public:
|
||||
std::string getCurrent(); //getter for current
|
||||
};
|
||||
|
||||
class CLabel
|
||||
: public CIntObject
|
||||
{
|
||||
public:
|
||||
enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT} alignment;
|
||||
EFonts font;
|
||||
SDL_Color color;
|
||||
std::string text;
|
||||
CPicture *bg;
|
||||
bool autoRedraw;
|
||||
Point textOffset; //text will be blitted at pos + textOffset with appropriate alignment
|
||||
|
||||
void setTxt(const std::string &Txt);
|
||||
void showAll(SDL_Surface * to); //shows statusbar (with current text)
|
||||
CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly, const std::string &Text = "");
|
||||
};
|
||||
|
||||
class CGStatusBar
|
||||
: public CLabel, public IStatusBar
|
||||
{
|
||||
void init();
|
||||
public:
|
||||
IStatusBar *oldStatusBar;
|
||||
|
||||
//statusbar interface overloads
|
||||
void print(const std::string & Text); //prints text and refreshes statusbar
|
||||
void clear();//clears statusbar and refreshes
|
||||
std::string getCurrent(); //returns currently displayed text
|
||||
void show(SDL_Surface * to); //shows statusbar (with current text)
|
||||
|
||||
CGStatusBar(int x, int y, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly, const std::string &Text = "");
|
||||
CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
|
||||
|
||||
~CGStatusBar();
|
||||
};
|
||||
|
||||
|
||||
class CTextInput : public CLabel
|
||||
{
|
||||
public:
|
||||
CFunctionList<void(const std::string &)> cb;
|
||||
|
||||
void setText(const std::string &nText, bool callCb = false);
|
||||
|
||||
CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
|
||||
CTextInput(const Rect &Pos, SDL_Surface *srf);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
};
|
||||
|
||||
class CList : public CIntObject
|
||||
{
|
||||
public:
|
||||
|
@ -27,7 +27,7 @@ CMediaHandler::CMediaHandler(std::string fname)
|
||||
try //c-tor of mapped_file_source throws exception on failure
|
||||
{
|
||||
mfile = new boost::iostreams::mapped_file_source(fname);
|
||||
} HANDLE_EXCEPTION
|
||||
} HANDLE_EXCEPTIONC(tlog1 << "Cannot open " << fname << std::endl)
|
||||
if (!mfile->is_open()) //just in case
|
||||
{
|
||||
tlog1 << "Cannot open " << fname << std::endl;
|
||||
|
Loading…
Reference in New Issue
Block a user