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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

A bit of clean-up for merge

Set back trace level to 0
Removed EvaluationContexts that weren't used
Encapsulated many debug-messages behinde trace-levels
This commit is contained in:
Xilmi
2024-09-04 16:41:47 +02:00
parent d0aefdfbe6
commit db16a9d234
4 changed files with 30 additions and 30 deletions

View File

@@ -350,6 +350,11 @@ void Nullkiller::makeTurn()
const int MAX_DEPTH = 10;
resetAiState();
Goals::TGoalVec bestTasks;
#if NKAI_TRACE_LEVEL >= 1
float totalHeroStrength = 0;
int totalTownLevel = 0;
for (auto heroInfo : cb->getHeroesInfo())
@@ -360,12 +365,8 @@ void Nullkiller::makeTurn()
{
totalTownLevel += townInfo->getTownLevel();
}
resetAiState();
Goals::TGoalVec bestTasks;
logAi->info("Beginning: Strength: %f Townlevel: %d Resources: %s", totalHeroStrength, totalTownLevel, cb->getResourceAmount().toString());
#endif
for(int i = 1; i <= settings->getMaxPass() && cb->getPlayerStatus(playerID) == EPlayerStatus::INGAME; i++)
{
auto start = std::chrono::high_resolution_clock::now();
@@ -385,7 +386,9 @@ void Nullkiller::makeTurn()
if(bestTask->priority > 0)
{
#if NKAI_TRACE_LEVEL >= 1
logAi->info("Pass %d: Performing task %s with prio: %d", i, bestTask->toString(), bestTask->priority);
#endif
if(!executeTask(bestTask))
return;
@@ -485,7 +488,9 @@ void Nullkiller::makeTurn()
continue;
}
#if NKAI_TRACE_LEVEL >= 1
logAi->info("Pass %d: Performing prio %d task %s with prio: %d", i, prioOfTask, bestTask->toString(), bestTask->priority);
#endif
if(!executeTask(bestTask))
{
if(hasAnySuccess)
@@ -501,6 +506,17 @@ void Nullkiller::makeTurn()
if(!hasAnySuccess)
{
logAi->trace("Nothing was done this turn. Ending turn.");
#if NKAI_TRACE_LEVEL >= 1
for (auto heroInfo : cb->getHeroesInfo())
{
totalHeroStrength += heroInfo->getTotalStrength();
}
for (auto townInfo : cb->getTownsInfo())
{
totalTownLevel += townInfo->getTownLevel();
}
logAi->info("End: Strength: %f Townlevel: %d Resources: %s", totalHeroStrength, totalTownLevel, cb->getResourceAmount().toString());
#endif
return;
}
@@ -509,15 +525,6 @@ void Nullkiller::makeTurn()
logAi->warn("Maxpass exceeded. Terminating AI turn.");
}
}
for (auto heroInfo : cb->getHeroesInfo())
{
totalHeroStrength += heroInfo->getTotalStrength();
}
for (auto townInfo : cb->getTownsInfo())
{
totalTownLevel += townInfo->getTownLevel();
}
logAi->info("End: Strength: %f Townlevel: %d Resources: %s", totalHeroStrength, totalTownLevel, cb->getResourceAmount().toString());
}
bool Nullkiller::areAffectedObjectsPresent(Goals::TTask task) const
@@ -611,10 +618,10 @@ bool Nullkiller::handleTrading()
TResources required = buildAnalyzer->getTotalResourcesRequired();
TResources income = buildAnalyzer->getDailyIncome();
TResources available = cb->getResourceAmount();
#if NKAI_TRACE_LEVEL >= 2
logAi->debug("Available %s", available.toString());
logAi->debug("Required %s", required.toString());
#endif
int mostWanted = -1;
int mostExpendable = -1;
float minRatio = std::numeric_limits<float>::max();
@@ -660,9 +667,9 @@ bool Nullkiller::handleTrading()
mostExpendable = i;
}
}
#if NKAI_TRACE_LEVEL >= 2
logAi->debug("mostExpendable: %d mostWanted: %d", mostExpendable, mostWanted);
#endif
if (mostExpendable == mostWanted || mostWanted == -1 || mostExpendable == -1)
return false;
@@ -674,7 +681,9 @@ bool Nullkiller::handleTrading()
if (toGive && toGive <= available[mostExpendable]) //don't try to sell 0 resources
{
cb->trade(m->getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), toGive);
#if NKAI_TRACE_LEVEL >= 1
logAi->info("Traded %d of %s for %d of %s at %s", toGive, mostExpendable, toGet, mostWanted, obj->getObjectName());
#endif
haveTraded = true;
shouldTryToTrade = true;
}

