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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Started making hot-seat GUI. Accompanying changes to rest of GUI.

This commit is contained in:
Michał W. Urbańczyk 2010-02-15 06:54:57 +00:00
parent 415266279e
commit da87d25d21
12 changed files with 375 additions and 131 deletions

View File

@ -178,9 +178,9 @@ void AdventureMapButton::hover (bool on)
std::string *name = (vstd::contains(hoverTexts,state))
? (&hoverTexts[state])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
{
if (LOCPLINT->battleInt) //for battle buttons
if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
{
if(on && LOCPLINT->battleInt->console->alterTxt == "")
{
@ -193,12 +193,12 @@ void AdventureMapButton::hover (bool on)
LOCPLINT->battleInt->console->whoSetAlter = 0;
}
}
else //for other buttons
else if(GH.statusbar) //for other buttons
{
if (on)
LOCPLINT->statusbar->print(*name);
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
LOCPLINT->statusbar->clear();
GH.statusbar->print(*name);
else if ( GH.statusbar->getCurrent()==(*name) )
GH.statusbar->clear();
}
}
}

View File

@ -1649,7 +1649,7 @@ void CAdvMapInt::activate()
return;
}
screenBuf = screen;
LOCPLINT->statusbar = &statusbar;
GH.statusbar = &statusbar;
activateMouseMove();
kingOverview.activate();

View File

@ -129,7 +129,7 @@ void CBuildingRect::hover(bool on)
if(LOCPLINT->castleInt->hBuild == this)
{
LOCPLINT->castleInt->hBuild = NULL;
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
//call mouseMoved in other buildings, cursor might have been moved while they were inactive (eg. because of r-click popup)
for(size_t i = 0; i < LOCPLINT->castleInt->buildings.size(); i++)
@ -176,7 +176,7 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
if(LOCPLINT->castleInt->hBuild == this)
{
LOCPLINT->castleInt->hBuild = NULL;
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
}
else //inside the area of this building
@ -187,18 +187,18 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
LOCPLINT->castleInt->hBuild = this;
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
GH.statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
else
LOCPLINT->statusbar->print(str->name);
GH.statusbar->print(str->name);
}
}
else //no building hovered
{
LOCPLINT->castleInt->hBuild = this;
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
GH.statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
else
LOCPLINT->statusbar->print(str->name);
GH.statusbar->print(str->name);
}
}
}
@ -209,7 +209,7 @@ void CHeroGSlot::hover (bool on)
{
if(!on)
{
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
return;
}
CHeroGSlot *other = upg ? &owner->hslotup : &owner->hslotdown;
@ -254,7 +254,7 @@ void CHeroGSlot::hover (bool on)
}
}
if(temp.size())
LOCPLINT->statusbar->print(temp);
GH.statusbar->print(temp);
}
void CHeroGSlot::clickRight(tribool down, bool previousState)
@ -836,7 +836,7 @@ void CCastleInterface::activate()
showing = true;
townlist->activate();
garr->activate();
LOCPLINT->statusbar = statusbar;
GH.statusbar = statusbar;
exit->activate();
fort->activate();
hall->activate();
@ -1094,10 +1094,10 @@ void CCastleInterface::CCreaInfo::hover(bool on)
{
std::string descr=CGI->generaltexth->allTexts[588];
boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
LOCPLINT->statusbar->print(descr);
GH.statusbar->print(descr);
}
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
void CCastleInterface::CCreaInfo::clickLeft(tribool down, bool previousState)
{
@ -1233,10 +1233,10 @@ void CCastleInterface::CTownInfo::hover(bool on)
descr = CGI->generaltexth->allTexts[255];
else
descr = CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name();
LOCPLINT->statusbar->print(descr);
GH.statusbar->print(descr);
}
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
void CCastleInterface::CTownInfo::clickLeft(tribool down, bool previousState)
{
@ -1368,10 +1368,10 @@ void CHallInterface::CBuildingBox::hover(bool on)
toPrint = CGI->generaltexth->hcommands[state];
std::vector<std::string> name;
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->Name());
LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
GH.statusbar->print(CSDL_Ext::processStr(toPrint,name));
}
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
{
@ -1732,12 +1732,12 @@ void CFortScreen::show( SDL_Surface * to)
anim++;
exit->show(to);
resdatabar->show(to);
LOCPLINT->statusbar->show(to);
GH.statusbar->show(to);
}
void CFortScreen::activate()
{
LOCPLINT->statusbar = LOCPLINT->castleInt->statusbar;
GH.statusbar = LOCPLINT->castleInt->statusbar;
exit->activate();
for (size_t i=0;i<recAreas.size(); ++i)
{
@ -1929,7 +1929,7 @@ void CMageGuildScreen::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
resdatabar->show(to);
LOCPLINT->statusbar->show(to);
GH.statusbar->show(to);
exit->show(to);
}
@ -1982,9 +1982,9 @@ void CMageGuildScreen::Scroll::hover(bool on)
{
//Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(spell->name);
GH.statusbar->print(spell->name);
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}

