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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

[refactor] reduce some code duplication, get rid of few magic nombers.

*fix deletion of empty pandora box
This commit is contained in:
alexvins 2013-01-12 10:32:03 +00:00
parent 7e7d12095b
commit daf2c285e9
4 changed files with 167 additions and 236 deletions

View File

@ -1,3 +1,13 @@
/*
* CObjectHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CObjectHandler.h"
@ -25,16 +35,6 @@
using namespace boost::assign;
/*
* CObjectHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
// in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
#define USE_COVERAGE_MAP 0
@ -52,6 +52,38 @@ std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has b
std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
std::vector<int> CGTownInstance::universitySkills;
///helpers
static void openWindow(const OpenWindow::EWindow type, const ui32 id1, const ui32 id2 = 0)
{
OpenWindow ow;
ow.window = type;
ow.id1 = id1;
ow.id2 = id2;
IObjectInterface::cb->sendAndApply(&ow);
}
static void showInfoDialog(const TPlayerColor playerID, const ui32 txtID, const ui16 soundID)
{
InfoWindow iw;
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const int heroID, const ui32 txtID, const ui16 soundID)
{
const TPlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
showInfoDialog(playerID,txtID,soundID);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
{
const TPlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
///IObjectInterface
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
{}
@ -457,29 +489,18 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
{
case Obj::HILL_FORT:
{
OpenWindow ow;
ow.window = OpenWindow::HILL_FORT_WINDOW;
ow.id1 = id;
ow.id2 = h->id;
cb->sendAndApply(&ow);
openWindow(OpenWindow::HILL_FORT_WINDOW,id,h->id);
}
break;
case Obj::SANCTUARY:
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundBase::GETPROTECTION;
iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
cb->sendAndApply(&iw);
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
showInfoDialog(h,114,soundBase::GETPROTECTION);
}
break;
case Obj::TAVERN:
{
OpenWindow ow;
ow.window = OpenWindow::TAVERN_WINDOW;
ow.id1 = h->id;
ow.id2 = id;
cb->sendAndApply(&ow);
openWindow(OpenWindow::TAVERN_WINDOW,h->id,id);
}
break;
}
@ -878,9 +899,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
}
else if(ID == Obj::PRISON)
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundBase::ROGUE;
int txt_id;
if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
{
@ -888,14 +907,14 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
cb->setObjProperty(id, ObjProperty::ID, Obj::HERO); //set ID to 34
cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
iw.text << std::pair<ui8,ui32>(11,102);
txt_id = 102;
}
else //already 8 wandering heroes
{
iw.text << std::pair<ui8,ui32>(11,103);
txt_id = 103;
}
cb->showInfoDialog(&iw);
showInfoDialog(h,txt_id,soundBase::ROGUE);
}
}
@ -1634,9 +1653,8 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
{
BlockingDialog bd;
BlockingDialog bd(true,false);
bd.player = h->tempOwner;
bd.flags = BlockingDialog::ALLOW_CANCEL;
bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
@ -1650,9 +1668,8 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
cb->setOwner(id, h->tempOwner);
}
BlockingDialog bd;
BlockingDialog bd (true,false);
bd.player = h->tempOwner;
bd.flags = BlockingDialog::ALLOW_CANCEL;
if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
{
bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
@ -2557,7 +2574,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
sound = soundBase::gazebo;
id = Component::EXPERIENCE;
subid = 1;
ot = 146;
ot = 147;
val = 1;
break;
case Obj::LIBRARY_OF_ENLIGHTENMENT:
@ -2581,7 +2598,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
{
BlockingDialog sd(false,true);
sd.soundID = sound;
sd.text << std::pair<ui8,ui32>(11,ot);
sd.text.addTxt(MetaString::ADVOB_TXT,ot);
sd.components.push_back(Component(Component::PRIM_SKILL, PrimarySkill::ATTACK, 2, 0));
sd.components.push_back(Component(Component::PRIM_SKILL, PrimarySkill::DEFENSE, 2, 0));
sd.player = cb->getOwner(heroID);
@ -2597,7 +2614,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
InfoWindow iw;
iw.soundID = sound;
iw.components.push_back(Component(Component::PRIM_SKILL, subid,val,0));
iw.text << std::pair<ui8,ui32>(11,ot);
iw.text.addTxt(MetaString::ADVOB_TXT,ot);
iw.player = cb->getOwner(heroID);
cb->showInfoDialog(&iw);
break;