View File

@@ -62,8 +62,6 @@ EvaluationContext::EvaluationContext(const Nullkiller* ai)
threatTurns(INT_MAX),
involvesSailing(false),
isTradeBuilding(false),
isChain(false),
isEnemy(false),
isExchange(false)
{
}
@@ -1031,7 +1029,6 @@ public:
vstd::amax(evaluationContext.danger, path.getTotalDanger());
evaluationContext.movementCost += path.movementCost();
evaluationContext.closestWayRatio = chain.closestWayRatio;
evaluationContext.isChain = true;
std::map<const CGHeroInstance *, float> costsPerHero;
@@ -1069,8 +1066,6 @@ public:
evaluationContext.conquestValue += evaluationContext.evaluator.getConquestValue(target);
evaluationContext.goldCost += evaluationContext.evaluator.getGoldCost(target, hero, army);
evaluationContext.armyInvolvement += army->getArmyCost();
if (target->tempOwner != PlayerColor::NEUTRAL)
evaluationContext.isEnemy = true;
}
vstd::amax(evaluationContext.armyLossPersentage, path.getTotalArmyLoss() / (double)path.getHeroStrength());
@@ -1119,9 +1114,6 @@ public:
evaluationContext.movementCostByRole[role] += objInfo.second.movementCost / boost;
evaluationContext.movementCost += objInfo.second.movementCost / boost;
if (target->tempOwner != PlayerColor::NEUTRAL)
evaluationContext.isEnemy = true;
vstd::amax(evaluationContext.turn, objInfo.second.turn / boost);
boost <<= 1;
@@ -1372,7 +1364,7 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
{
float score = 0;
float maxWillingToLose = ai->cb->getTownsInfo().empty() ? 1 : 0.25;
#if NKAI_TRACE_LEVEL >= 2
logAi->trace("BEFORE: priorityTier %d, Evaluated %s, loss: %f, turn: %d, turns main: %f, scout: %f, gold: %f, cost: %d, army gain: %f, army growth: %f skill: %f danger: %d, threatTurns: %d, threat: %d, role: %s, strategical value: %f, conquest value: %f cwr: %f, fear: %f, isDefend: %d, fuzzy: %f",
priorityTier,
task->toString(),
@@ -1395,6 +1387,7 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
evaluationContext.enemyHeroDangerRatio,
evaluationContext.isDefend,
fuzzyResult);
#endif
switch (priorityTier)
{

View File

@@ -79,8 +79,6 @@ struct DLL_EXPORT EvaluationContext
TResources buildingCost;
bool involvesSailing;
bool isTradeBuilding;
bool isChain;
bool isEnemy;
bool isExchange;
EvaluationContext(const Nullkiller * ai);

View File

@@ -12,7 +12,7 @@
#define NKAI_PATHFINDER_TRACE_LEVEL 0
constexpr int NKAI_GRAPH_TRACE_LEVEL = 0;
#define NKAI_TRACE_LEVEL 2
#define NKAI_TRACE_LEVEL 0
#include "../../../lib/pathfinder/CGPathNode.h"
#include "../../../lib/pathfinder/INodeStorage.h"