View File

@ -321,7 +321,7 @@ void CHeroWindow::activate()
luck->activate();
garr->activate();
LOCPLINT->statusbar = ourBar;
GH.statusbar = ourBar;
for(size_t v=0; v<primSkillAreas.size(); ++v)
{

View File

@ -314,7 +314,7 @@ void CKingdomInterface::show(SDL_Surface * to)
void CKingdomInterface::activate()
{
LOCPLINT->statusbar = statusbar;
GH.statusbar = statusbar;
exit->activate();
toTowns->activate();
toHeroes->activate();

View File

@ -123,7 +123,7 @@ CMenuScreen::CMenuScreen( EState which )
{
buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[3].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[newGame])), 540, 10, "ZMENUNG.DEF", SDLK_n);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[4].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[loadGame])), 532, 132, "ZMENULG.DEF", SDLK_l);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0 /*cb*/, 524, 251, "ZMENUHS.DEF", SDLK_h);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0, 524, 251, "ZMENUHS.DEF", SDLK_h);
buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[6].second, 0 /*cb*/, 557, 359, "ZMENUCR.DEF", SDLK_c);
boost::function<void()> confWindow = bind(CInfoWindow::showYesNoDialog, ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[7].second, confWindow, 586, 468, "ZMENUQT.DEF", SDLK_ESCAPE);
@ -133,7 +133,7 @@ CMenuScreen::CMenuScreen( EState which )
{
bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, newGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, &pushIntT<CMultiMode>, 568, 120, "ZTMULTI.DEF", SDLK_m);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[campaignMain])), 541, 233, "ZTCAMPN.DEF", SDLK_c);
buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
@ -1823,66 +1823,6 @@ CScenarioInfo::~CScenarioInfo()
{
}
CTextInput::CTextInput()
{
bg = NULL;
used = 0;
}
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
:cb(CB)
{
pos += Pos;
OBJ_CONSTRUCTION;
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
used = LCLICK | KEYBOARD;
}
CTextInput::~CTextInput()
{
}
void CTextInput::showAll( SDL_Surface * to )
{
CIntObject::showAll(to);
CSDL_Ext::printAt(text + "_", pos.x, pos.y, FONT_SMALL, zwykly, to);
}
void CTextInput::clickLeft( tribool down, bool previousState )
{
//TODO
}
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
{
if(key.state != SDL_PRESSED) return;
switch(key.keysym.sym)
{
case SDLK_BACKSPACE:
if(text.size())
text.resize(text.size()-1);
break;
default:
char c = key.keysym.unicode; //TODO 16-/>8
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
text += c;
break;
}
redraw();
cb(text);
}
void CTextInput::setText( const std::string &nText, bool callCb )
{
text = nText;
redraw();
if(callCb)
cb(text);
}
bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
{
const CMapHeader * a = aaa->mapHeader,
@ -1930,4 +1870,38 @@ bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
{
return aaa->campaignHeader->name < bbb->campaignHeader->name; //sort by names
}
}
CMultiMode::CMultiMode()
{
OBJ_CONSTRUCTION;
bg = new CPicture("MUPOPUP.bmp");
bg->convertToScreenBPP(); //so we could draw without problems
blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
pos = bg->center(); //center, window has size of bg graphic
CGStatusBar *bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0), FONT_SMALL, CLabel::CENTER);//226, 472
txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
txt->setText(CGI->generaltexth->allTexts[434]); //Player
btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
btns[6] = new AdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popInt, ref(GH), this), 373, 424, "MUBCANC.DEF");
}
void CMultiMode::openHotseat()
{
GH.pushInt(new CHotSeatPlayers(txt->text));
}
CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
{
OBJ_CONSTRUCTION;
bg = new CPicture("MUHOTSEA.bmp");
bg->convertToScreenBPP(); //so we could draw without problems
bg->printAtMiddleWBLoc(CGI->generaltexth->allTexts[446], 185, 55, FONT_BIG, 50, zwykly, *bg); //HOTSEAT Please enter names
pos = bg->center(); //center, window has size of bg graphic
for(int i = 0; i < ARRAY_COUNT(txt); i++)
txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
}