@ -2610,7 +2627,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
iw.soundID = sound;
iw.components.push_back(Component(id,subid,val,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
iw.text.addTxt(MetaString::ADVOB_TXT,ot);
iw.soundID = soundBase::gazebo;
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
@ -2627,7 +2644,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
iw.soundID = sound;
iw.components.push_back(Component(id,subid,1,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,148);
iw.text.addTxt(MetaString::ADVOB_TXT,148);
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
break;
@ -2638,13 +2655,13 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
TExpType resval;
if(ttype==1)
{
res = 6;
res = Res::GOLD;
resval = 2000;
ot = 149;
}
else
{
res = 5;
res = Res::GEMS;
resval = 10;
ot = 151;
}
@ -2652,18 +2669,14 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
{
ot++;
InfoWindow iw;
iw.soundID = sound;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
showInfoDialog(h,ot,sound);
return;
}
BlockingDialog sd (true, false);
sd.soundID = sound;
sd.player = cb->getOwner(heroID);
sd.text << std::pair<ui8,ui32>(11,ot);
sd.text.addTxt(MetaString::ADVOB_TXT,ot);
sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
}
@ -2672,13 +2685,10 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
case Obj::LIBRARY_OF_ENLIGHTENMENT:
{
const CGHeroInstance *h = cb->getHero(heroID);
int txt_id = 66;
if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
{
InfoWindow iw;
iw.soundID = sound;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,68);
cb->showInfoDialog(&iw);
txt_id += 2;
}
else
{
@ -2687,12 +2697,8 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
cb->changePrimSkill(heroID,1,2);
cb->changePrimSkill(heroID,2,2);
cb->changePrimSkill(heroID,3,2);
InfoWindow iw;
iw.soundID = sound;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,66);
cb->showInfoDialog(&iw);
}
showInfoDialog(h,txt_id,sound);
break;
}
case Obj::SCHOOL_OF_MAGIC:
@ -2701,18 +2707,14 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
int skill = (ID==Obj::SCHOOL_OF_MAGIC ? 2 : 0);
if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
{
InfoWindow iw;
iw.soundID = sound;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
cb->showInfoDialog(&iw);
showInfoDialog(heroID,ot+2,sound);
}
else
{
BlockingDialog sd(true,true);
sd.soundID = sound;
sd.player = cb->getOwner(heroID);
sd.text << std::pair<ui8,ui32>(11,ot);
sd.text.addTxt(MetaString::ADVOB_TXT,ot);
sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
@ -2724,11 +2726,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
else
{
ot++;
InfoWindow iw;
iw.soundID = sound;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
showInfoDialog(heroID,ot,sound);
}
}
@ -2816,7 +2814,7 @@ void COPWBonus::setProperty(ui8 what, ui32 val)
{
switch (what)
{
case 4:
case ObjProperty::VISITORS:
visitors.insert(val);
break;
case 12:
@ -2900,7 +2898,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
break;
case ETownType::DUNGEON://academy of battle scholars
what = 4;
val = 1000*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
val = h->calculateXp(1000);
mid = 583;
iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
break;
@ -2934,7 +2932,9 @@ const std::string & CGCreature::getHoverText() const
MetaString ms;
int pom = stacks.begin()->second->getQuantityID();
pom = 172 + 3*pom;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
ms.addTxt(MetaString::ARRAY_TXT,pom);
ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms.toString(hoverName);
if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
@ -2977,7 +2977,7 @@ void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
{
BlockingDialog ynd(true,false);
ynd.player = h->tempOwner;
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
break;
@ -3210,10 +3210,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
}
else //they fight
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
cb->showInfoDialog(&iw);
showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
fight(h);
}
}
@ -3313,7 +3310,7 @@ void CGCreature::flee( const CGHeroInstance * h ) const
{
BlockingDialog ynd(true,false);
ynd.player = h->tempOwner;
ynd.text << std::pair<ui8,ui32>(11,91);
ynd.text.addTxt(MetaString::ADVOB_TXT,91);
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
}
@ -3334,7 +3331,7 @@ void CGMine::onHeroVisit( const CGHeroInstance * h ) const
{
BlockingDialog ynd(true,false);
ynd.player = h->tempOwner;
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
return;
