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Merge pull request #4870 from SoundSSGood/secSkillPlace-fix

CHeroOverview secondary skill icons fixed
This commit is contained in:
Ivan Savenko 2024-11-06 22:02:28 +02:00 committed by GitHub
commit da8fe13632
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GPG Key ID: B5690EEEBB952194
11 changed files with 23 additions and 19 deletions

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@ -266,11 +266,11 @@ CSecSkillPlace::CSecSkillPlace(const Point & position, const ImageSize & imageSi
{
OBJECT_CONSTRUCTION;
auto imagePath = AnimationPath::builtin("SECSKILL");
auto imagePath = AnimationPath::builtin("SECSK82");
if(imageSize == ImageSize::MEDIUM)
imagePath = AnimationPath::builtin("SECSK32");
imagePath = AnimationPath::builtin("SECSKILL");
if(imageSize == ImageSize::SMALL)
imagePath = AnimationPath::builtin("SECSK82");
imagePath = AnimationPath::builtin("SECSK32");
image = std::make_shared<CAnimImage>(imagePath, 0);
component.type = ComponentType::SEC_SKILL;

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@ -82,7 +82,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
for(int m=0; m < hero->secSkills.size(); ++m)
secSkills[leftRight].push_back(std::make_shared<CSecSkillPlace>(Point(32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88), CSecSkillPlace::ImageSize::MEDIUM,
secSkills[leftRight].push_back(std::make_shared<CSecSkillPlace>(Point(32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88), CSecSkillPlace::ImageSize::SMALL,
hero->secSkills[m].first, hero->secSkills[m].second));
specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->getHeroType()->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
@ -95,12 +95,12 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
}
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
artifs[1]->setHero(heroInst[1]);

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@ -35,7 +35,7 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std:
arts->moveBy(Point(windowMargin, windowMargin));
arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition)
{
clickPressedOnArtPlace(arts->getHero(), artPlace.slot, true, false, true);
clickPressedOnArtPlace(arts->getHero(), artPlace.slot, true, false, true, cursorPosition);
};
arts->showPopupCallback = [this](CArtPlace & artPlace, const Point & cursorPosition)
{

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@ -18,7 +18,7 @@
#include "../render/Colors.h"
#include "../render/IImage.h"
#include "../renderSDL/RenderHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/CComponentHolder.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
@ -206,7 +206,8 @@ void CHeroOverview::genControls()
i = 0;
for(auto & skill : (*CGI->heroh)[heroIdx]->secSkillsInit)
{
imageSecSkills.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), (*CGI->skillh)[skill.first]->getIconIndex(skill.second + 2), 0, 302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset)));
secSkills.push_back(std::make_shared<CSecSkillPlace>(Point(302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset)),
CSecSkillPlace::ImageSize::SMALL, skill.first, skill.second));
labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) - 5, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->levels[skill.second - 1]));
labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) + 10, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->skillh)[skill.first]->getNameTranslated()));
i++;

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@ -19,6 +19,7 @@ class CComponentBox;
class CTextBox;
class TransparentFilledRectangle;
class SimpleLine;
class CSecSkillPlace;
class CHeroOverview : public CWindowObject
{
@ -60,7 +61,7 @@ class CHeroOverview : public CWindowObject
std::vector<std::shared_ptr<CLabel>> labelSpellsNames;
std::shared_ptr<CLabel> labelSecSkillTitle;
std::vector<std::shared_ptr<CAnimImage>> imageSecSkills;
std::vector<std::shared_ptr<CSecSkillPlace>> secSkills;
std::vector<std::shared_ptr<CLabel>> labelSecSkillsNames;
void genBackground();

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@ -152,7 +152,7 @@ CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
{
Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
secSkills.emplace_back(std::make_shared<CSecSkillPlace>(r.topLeft(), CSecSkillPlace::ImageSize::LARGE));
secSkills.emplace_back(std::make_shared<CSecSkillPlace>(r.topLeft(), CSecSkillPlace::ImageSize::MEDIUM));
int x = (i % 2) ? 212 : 68;
int y = 280 + 48 * (i/2);
@ -209,7 +209,7 @@ void CHeroWindow::update()
if(!arts)
{
arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(curHero, artPlace.slot, true, false, false);};
arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(curHero, artPlace.slot, true, false, false, cursorPosition);};
arts->showPopupCallback = [this](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*arts, artPlace, cursorPosition);};
arts->gestureCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(curHero, artPlace.slot, cursorPosition);};
arts->setHero(curHero);

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@ -552,7 +552,7 @@ std::shared_ptr<CIntObject> CKingdomInterface::createMainTab(size_t index)
{
newHeroSet->clickPressedCallback = [this, newHeroSet](const CArtPlace & artPlace, const Point & cursorPosition)
{
clickPressedOnArtPlace(newHeroSet->getHero(), artPlace.slot, false, false, false);
clickPressedOnArtPlace(newHeroSet->getHero(), artPlace.slot, false, false, false, cursorPosition);
};
newHeroSet->showPopupCallback = [this, newHeroSet](CArtPlace & artPlace, const Point & cursorPosition)
{

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@ -262,7 +262,7 @@ void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroIns
const auto heroArts = altarArtifactsStorage->getAOHset();
heroArts->clickPressedCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
{
clickPressedOnArtPlace(heroArts->getHero(), artPlace.slot, true, true, false);
clickPressedOnArtPlace(heroArts->getHero(), artPlace.slot, true, true, false, cursorPosition);
};
heroArts->showPopupCallback = [this, heroArts](CArtPlace & artPlace, const Point & cursorPosition)
{

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@ -71,7 +71,7 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
}
void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow)
bool allowExchange, bool altarTrading, bool closeWindow, const Point & cursorPosition)
{
if(!LOCPLINT->makingTurn)
return;
@ -85,8 +85,7 @@ void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, c
}
else if(GH.isKeyboardShiftDown())
{
if(ArtifactUtils::isSlotEquipment(slot))
GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(hero, slot);
showQuickBackpackWindow(hero, slot, cursorPosition);
}
else if(auto art = hero->getArt(slot))
{
@ -134,6 +133,9 @@ void CWindowWithArtifacts::showQuickBackpackWindow(const CGHeroInstance * hero,
if(!settings["general"]["enableUiEnhancements"].Bool())
return;
if(!ArtifactUtils::isSlotEquipment(slot))
return;
GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(hero, slot);
auto backpackWindow = GH.windows().topWindow<CHeroQuickBackpackWindow>();
backpackWindow->moveTo(cursorPosition - Point(1, 1));

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@ -28,7 +28,7 @@ public:
const CGHeroInstance * getHeroPickedArtifact() const;
const CArtifactInstance * getPickedArtifact() const;
void clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow);
bool allowExchange, bool altarTrading, bool closeWindow, const Point & cursorPosition);
void swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot, const ArtifactLocation & dstLoc);
void showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) const;
void showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot, const Point & cursorPosition) const;

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@ -896,7 +896,7 @@ CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int
pos.x += X;
pos.y += Y;
skill = std::make_shared<CSecSkillPlace>(Point(), CSecSkillPlace::ImageSize::LARGE, _ID, 1);
skill = std::make_shared<CSecSkillPlace>(Point(), CSecSkillPlace::ImageSize::MEDIUM, _ID, 1);
skill->setClickPressedCallback([this](const CComponentHolder&, const Point& cursorPosition)
{
bool skillKnown = parent->hero->getSecSkillLevel(ID);