View File

@ -20,6 +20,7 @@
struct CMusicHandler;
class CMapHeader;
class CCampaignHeader;
class CTextInput;
class CMapInfo
{
@ -48,23 +49,6 @@ public:
mapSorter(ESortBy es):sortBy(es){};
};
class CTextInput : public CIntObject
{
public:
CPicture *bg;
std::string text;
CFunctionList<void(const std::string &)> cb;
void setText(const std::string &nText, bool callCb = false);
CTextInput();
CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
~CTextInput();
void showAll(SDL_Surface * to);
void clickLeft(tribool down, bool previousState);
void keyPressed(const SDL_KeyboardEvent & key);
};
class CMenuScreen : public CIntObject
{
public:
@ -241,6 +225,27 @@ public:
~CScenarioInfo();
};
class CMultiMode : public CIntObject
{
public:
CPicture *bg;
CTextInput *txt;
AdventureMapButton *btns[7]; //0 - hotseat, 6 - cancel
CMultiMode();
void openHotseat();
};
class CHotSeatPlayers : public CIntObject
{
public:
CPicture *bg;
CTextInput *txt[8];
AdventureMapButton *ok, *cancel;
CHotSeatPlayers(const std::string &firstPlayer);
};
class CGPreGame : public CIntObject, public IUpdateable
{
public:

View File

@ -350,6 +350,7 @@ CGuiHandler::CGuiHandler()
curInt = NULL;
current = NULL;
terminate = false;
statusbar = NULL;
}
CGuiHandler::~CGuiHandler()
@ -577,6 +578,9 @@ CIntObject::~CIntObject()
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & DISPOSE)
delete children[i];
if(parent)
parent->children -= this;
}
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
@ -721,6 +725,16 @@ CPicture::CPicture( const std::string &bmpname, int x, int y )
}
}
CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
{
createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
}
CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
{
createSimpleRect(r, screenFormat, color);
}
CPicture::~CPicture()
{
if(freeSurf)
@ -733,6 +747,27 @@ void CPicture::showAll( SDL_Surface * to )
blitAt(bg, pos, to);
}
void CPicture::convertToScreenBPP()
{
SDL_Surface *hlp = bg;
bg = SDL_ConvertSurface(hlp,screen->format,0);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
SDL_FreeSurface(hlp);
}
void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
{
pos += r;
pos.w = r.w;
pos.h = r.h;
if(screenFormat)
bg = CSDL_Ext::newSurface(r.w, r.h);
else
bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
SDL_FillRect(bg, NULL, color);
}
ObjectConstruction::ObjectConstruction( CIntObject *obj )
:myObj(obj)
{
@ -805,6 +840,18 @@ bool isArrowKey( SDLKey key )
return key >= SDLK_UP && key <= SDLK_LEFT;
}
CIntObject * moveChildren(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
{
assert(vstd::contains(from->children, obj));
assert(obj->parent == from);
from->children -= obj;
to->children.push_back(obj);
obj->parent = to;
if(adjustPos)
obj->pos -= from->pos - to->pos;
return obj;
}
Rect Rect::createCentered( int w, int h )
{
return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);