}
@ -3401,11 +3398,7 @@ void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
{
if(subID == 7)
{
InfoWindow iw;
iw.player = attackingPlayer;
iw.text.addTxt(MetaString::ADVOB_TXT, 85);
cb->showInfoDialog(&iw);
showInfoDialog(attackingPlayer,85,0);
}
flagMine(attackingPlayer);
}
@ -3437,7 +3430,7 @@ ui32 CGMine::defaultResProduction()
{
switch(producedResource)
{
case Res::WOOD:
case Res::WOOD:
case Res::ORE:
return 2;
case Res::GOLD:
@ -3504,7 +3497,7 @@ void CGResource::collectRes( int player ) const
ShowInInfobox sii;
sii.player = player;
sii.c = Component(Component::RESOURCE,subID,amount,0);
sii.text << std::pair<ui8,ui32>(11,113);
sii.text.addTxt(MetaString::ADVOB_TXT,113);
sii.text.addReplacement(MetaString::RES_NAMES, subID);
cb->showCompInfo(&sii);
cb->removeObject(id);
@ -3563,12 +3556,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
mid++;
else
mid--;
InfoWindow iw;
iw.soundID = sound;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
showInfoDialog(h,mid,sound);
}
else
{
@ -3607,7 +3595,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
iw.soundID = sound;
iw.player = h->tempOwner;
iw.components.push_back(Component(type,sub,val,0));
iw.text << std::pair<ui8,ui32>(11,mid);
iw.text.addTxt(MetaString::ADVOB_TXT,mid);
cb->showInfoDialog(&iw);
cb->setObjProperty(id, ObjProperty::VISITED, true);
MetaString ms; //set text to "visited"
@ -3675,10 +3663,7 @@ void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
destinationid = getMatchingGate(id);
if(destinationid < 0) //no exit
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
cb->sendAndApply(&iw);
showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
}
break;
}
@ -3960,7 +3945,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
iw.player = h->tempOwner;
iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
iw.components.push_back(Component(Component::RESOURCE,type,val2,0));
iw.text << std::pair<ui8,ui32>(11,23);
iw.text.addTxt(MetaString::ADVOB_TXT,23);
cb->showInfoDialog(&iw);
break;
}
@ -4030,7 +4015,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
iw.soundID = soundBase::treasure;
iw.player = h->tempOwner;
iw.components.push_back(Component(Component::ARTIFACT,val1,1,0));
iw.text << std::pair<ui8,ui32>(11,145);
iw.text.addTxt(MetaString::ADVOB_TXT,145);
iw.text.addReplacement(MetaString::ART_NAMES, val1);
cb->showInfoDialog(&iw);
break;
@ -4039,7 +4024,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
{
BlockingDialog sd(false,true);
sd.player = h->tempOwner;
sd.text << std::pair<ui8,ui32>(11,146);
sd.text.addTxt(MetaString::ADVOB_TXT,146);
sd.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
TExpType expVal = h->calculateXp(val2);
sd.components.push_back(Component(Component::EXPERIENCE,0,expVal, 0));
@ -4771,18 +4756,18 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
{
iw.text << std::pair<ui8,ui32>(11,172);
iw.text.addTxt(MetaString::ADVOB_TXT,172);
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
}
else if(!h->canLearnSkill()) //already all skills slots used
{
iw.text << std::pair<ui8,ui32>(11,173);
iw.text.addTxt(MetaString::ADVOB_TXT,173);
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
}
else //give sec skill
{
iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
iw.text << std::pair<ui8,ui32>(11,171);
iw.text.addTxt(MetaString::ADVOB_TXT,171);
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
cb->changeSecSkill(h->id,ability,1,true);
}
@ -4990,7 +4975,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
}
}
iw.soundID = sound;
iw.text << std::pair<ui8,ui32>(11,messageID);
iw.text.addTxt(MetaString::ADVOB_TXT,messageID);
cb->showInfoDialog(&iw);
}
@ -5019,9 +5004,7 @@ void CGBonusingObject::initObj()
void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
{
int messageID;
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundBase::GENIE;
if (!visited)
{
if (h->mana > h->manaLimit())
@ -5035,8 +5018,7 @@ void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
}
else
messageID = 75;
iw.text << std::pair<ui8,ui32>(11,messageID);
cb->showInfoDialog(&iw);
showInfoDialog(h,messageID,soundBase::GENIE);
}
const std::string & CGMagicSpring::getHoverText() const
@ -5052,12 +5034,10 @@ const std::string & CGMagicSpring::getHoverText() const
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
{
int message;
InfoWindow iw;
iw.soundID = soundBase::faerie;
iw.player = h->tempOwner;
if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
{
message = 78;
message = 78;//"A second drink at the well in one day will not help you."
}
else if(h->mana < h->manaLimit())
{
@ -5069,8 +5049,7 @@ void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
{
message = 79;
}
iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
cb->showInfoDialog(&iw);
showInfoDialog(h,message,soundBase::faerie);
}
const std::string & CGMagicWell::getHoverText() const
@ -5099,10 +5078,7 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
{
if (stacksCount() > 0) //if pandora's box is protected by army
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
cb->showInfoDialog(&iw);
showInfoDialog(h,16,0);
cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
}
else if (message.size() == 0 && resources.size() == 0
@ -5111,11 +5087,8 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
&& spells.size() == 0 && creatures.Slots().size() > 0
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.addTxt(MetaString::ADVOB_TXT, 15);
cb->showInfoDialog(&iw);
showInfoDialog(h,15,0);
cb->removeObject(id);
}
else //if it gives something without battle
{
@ -6309,17 +6282,15 @@ bool CGKeymasterTent::wasVisited (ui8 player) const
void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.soundID = soundBase::CAVEHEAD;
iw.player = h->getOwner();
int txt_id;
if (!wasMyColorVisited (h->getOwner()) )
{
cb->setObjProperty(id, h->tempOwner+101, subID);
iw.text << std::pair<ui8,ui32>(11,19);
txt_id=19;
}
else
iw.text << std::pair<ui8,ui32>(11,20);
cb->showInfoDialog(&iw);
txt_id=20;
showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
}
void CGBorderGuard::initObj()
@ -6366,11 +6337,7 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
}
else
{
InfoWindow iw;
iw.player = h->getOwner();
iw.soundID = soundBase::CAVEHEAD;
iw.text << std::pair<ui8,ui32>(11,18);
cb->showInfoDialog (&iw);
showInfoDialog(h,18,soundBase::CAVEHEAD);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
@ -6390,10 +6357,7 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
{
if (!wasMyColorVisited (h->getOwner()) )
{
InfoWindow iw;
iw.player = h->getOwner();
iw.text << std::pair<ui8,ui32>(11,18);
cb->showInfoDialog(&iw);
showInfoDialog(h,18,0);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
@ -6422,15 +6386,11 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
{
if (ID == Obj::HUT_OF_MAGI)
{
InfoWindow iw;
CenterView cv;
FoWChange fw;
cv.player = iw.player = fw.player = h->tempOwner;
cv.player = fw.player = h->tempOwner;
iw.soundID = soundBase::LIGHTHOUSE;
iw.player = h->tempOwner;
iw.text.addTxt (MetaString::ADVOB_TXT, 61);
cb->showInfoDialog(&iw);
showInfoDialog(h,61,soundBase::LIGHTHOUSE);
fw.mode = 1;
std::vector<si32>::iterator it;
@ -6449,10 +6409,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
}
else if (ID == Obj::EYE_OF_MAGI)
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.addTxt (MetaString::ADVOB_TXT, 48);
cb->showInfoDialog(&iw);
showInfoDialog(h,48,soundBase::invalid);
}
}
@ -6479,7 +6436,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
iw.player = h->tempOwner;
if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
{
iw.text.addTxt(11,133);
iw.text.addTxt(MetaString::ADVOB_TXT,133);
}
else
{
@ -6499,13 +6456,13 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
if(xp)
{
xp = h->calculateXp(xp);
iw.text.addTxt(11,132);
iw.text.addTxt(MetaString::ADVOB_TXT,132);
iw.text.addReplacement(xp);
cb->changePrimSkill(h->id, 4, xp, false);
}
else
{
iw.text.addTxt(11,134);
iw.text.addTxt(MetaString::ADVOB_TXT,134);