View File

@ -61,7 +61,10 @@ struct Point
int x, y;
//constructors
Point(){};
Point()
{
x = y = 0;
};
Point(int X, int Y)
:x(X),y(Y)
{};
@ -426,10 +429,15 @@ public:
return bg;
}
CPicture(const Rect &r, const SDL_Color &color, bool screenFormat = false);
CPicture(const Rect &r, ui32 color, bool screenFormat = false);
CPicture(SDL_Surface *BG, int x, int y, bool Free = true);
CPicture(const std::string &bmpname, int x, int y);
CPicture(const std::string &bmpname, int x=0, int y=0);
void createSimpleRect(const Rect &r, bool screenFormat, ui32 color);
~CPicture();
void showAll(SDL_Surface * to);
void convertToScreenBPP();
};
class CGuiHandler
@ -437,6 +445,7 @@ class CGuiHandler
public:
timeHandler th;
std::list<IShowActivable *> listInt; //list of interfaces - front=foreground; back = background (includes adventure map, window interfaces, all kind of active dialogs, and so on)
IStatusBar * statusbar;
//active GUI elements (listening for events
std::list<CIntObject*> lclickable;
@ -483,6 +492,12 @@ SDLKey arrowToNum(SDLKey key); //converts arrow key to according numpad key
SDLKey numToDigit(SDLKey key);//converts numpad digit key to normal digit key
bool isNumKey(SDLKey key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
bool isArrowKey(SDLKey key);
CIntObject * moveChildren(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos = false);
template <typename T> void pushIntT()
{
GH.pushInt(new T());
}
extern CGuiHandler GH; //global gui handler

View File

@ -156,11 +156,11 @@ void CGarrisonSlot::hover (bool on)
temp = CGI->generaltexth->tcommands[11]; //Empty
}
}
LOCPLINT->statusbar->print(temp);
GH.statusbar->print(temp);
}
else
{
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
}
@ -1571,17 +1571,17 @@ void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
GH.statusbar->print(CGI->generaltexth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
GH.statusbar->print(CGI->generaltexth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
return;
}
//if not buttons then towns
@ -1591,13 +1591,13 @@ void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
int ny = hy/32;
if ((ny>=SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
return;
};
std::string temp = CGI->generaltexth->tcommands[4];
boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
temp += ", "+items[from+ny]->town->Name();
LOCPLINT->statusbar->print(temp);
GH.statusbar->print(temp);
}
void CTownList::clickLeft(tribool down, bool previousState)
@ -1891,7 +1891,7 @@ void CRecruitmentWindow::activate()
max->activate();
cancel->activate();
slider->activate();
LOCPLINT->statusbar = bar;
GH.statusbar = bar;
}
void CRecruitmentWindow::deactivate()
@ -3140,7 +3140,7 @@ void CTavernWindow::activate()
if(h2.h)
h2.activate();
recruit->activate();
LOCPLINT->statusbar = bar;
GH.statusbar = bar;
}
void CTavernWindow::deactivate()
@ -3254,9 +3254,9 @@ void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(hoverName);
GH.statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
void CInGameConsole::activate()
@ -3431,7 +3431,7 @@ void CInGameConsole::startEnteringText()
enteredText = "_";
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
GH.statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
@ -3452,7 +3452,7 @@ void CInGameConsole::endEnteringText(bool printEnteredText)
enteredText = "";
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->clear();
GH.statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
@ -3465,7 +3465,7 @@ void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
GH.statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
@ -3804,9 +3804,9 @@ CArtPlace::~CArtPlace()
void HoverableArea::hover (bool on)
{
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
GH.statusbar->print(hoverText);
else if (GH.statusbar->getCurrent()==hoverText)
GH.statusbar->clear();
}
void HoverableArea::activate()
@ -4285,7 +4285,7 @@ void CExchangeWindow::activate()
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->activate();
LOCPLINT->statusbar = ourBar;
GH.statusbar = ourBar;
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->activate();
@ -4847,7 +4847,7 @@ void CArtMerchantWindow::Buy() {}
void CThievesGuildWindow::activate()
{
CIntObject::activate();
LOCPLINT->statusbar = statusBar;
GH.statusbar = statusBar;
}
void CThievesGuildWindow::show(SDL_Surface * to)
@ -5066,3 +5066,153 @@ void MoraleLuckBox::set( bool morale, const CGHeroInstance *hero, int slot /*= -
text += "\n" + mrl[it].second;
}
}
void CLabel::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(!text.length())
return;
static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
printer[alignment](text, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false);
}
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
:font(Font), color(Color), text(Text), alignment(Align)
{
autoRedraw = true;
pos.x += x;
pos.y += y;
pos.w = pos.h = 0;
bg = NULL;
}
void CLabel::setTxt(const std::string &Txt)
{
text = Txt;
if(autoRedraw)
{
if(bg || !parent)
redraw();
else
parent->redraw();
}
}
void CGStatusBar::print(const std::string & Text)
{
setTxt(Text);
}
void CGStatusBar::clear()
{
setTxt("");
}
std::string CGStatusBar::getCurrent()
{
return text;
}
CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
: CLabel(x, y, Font, Align, Color, Text)
{
init();
}
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
{
init();
bg = BG;
moveChildren(bg, bg->parent, this);
pos = bg->pos;
switch(Align)
{
case CENTER:
textOffset = Point(pos.w/2, pos.h/2);
break;
case BOTTOMRIGHT:
textOffset = Point(pos.w, pos.h);
break;
}
}
CGStatusBar::~CGStatusBar()
{
GH.statusbar = oldStatusBar;
}
void CGStatusBar::show(SDL_Surface * to)
{
}
void CGStatusBar::init()
{
oldStatusBar = GH.statusbar;
GH.statusbar = this;
}
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
:cb(CB)
{
pos += Pos;
OBJ_CONSTRUCTION;
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
used = LCLICK | KEYBOARD;
}
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
{
pos += Pos;
OBJ_CONSTRUCTION;
bg = new CPicture(Pos, 0, true);
Rect hlp = Pos;
SDL_BlitSurface(srf, &hlp, *bg, NULL);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
bg->pos = pos;
used = LCLICK | KEYBOARD;
}
void CTextInput::showAll( SDL_Surface * to )
{
CIntObject::showAll(to);
CSDL_Ext::printAt(text + "_", pos.x, pos.y, FONT_SMALL, zwykly, to);
}
void CTextInput::clickLeft( tribool down, bool previousState )
{
//TODO
}
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
{
if(key.state != SDL_PRESSED) return;
switch(key.keysym.sym)
{
case SDLK_BACKSPACE:
if(text.size())
text.resize(text.size()-1);
break;
default:
char c = key.keysym.unicode; //TODO 16-/>8
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
text += c;
break;
}
redraw();
cb(text);
}
void CTextInput::setText( const std::string &nText, bool callCb )
{
text = nText;
redraw();
if(callCb)
cb(text);
}

View File

@ -64,6 +64,8 @@ class CArtifactsOfHero;
class CResDataBar;
struct SPuzzleInfo;
extern SDL_Color tytulowy, tlo, zwykly ;
class CInfoWindow : public CSimpleWindow //text + comp. + ok button
{ //window able to delete its components when closed
public:
@ -258,6 +260,57 @@ public:
std::string getCurrent(); //getter for current
};
class CLabel
: public CIntObject
{
public:
enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT} alignment;
EFonts font;
SDL_Color color;
std::string text;
CPicture *bg;
bool autoRedraw;
Point textOffset; //text will be blitted at pos + textOffset with appropriate alignment
void setTxt(const std::string &Txt);
void showAll(SDL_Surface * to); //shows statusbar (with current text)
CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly, const std::string &Text = "");
};
class CGStatusBar
: public CLabel, public IStatusBar
{
void init();
public:
IStatusBar *oldStatusBar;
//statusbar interface overloads
void print(const std::string & Text); //prints text and refreshes statusbar
void clear();//clears statusbar and refreshes
std::string getCurrent(); //returns currently displayed text
void show(SDL_Surface * to); //shows statusbar (with current text)
CGStatusBar(int x, int y, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly, const std::string &Text = "");
CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = zwykly); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
~CGStatusBar();
};
class CTextInput : public CLabel
{
public:
CFunctionList<void(const std::string &)> cb;
void setText(const std::string &nText, bool callCb = false);
CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
CTextInput(const Rect &Pos, SDL_Surface *srf);
void showAll(SDL_Surface * to);
void clickLeft(tribool down, bool previousState);
void keyPressed(const SDL_KeyboardEvent & key);
};
class CList : public CIntObject
{
public:

View File

@ -27,7 +27,7 @@ CMediaHandler::CMediaHandler(std::string fname)
try //c-tor of mapped_file_source throws exception on failure
{
mfile = new boost::iostreams::mapped_file_source(fname);
} HANDLE_EXCEPTION
} HANDLE_EXCEPTIONC(tlog1 << "Cannot open " << fname << std::endl)
if (!mfile->is_open()) //just in case
{
tlog1 << "Cannot open " << fname << std::endl;