}
}
cb->showInfoDialog(&iw);
@ -6655,11 +6612,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
}
else
{
OpenWindow ow;
ow.id1 = id;
ow.id2 = h->id;
ow.window = OpenWindow::SHIPYARD_WINDOW;
cb->sendAndApply(&ow);
openWindow(OpenWindow::SHIPYARD_WINDOW,id,h->id);
}
}
@ -6694,20 +6647,12 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
}
else //if he cannot afford
{
InfoWindow iw;
iw.player = h->getOwner();
iw.soundID = soundBase::CAVEHEAD;
iw.text << std::pair<ui8,ui32>(11,28);
cb->showInfoDialog (&iw);
showInfoDialog(h,28,soundBase::CAVEHEAD);
}
}
else //if he already visited carographer
{
InfoWindow iw;
iw.player = h->getOwner();
iw.soundID = soundBase::CAVEHEAD;
iw.text << std::pair<ui8,ui32>(11,24);
cb->showInfoDialog (&iw);
showInfoDialog(h,24,soundBase::CAVEHEAD);
}
}
@ -6748,10 +6693,7 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
cb->setObjProperty(id,20,team); //increment general visited obelisks counter
OpenWindow ow;
ow.id1 = h->tempOwner;
ow.window = OpenWindow::PUZZLE_MAP;
cb->sendAndApply(&ow);
openWindow(OpenWindow::PUZZLE_MAP,h->tempOwner);
cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
}
@ -6803,14 +6745,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
{
ui8 oldOwner = tempOwner;
cb->setOwner(id,h->tempOwner); //not ours? flag it!
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.addTxt(MetaString::ADVOB_TXT, 69);
iw.soundID = soundBase::LIGHTHOUSE;
cb->sendAndApply(&iw);
showInfoDialog(h,69,soundBase::LIGHTHOUSE);
giveBonusTo(h->tempOwner);
if(oldOwner < GameConstants::PLAYER_LIMIT) //remove bonus from old owner
@ -7141,11 +7076,7 @@ std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
void CGMarket::onHeroVisit(const CGHeroInstance * h) const
{
OpenWindow ow;
ow.id1 = id;
ow.id2 = h->id;
ow.window = OpenWindow::MARKET_WINDOW;
cb->sendAndApply(&ow);
openWindow(OpenWindow::MARKET_WINDOW,id,h->id);
}
int CGMarket::getMarketEfficiency() const
@ -7270,11 +7201,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
{
OpenWindow ow;
ow.id1 = id;
ow.id2 = h->id;
ow.window = OpenWindow::UNIVERSITY_WINDOW;
cb->sendAndApply(&ow);
openWindow(OpenWindow::UNIVERSITY_WINDOW,id,h->id);
}
GrowthInfo::Entry::Entry(const std::string &format, int _count)

View File

@ -68,7 +68,7 @@ public:
//following field are used only for kill creature/hero missions, the original objects became inaccessible after their removal, so we need to store info needed for messages / hover text
ui8 textOption;
CStackBasicDescriptor stackToKill;
CStackBasicDescriptor stackToKill;
ui8 stackDirection;
std::string heroName; //backup of hero name
si32 heroPortrait;
@ -131,7 +131,7 @@ public:
enum EGeneratorState {GOOD, BOAT_ALREADY_BUILT, TILE_BLOCKED, NO_WATER};
EGeneratorState state() const; //0 - can buid, 1 - there is already a boat at dest tile, 2 - dest tile is blocked, 3 - no water
void getProblemText(MetaString &out, const CGHeroInstance *visitor = NULL) const;
void getProblemText(MetaString &out, const CGHeroInstance *visitor = NULL) const;
};
class DLL_LINKAGE IShipyard : public IBoatGenerator
@ -155,7 +155,7 @@ public:
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
std::vector<EMarketMode::EMarketMode> availableModes() const;
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
@ -170,7 +170,7 @@ public:
mutable std::string hoverName;
int3 pos; //h3m pos
si32 ID, subID; //normal ID (this one from OH3 maps ;]) - eg. town=98; hero=34
si32 id;//number of object in CObjectHandler's vector
si32 id;//number of object in CObjectHandler's vector
CGDefInfo * defInfo;
ui8 animPhaseShift;
@ -303,11 +303,11 @@ public:
std::vector<std::pair<ui8,ui8> > secSkills; //first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert); if hero has ability (-1, -1) it meansthat it should have default secondary abilities
ui32 movement; //remaining movement points
ui8 sex;
ui8 inTownGarrison; // if hero is in town garrison
ui8 inTownGarrison; // if hero is in town garrison
ConstTransitivePtr<CGTownInstance> visitedTown; //set if hero is visiting town or in the town garrison
ConstTransitivePtr<CCommanderInstance> commander;
const CGBoat *boat; //set to CGBoat when sailing
//std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
//std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
@ -362,7 +362,7 @@ public:
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
//////////////////////////////////////////////////////////////////////////
bool hasSpellbook() const;
EAlignment::EAlignment getAlignment() const;
const std::string &getBiography() const;
@ -378,9 +378,9 @@ public:
ui8 getSecSkillLevel(SecondarySkill skill) const; //0 - no skill
void setSecSkillLevel(SecondarySkill which, int val, bool abs);// abs == 0 - changes by value; 1 - sets to value
bool canLearnSkill() const; ///true if hero has free secondary skill slot
int maxMovePoints(bool onLand) const;
int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false) const;
int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false) const;
// const CArtifact* getArtAtPos(ui16 pos) const; //NULL - no artifact
// const CArtifact * getArt(int pos) const;
@ -396,12 +396,12 @@ public:
bool canCastThisSpell(const CSpell * spell) const; //determines if this hero can cast given spell; takes into account existing spell in spellbook, existing spellbook and artifact bonuses
CStackBasicDescriptor calculateNecromancy (const BattleResult &battleResult) const;
void showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const;
ECanDig diggingStatus() const; //0 - can dig; 1 - lack of movement; 2 -
ECanDig diggingStatus() const; //0 - can dig; 1 - lack of movement; 2 -
//////////////////////////////////////////////////////////////////////////
void initHero();
void initHero(int SUBID);
void initHero();
void initHero(int SUBID);
void putArtifact(ui16 pos, CArtifactInstance *art);
void putInBackpack(CArtifactInstance *art);
@ -706,7 +706,7 @@ public:
h & static_cast<CGPandoraBox &>(*this);
h & removeAfterVisit & availableFor & computerActivate & humanActivate;
}
void onHeroVisit(const CGHeroInstance * h) const;
void activated(const CGHeroInstance * h) const;
@ -751,7 +751,7 @@ public:
h & static_cast<CArmedInstance&>(*this);
h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower & restore;
}
};
};
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
@ -821,7 +821,7 @@ public:
CGQuestGuard() : CGSeerHut(){};
void initObj();
void completeQuest (const CGHeroInstance * h) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGSeerHut&>(*this);
@ -851,7 +851,7 @@ public:
ui8 bonusType; //255 - random, 0 - primary skill, 1 - secondary skill, 2 - spell
ui16 bonusID; //ID of skill/spell
void giveAnyBonus(const CGHeroInstance * h) const;
void giveAnyBonus(const CGHeroInstance * h) const; //FIXME: unused?
void onHeroVisit(const CGHeroInstance * h) const;
void initObj();
template <typename Handler> void serialize(Handler &h, const int version)
@ -887,7 +887,7 @@ public:
void fightForArt(ui32 agreed, const CGHeroInstance *h) const;
void endBattle(BattleResult *result, const CGHeroInstance *h) const;
void pick( const CGHeroInstance * h ) const;
void initObj();
void initObj();
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -948,19 +948,19 @@ public:
class DLL_LINKAGE CGMine : public CArmedInstance
{
public:
public:
ui8 producedResource;
ui32 producedQuantity;
void offerLeavingGuards(const CGHeroInstance *h) const;
void endBattle(BattleResult *result, ui8 attackingPlayer) const;
void fight(ui32 agreed, const CGHeroInstance *h) const;
void onHeroVisit(const CGHeroInstance * h) const;
void flagMine(ui8 player) const;
void newTurn() const;
void initObj();
void initObj();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
@ -992,7 +992,7 @@ public:
static std::map<int,std::map<int, std::vector<int> > > objs; //teleports: map[ID][subID] => vector of ids
static std::vector<std::pair<int, int> > gates; //subterranean gates: pairs of ids
void onHeroVisit(const CGHeroInstance * h) const;
void initObj();
void initObj();
static void postInit();
static int getMatchingGate(int id); //receives id of one subterranean gate and returns id of the paired one, -1 if none
@ -1008,7 +1008,7 @@ public:
bool wasVisited (const CGHeroInstance * h) const;
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
void initObj();
void initObj();
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1016,18 +1016,18 @@ public:
}
};
class DLL_LINKAGE CGMagicSpring : public CGVisitableOPW
{///unfortunatelly, this one is quite different than others
public:
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
class DLL_LINKAGE CGMagicSpring : public CGVisitableOPW
{///unfortunatelly, this one is quite different than others
public:
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & visited;
}
};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & visited;
}
};
class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
{
@ -1046,7 +1046,7 @@ class DLL_LINKAGE CGSirens : public CGObjectInstance
public:
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
void initObj();
void initObj();
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1067,7 +1067,7 @@ public:
class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
{
{
public:
static std::map <ui8, std::set <ui8> > playerKeyMap; //[players][keysowned]
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
@ -1127,13 +1127,13 @@ public:
}
};
class DLL_LINKAGE CGBoat : public CGObjectInstance
class DLL_LINKAGE CGBoat : public CGObjectInstance
{
public:
ui8 direction;
const CGHeroInstance *hero; //hero on board
void initObj();
void initObj();
CGBoat()
{
@ -1156,7 +1156,7 @@ public:
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
void initObj();
void initObj();
void searchTomb(const CGHeroInstance *h, ui32 accept) const;
template <typename Handler> void serialize(Handler &h, const int version)
@ -1236,7 +1236,7 @@ public:
class DLL_LINKAGE CCartographer : public CPlayersVisited
{
///behaviour varies depending on surface and floor
///behaviour varies depending on surface and floor
public:
void onHeroVisit( const CGHeroInstance * h ) const;
void buyMap (const CGHeroInstance *h, ui32 accept) const;
@ -1288,12 +1288,12 @@ class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
public:
CGMarket();
void onHeroVisit(const CGHeroInstance * h) const; //open trading window
int getMarketEfficiency() const;
bool allowsTrade(EMarketMode::EMarketMode mode) const;
int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
@ -1307,7 +1307,7 @@ public:
void newTurn() const; //reset artifacts for black market every month
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGMarket&>(*this);
@ -1319,11 +1319,11 @@ class DLL_LINKAGE CGUniversity : public CGMarket
{
public:
std::vector<int> skills; //available skills
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
void initObj();//set skills for trade
void onHeroVisit(const CGHeroInstance * h) const; //open window
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGMarket&>(*this);

View File

@ -1,5 +1,9 @@
#include "StdInc.h"
#include <boost/asio.hpp>
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/CThreadHelper.h"

View File

@ -4,11 +4,11 @@
#include <boost/crc.hpp>
#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
//#include <boost/interprocess/mapped_region.hpp>
//#include <boost/interprocess/shared_memory_object.hpp>
#include <boost/random/linear_congruential.hpp>
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/poisson_distribution.hpp>
#include <boost/random/variate_generator.hpp>
#include <boost/system/system_error.hpp>
#include <boost/asio.hpp>
//#include <boost/asio.hpp>